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Dec 27 2012 04:04am
BUMP :)
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Dec 27 2012 07:24am
sticky please!
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Dec 28 2012 01:36pm
Quote (Shirl86 @ Dec 27 2012 03:04am)
BUMP :)


thank you :)

Also, I'm expecting Blizzard may have a total different set of proc coefficients for PvP (please no!). So, look for the updated sheet just after 1.07's release.
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Jan 5 2013 05:13pm
Thank you so, so much for this.
I have a question and a couple comments though:

First, and sorry if this has been answered already somewhere, but I'm a bit confused by the difference between the LoH and item/skill proc rates. I always assumed those were the same, I could even have sworn having read at one point a blue post saying exactly this. Could you please elbaorate on why this isn't the case?

Second, like the monk's signature skills, many other skills have hidden attack speed modifiers. I happen to know first hand, from a lot of testing, about 2 of them: Dashing Strike has a hidden 1.1x ias coefficient, and Cyclone Strike has a hidden 1.25x ias coefficient. Now I assume not many people know this, since to the best of my knowledge I am the only one crazy enough to have built a full Cyclone Strike reduced casting cost set + spirit gen to be able to spam it 24/7 as my main skill :p

Now the issue is that your testing cleary shows a 0.125 loh/skill proc coefficient for it, as do the patch notes from when it was upgraded from 0 to 0.125 a while ago. But on the other hand my testing shows that CS hits 125 times per 100s, with a 1.0 a/s Skorn and no other ias gear, every time I run that test. Same for DS and it's 110 hits per 100s.
So it seems that when Blizz stated a 0.125 coeff in the patch notes, they actually set a base 0.100 per hit coeff for the skill and multiplied it by the hidden attack speed coeff.
And of course now I'm assuming the same could be true for many other skills, which could affect your results and make things interesting :)
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Jan 6 2013 06:49am
So I ran some tests with a 1.00 a/s 100 LoH weapon, obviously getting rid of any other ias gear or life regen items I could have.

CS gives me alternatively 12 and 13 LoH per ennemy per hit.
DS gives me exactly 100 LoH per ennemy per hit.

Both of those values are in line with the respectively stated 0.125 and 1 so your per hit charts are correct.
However, as I said in my previous post, my tsting has shown that CS has a 1.25x hidden a/s modifier and DS a 1.1x one, so the correct values for your (PP)-per second charts for those skills should be:

CS: 1.25*0.125 = 0.156
DS: 1.1*1 = 1.1

Of course I don't assume that many people would particularly care about those 2 skills in particular, but I doubt these are the only ones working with hidden attack speed modifiers, so more testing would be required to discover the true per second coeffe of every skill in the game.

Actually I just remembered that I know of a 3rd one already. Unfortunately I don't have my notes on hand, but Wave of Light has a negative a/s modifier too: if my memory srves me right, its around 0.67x for all runes except Explosive Light, which is 0.75x.

I hope this helps.
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Jan 6 2013 11:00am
Sorry, I got back to my notes and Cyclone Strike with 1.0 a/s runs at 60 animations per 50s so it actually has a 1.2x a/s coeff instead of the stated 1.25 and its proc coeff should instead read:

CS: 1.2*0.125 = 0.15

(Was too late to edit my posts above)
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Jan 6 2013 05:21pm
First, the proc coefficient for LoH and item/skill effects are the same, but the total proc they give per second is different. That's because it's not a chance to trigger Life on Hit, you get it every time. On the other hand skill/effects only have a chance to proc, so this means the math in calculating Life on Hit per second (an additive thing) and skill/effect proc chance per second (a percent thing) are different. The formulas are:

(Life on Hit)*PC*(# of hits in 1 second), ie Life on Hit + Life on Hit + Life on Hit, etc. for however many hits in 1 second
(Skill/Effect Chance)*(1-(1-PC)^(# of hits in 1 second)). This is the way you calculate the chance of something happening at least one time given x # of tries (where x# would be number of hits in 1 second)

-----------
Next,
Cool find. Gonna have to look into this b4 it gets complicated by (assumed) changing 1.07 values. A more full reply from me is on the official forum post.
http://us.battle.net/d3/en/forum/topic/7004036888?page=5#86
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Feb 12 2013 11:53pm
Updated 2/12/2012

-- Updated Wizard (per hit/tick) proc coefficients to reflect patch changes
-- Updated per second proc rates. It turns out some skills are literally faster/slower than others. Ie: (47/60) on Seismic Slam would denote 47 Seismic Slams in 60 seconds.
---- Barb: Seismic Slam, Weapon throw
---- Monk: Fists of Thunder, Deadly Reach, Crippling Wave, Way of 100 Fists, Cyclone Strike, Dashing Strike
---- Witch Doctor: Plague of Toads (Rain of Toads), Firebats (Hungry Bats)

Note: All proc coefficients are exactly the same in PvE and PvP
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Feb 26 2013 05:44am
Updated 2/26/13

-- Demon Hunter, Rapid Fire -> All except bombardment. Fixed number of hits per second (to 6 from 9). Affects (PP) only.
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