Quote (magpies @ May 29 2013 09:56pm)
Does anyone offhand know the attackspeed breakpoints for FoT if it has any?
Because I'v always kinda wondered how much attackspeed is too much or to little.
Only reason I haven't looked it up myself is I never really thought it was going to be the deciding factor but I'd still like to know.
there is and there isnt break points.
the game is forced to use a certain number of frames per attack, so since it cant have half frames what it does is change the number of frames per attack.
so if say your at 3.52 aps, its going to take you about 51.13 frames to do 1 attack, and for the most part every fot/tc cycle you do will be 51 frames, though still like oncce every 10 cycles your fot/tc is going to be 52 frames to make up for the .13.
soo all in all at the 3.52 bp, almost every time you attack one cycle is going to take 51 frames.
now lets say i drop to 3.50 aps, now we have 51.42, so now to compensate, instead of once every 10 cycles every third cycle is going to be 52 frames.
so you see there arnt really break points in the sense that the game factors in on the long run to make everything what its supposed to be, but on the other hand in the sense of if you just throw one fot/tc your more likely to be hitting at 51 frames with 3.52 aps vs 3.50 aps there kinda are break points.
so like in mp1 where you barely have to use one cycle of fot/tc to kill most anything it might matter, but in mp10 when your hitting the e's with 10+ cycles of fot/tc to kill them the game is compensating so it makes little difference.