Quote (ButtPirate7 @ Sep 27 2012 12:31am)
whats your guys take on the 1.05 ptr with the STI nerf. I hearing monks are losing like 1.2k or more armor from it...
how important would you say armor vs all res mitigation is. Like would having say 7k armor after nerf with 650ish all res vs 6k armor and 800ish all res after nerf for 1.05? This is with high mlvl10 now. Cause people are sayin mlvl10, monks are gettin thrashed to shit from phasebeast n fat guy mobs in act3 on mlvl10.
want to beable to maintain solid survivability for mlvl10.
I lost a lot of armor, but tbh, I went up to MP5 before I felt anything...and MP1-3 were faceroll easy..The biggest difference for me was desecrate/molten. I was actually able to just completely ignore them, and that's with 640 res all and 34k health. MP10, I got hurt, but honestly the dmg increase wasn't that bad. It's pointless unless you have 250kdps+ as a solo monk because it takes too long. The HP scaling is broken. Rewards dont scale with time investment...so it's best to stick around 6-7 even if you're geared for 10. It'll probably be tuned quite a lot before it goes live, imo...
Re: 6th sense...I don't think it makes a lot of sense (cwutididthar). Even nerfed, armor scales way better than dodge because of elemental affixes doing so much of the damage. You'd have to have 50% crit to make it stand up to STI and at that level of gear your dex is probably at least 2500, which means STI is doing a lot more work for you even at 50%.
Anyways, I def agree that 1k armor is not gonna be as big as 150 res all. I dont know why, but I get the feeling that diminishing returns hits armor at that level harder than res. Don't know the numbers tho
This post was edited by kylezo on Sep 27 2012 03:34am