Quote (Wolf420 @ Jun 2 2012 09:43am)
How much more important is physical resistance? I was thinking of getting my elemental resists to MAYBE 200ish and just stacking up on the physical a bit, maybe like 30-40k Hp and just focus the rest on dps.
I found some cheap alternative that could work for weapons btw, just get one of those rares with like maybe 700-800 dps that have 200+ intelligence, they're all over the place recently and aren't nearly expensive, but a 525 dps with 200+ intelligence did more dmg then my 900 dps wand, i was like holy shit I'm missing out, and also, those intelligence weapons often come with HUGE amounts of Vitality as well, I think I might grab one.
Physical res helps against those really fast teleporters--sometimes, they just tele right into you, and with unrivaled speed, destroy you if you can't tele out fast enough. In general, however, having around 25% extra running speed would nearly mitigate the need for phys res.
I can't help you find the balance between DPS and int because it's relative to one's stats. For me, with high int, DPS on a weapon provides more damage than adding int. If you have low int, however, DPS isn't multiplied as many times as it should, and you lose out--like you've been. Eventually, your int will be so high from armor pieces that you're going to be looking for pure DPS on a weapon.
Quote (fbcaptain34 @ Jun 2 2012 09:48am)
QQ solo inferno belial on a wiz is somewhat difficult....
It's ridiculous, yeah. Even the best players out there (with the best gear) usually die a few times before finally killing him. If you can get past his first Phase, you should do fine on his second--all you have to do there is cast Hydra and avoid his green pools of death.
Quote (xfer @ Jun 2 2012 09:53am)
Ya... truth be told.
Whats your DPS? You soloed act 1 and 2 of inferno with this build and 140 res, 35k hp? Sensing some hope.
Well, I had around 30k hp in A2, but my DPS was 45k with magic weapon and glass cannon. It's possible. Just have to sacrifice pride and kite like a boss.
Quote (Nehilim @ Jun 2 2012 10:44am)
Any special trick for Rakanoth on Inferno?
I mean, he just teleports into my face and then onehits me and even with Archon I have no way of killing him before he does that. That beeing said, 38k hp, 450-550 res, 52k dps.
Oh also, after I just spent hours upon hours there - fuck those towers in a3. Phasebeasts and Soullickers (or however they're called) are even worse than those stupid snakes in a2. Azmodan was relatively easy though.
There are two ways to kill Rakanoth:
1. Put simply, stay at long range (do NOT get close) and when you see him about to teleport, either teleport yourself or cast mirror image. This requires you to tele right at the second that he teles. Timing here is crucial. It might take you a while to get it down, but it's possible.
2. The more complicated, but easier one. Here are the steps:
-Get rid of every piece of equipment that has life regen on it.
-Take some of you +vit items off to lower your life to a little below 35% of your max--do not heal. You want your life to be below 35%.
-Use Familiar with Ancient Guardian--this will allow you to absorb his tele attack every 6 second.
-Don't get close enough for him to summon his minion--unless you can easily dispatch them.
-Profit.
Quote (Wolf420 @ Jun 2 2012 11:03am)
I bought this cheap pair of hammer jammers for like 400k with 2os 50+ Int and 50+ vit, I'm putting 2 34+ Int topazes in em, this would put me at 18% run speed, i can get the lacuni's for that 25% but it won't have any int on them, is it worth it? It'd cost me like 900k and I'm already poor but I'll probably go for it anyways.
Thought on 18 frs to 25%?
How much Int would you lose? It might be worth it. On the other hand, see how well you do with 18. If mobs still catch up easily and you can't kite exactly the way you want, it'll be necessary.
This post was edited by Perverse on Jun 2 2012 10:13am