Quote (Anti-Ageryder @ Jan 12 2013 08:08pm)
Except that those are virtually impossible stats to have all at once. For reference, the #1 pvp dummy monk in the world (http://www.diabloprogress.com/hero/gogogo-1629/Tory/1403986) has significantly less stats than juhazzz is claiming to have (hence juhazz's excuses as to why he can't post his profile right now).
impossible stats? no lol
the high res and AR - cuz shield, AR instead of fire / whatever res on items
the dps - nothing out of this world by todays standards, even for 1h / shield (i mean no offense, juhazz, your monk is sick)
the hp - vit and % life on nearly every slot add up quickly, and if a single slot has f.e 200-300 vit, and you have lots of % life, thats a LOT of hp. And you can get max like 250k hp in this game, he is not even half way there (<125k), pretty far from impossible!
Quote (juhazzz @ Jan 12 2013 08:40pm)
Wtf 40% ! That sounds quite nice, hard really to say if the high dodge chance is better or that reflect, but does really sound good, atleast vs glasscannons, as they would propably 1 shot themselves. Now i want even more that damn PTR

in pvm its shit but in pvp if there are big numbers ...
I calculated (I could be wrong) a realistic hungering arrow and cluster arrow LFB from a windforce dh in pvp with good all round gear to be something like 400-500 / 800-900k
lets assume the max 900k, and I'm sure they have some sort of dmg penalty (maybe 1/6 like in D2)
900000 x 0.4 x 0.1667 x 0.15 (? DR on a semi glass dh after shadow power) = ~9k life
this is with a pvp penalty! lol
and thats with 40%, with 80% its 18k life
ofc for loaded for bear, hungering would return ~1/2 that dmg
question is this reflect, do you still take the dmg yourself and then just reflect it back at the same time? or is it like dmg reduction? and will you want to use it over evasion mantra>?