Quote (qgan0914 @ May 31 2012 06:31pm)
There should be quite a few poison pools to kite them around. Blizzard plus kiting in circles will somewhat keep them in the damage. Also the base damage from hydra is not bad at all either.
I'm playing around with using tele-fracture in places where I'm less geared and archon for places where I'm overgeared.
What's this glitch you speak of and how easy/hard is it to replicate?
Not quite sure. I believe it has something to do with when Diablo picks you up, or when he snares you, you are in the middle of teleporting with fracture. Then you take no damage, and damage you might take is dodged.
Meanwhile, I've been playing around with Fracture and Mirror Image. It's actually kind of fun, since with Mocking Demise (mimics explode for 45% weapon damage and 50% chance to stun), you can actually trigger the explosions by teleporting, since the mimics from teleport/fracture replace the mimics from mirror image.
So with Illusionist set up, when you are in a tough situation, Mirror Image-->Teleport. Immediate get away, and the fracture will cause a large AoE 50% stun explosion. Meanwhile blizzard/vhydra around.
The problem with this build is that the final slot is either Force Weapon or Force Armor...hard to choose.
Also, why is Piercing orb better than, say, Lightning Blast (Electrocute)?