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Sep 15 2012 10:06am
http://us.battle.net/d3/en/profile/Chris-12939/hero/16733874

finish 4pc inna or get 2pc nats which one first?? or upgrade other gear for some more vit/allres

This post was edited by accnamex on Sep 15 2012 10:07am
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Sep 15 2012 10:17am
i have about 33 million to work with.

what should i do?
http://us.battle.net/d3/en/profile/HEAT1981-1506/hero/12864513
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Sep 15 2012 02:07pm
Looking for some more upgrade advice, have about 2 mil gold to spend.

http://us.battle.net/d3/en/profile/laterisbest-1119/hero/3944481
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Sep 15 2012 02:20pm
what do you think about comming changes?



Monk:

The strongest monk defensive skill is One With Everything. We've mentioned it before and it bears repeating - this is something we would like to fix someday, but we're going to take our time. Changes to One With Everything heavily impact existing monk gear. We still plan on addressing this in the future but will do so in a way that does not invalidate the gear monks have invested in.
Resolve: Damage reduction reduced from 25% to 20%.
Seize the Initiative: Changed to grant 50% of your Dexterity as Armor. This will result in anywhere from 750 to 1250 armor for most monks (depending on your Dex) which is comparable to the mitigation lost by other classes. The reduction to Resolve and Seize the Initiative should mean if you want to be a “super-tanky monk” you can still take all three defensive skills, but it should be a lot easier to pick some other passives without feeling like you’re going to blow up at the first Elite pack you encounter.
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Sep 15 2012 03:15pm
might try 6th sense instead of STI, depends on the mob nerf
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Sep 15 2012 04:06pm
Quote (nasichs @ 15 Sep 2012 22:20)
what do you think about comming changes?



Monk:

    The strongest monk defensive skill is One With Everything. We've mentioned it before and it bears repeating - this is something we would like to fix someday, but we're going to take our time. Changes to One With Everything heavily impact existing monk gear. We still plan on addressing this in the future but will do so in a way that does not invalidate the gear monks have invested in.
    Resolve: Damage reduction reduced from 25% to 20%.
    Seize the Initiative: Changed to grant 50% of your Dexterity as Armor. This will result in anywhere from 750 to 1250 armor for most monks (depending on your Dex) which is comparable to the mitigation lost by other classes. The reduction to Resolve and Seize the Initiative should mean if you want to be a “super-tanky monk” you can still take all three defensive skills, but it should be a lot easier to pick some other passives without feeling like you’re going to blow up at the first Elite pack you encounter.


I'm changing the gear with single res in All res for what I can, I hope they wil not damage it thatmuch. In fact I'm also trying to sell single res items asap before they will lose some value.

This post was edited by Accurate on Sep 15 2012 04:06pm
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Sep 15 2012 06:01pm
Quote (nasichs @ 15 Sep 2012 16:20)
what do you think about comming changes?



Monk:

    The strongest monk defensive skill is One With Everything. We've mentioned it before and it bears repeating - this is something we would like to fix someday, but we're going to take our time. Changes to One With Everything heavily impact existing monk gear. We still plan on addressing this in the future but will do so in a way that does not invalidate the gear monks have invested in.
    Resolve: Damage reduction reduced from 25% to 20%.
    Seize the Initiative: Changed to grant 50% of your Dexterity as Armor. This will result in anywhere from 750 to 1250 armor for most monks (depending on your Dex) which is comparable to the mitigation lost by other classes. The reduction to Resolve and Seize the Initiative should mean if you want to be a “super-tanky monk” you can still take all three defensive skills, but it should be a lot easier to pick some other passives without feeling like you’re going to blow up at the first Elite pack you encounter.


gonna suck ass.. they better not fuck up one with everything.. i dont see how they can change it without fucking it up.. unless they do something like you get 75% of the total highest res added back as all res instead of 100%.
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Sep 15 2012 07:37pm
Quote (joeyd816 @ Sep 15 2012 05:01pm)
gonna suck ass.. they better not fuck up one with everything.. i dont see how they can change it without fucking it up.. unless they do something like you get 75% of the total highest res added back as all res instead of 100%.


Did you read this part?

"We still plan on addressing this in the future but will do so in a way that does not invalidate the gear monks have invested in."
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Sep 15 2012 07:38pm
Quote (jinshin85 @ 16 Sep 2012 03:37)
Did you read this part?

"We still plan on addressing this in the future but will do so in a way that does not invalidate the gear monks have invested in."


Sure, but in any way they will change it, it will be a nerf, else I dont understand how they manage to change it

This post was edited by Accurate on Sep 15 2012 07:39pm
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Sep 15 2012 07:47pm
Quote (Accurate @ Sep 15 2012 06:38pm)
Sure, but in any way they will change it, it will be a nerf, else I dont understand how they manage to change it


Well, they are nerfing the mobs more than the defensive skills. This is to promote players to use more offensive skills since basically every monk is kinda forced to use STI and OWE. It's not a bad idea in my opinion. If the nerf wouldn't mess up our items, I'm all good with that.

But we are all just speculating here. Hopefully, the game will be more fun! lol
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