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Poll > Finally Hit 3.34 Aps Bp For Nado Spec
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Jan 11 2013 11:07am
was your barb's gear found in ip .72 ?
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Jan 11 2013 11:10am
Credit card warrior bragging, LOL!
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Jan 11 2013 12:05pm
150k unbuffed dps. who cares.
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Jan 11 2013 08:17pm
Quote (eggson @ 12 Jan 2013 01:07)
was your barb's gear found in ip .72 ?


ya. the earth is flat, just like your thinking
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Jan 11 2013 08:41pm
Achieving 3.34 BP is kind of pointless because...



1. OH damage is low, WW's damage isn't optimized.

2. Nado's damage is only optimized by swinging OH last, which in almost every situation, reduces you clear speed and efficiency. (because you'd have to check for last weapon swung)


But still. Great work. :P

I'm interested to know your clear times on Mp10 elites.

This post was edited by Uberjager on Jan 11 2013 08:41pm
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Jan 11 2013 08:59pm
Nice Barb ...

Just curious, what is your kill time on MP10 Ghom and Azmodan
I am trying to decide on a 2nd character.
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Jan 11 2013 09:35pm
Quote (Uberjager @ 12 Jan 2013 10:41)
Achieving 3.34 BP is kind of pointless because...



1. OH damage is low, WW's damage isn't optimized.

2. Nado's damage is only optimized by swinging OH last, which in almost every situation, reduces you clear speed and efficiency. (because you'd have to check for last weapon swung)


But still. Great work. :P

I'm interested to know your clear times on Mp10 elites.


I agree that ww damage isn't optimized. however, bearing in mind that rltw nado damage accounts for 70% of the total damage output, a higher breakpoint will outweigh the decrease in ww damage.

source --> http://forums.d2jsp.org/topic.php?t=65248733&f=142

Quote (MONKster @ 12 Jan 2013 10:59)
Nice Barb ...

Just curious, what is your kill time on MP10 Ghom and Azmodan
I am trying to decide on a 2nd character.



On average, MP10 Ghom took me around 45seconds, n Azmodan took me 50secs.

Computation for Azmodan
X = ww dps, Y = rltw dps, HP = 138,425,408 (azmodan's mp10 health), T1 = time while doing both - 50sec, T2 = time while doing just rltw, 77sec.
T1(X+Y) = HP --> X+Y = 2,516,825.6, the total Damage Per Second I was doing to kill azmodan in 50 seconds.
T2(Y) = HP --> Y = 1,797,732.6 the dps I was doing to kill azmodan in 77 seconds.
X = 2,516,825.6 - Y --> X = 719,093 the dps that using ww added.
X/(X+Y) = 719,093 / 2,516,825.6 = .2857 or 28.57% of your total dps came from WW

Hence, my average DPS is 2.5million damage per second when using both ww & rltw, whereas my dps is 1.8m when using rltw only.

This post was edited by infallibleleo on Jan 11 2013 09:38pm
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Jan 11 2013 09:40pm
Quote (infallibleleo @ Jan 12 2013 11:35am)
I agree that ww damage isn't optimized. however, bearing in mind that rltw nado damage accounts for 70% of the total damage output, a higher breakpoint will outweigh the decrease in ww damage.

source --> http://forums.d2jsp.org/topic.php?t=65248733&f=142



>.> how about being able to optimize WW on the fly by checking your last weapon swung?
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Jan 11 2013 09:46pm
Quote (Uberjager @ 12 Jan 2013 11:40)
>.> how about being able to optimize WW on the fly by checking your last weapon swung?


how to optimize WW by checking last weapon swung? u mean optimizing rltw damage?

i actually perform tests for rltw damage, ensuring the my offhand is the last weapon swung. http://forums.d2jsp.org/topic.php?t=65248733&f=142
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Jan 11 2013 11:40pm
Quote (infallibleleo @ Jan 12 2013 11:46am)
how to optimize WW by checking last weapon swung? u mean optimizing rltw damage?

i actually perform tests for rltw damage, ensuring the my offhand is the last weapon swung.  http://forums.d2jsp.org/topic.php?t=65248733&f=142



As in. How do you ensure your offhand is the last weapon swung without wasting time?
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