Quote (Black XistenZ @ 16 Sep 2012 06:36)
maybe intentionally use very little life and force armor plus lots of life regen. like the very early builds, if you remember them.
make it so that most trash monsters deal 17-25% of your life per hit, so that they reliably proc illusionist. this means rather low ehp. because the difference between hard- and softhitting monsters quite big, this means that if hits from low-punching mobs deal 15% life per hit, then hard hitting ones would easily deal 50-150% - thats what force armor is for, reducing those hits to 35%.
but im not sure if this would work out well in practice.
so you can teleport into a group of monsters and get hit by 3+ attacks at the same time and die? nothx
blizzard just needs to fix the game and either nerf barb and dh mobility or buff the other classes mobility so they are on par with them.