Quote (et3rnal @ May 28 2012 03:19pm)
desecrator vortex waller arcane
had this shit earlier this morning and was just like....

well played blizzard, well played
oh not to mention they were the fucking wasps in act 2 inferno
tanking in 3 or 4 player games is impossible at the moment. what high end "tanks" do in 3-4 group play inferno is just kite and CC like every other class, except they have a ton less dps
This is mostly my problem, I know a few people who play in a group and they basically voted me out (but they said it very nicely). I bring their average DPS down too much, I'm useless as a tank (which was my role when we all played Hell), and basically I'm not good enough to counterbalance the added difficulty that me joining causes.
I kind of shine with the Arcane Enchanted guys since I can just pop off Serenity when they pass over. If they're frozen or they jail, I use serenity as well, but with waller I always run out of panic skills...
Quote (cmol7106 @ May 28 2012 03:12pm)
I would switch to the evasion mantra with the extra def, and personally i like the heal with the fear rune. Good for when those mobs trap you and your invunerable is on cd.
I'll keep that in mind. I might give it a try. I'm currently goldfinding in Hell with 5 stacks of Valor in a 4 person game but it's not finding me enough... does anyone know how MF works? Does it average every player's MF or is it to each their own?