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Oct 31 2012 03:01pm
Spirit walk is decent even if it doesnt kill in one hit, this skill has no casting animation, it is instant damage aoe for 230%, it is like bears hit big area, no delay, no animation, free damage.
And loaded with gruesome feast buff, it kills trash in one shot with proper gear easily.
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Oct 31 2012 03:09pm
Quote (Soda @ Oct 31 2012 04:01pm)
It's mp 1 and with good dps its just as well.. and this is my old build :D so someone else is using it haha

with those passives u should be able to cast it every few seconds giving even more dps output


In the end like i said though, its still not reaking the benefits it seems it should simply because staying at 5 stack is keeping my dps constant and the need to throw an extra acid to take out a pack every now and then is less often.

They are extremely close in time and only 20 or so seconds is the difference so far (some runs are negligible because the routes change so it takes a lot of testing)

In the end the difference would be if you could 100% of the time 1 shot a mob pack with vengeful, thus it would be much better, but i cannot do this yet even at 155k unbuffed as usually there is a mob or 2 that lives.

Quote (ae1337 @ Oct 31 2012 04:01pm)
Spirit walk is decent even if it doesnt kill in one hit, this skill has no casting animation, it is instant damage aoe for 230%, it is like bears hit big area, no delay, no animation, free damage.
And loaded with gruesome feast buff, it kills trash in one shot with proper gear easily.


Running as fast as i do though, it's much more beneficial for me xp/hour wise to keep up the 5 stack the entire run with zero down time (the video was a horrible example as it was slow/laggy)



This post was edited by ]GS[ Controller on Oct 31 2012 03:10pm
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Oct 31 2012 03:17pm
It is a good point, with damage version of soul harvest, you often miss stacks.
But there is another factor, you make most of fact youn reset your cooldown. Having a speedrun build that is based around resetting cooldowns, spirit vessel that lowers cooldown of spirit walk even further, and then not "spamming' this skill seems kind of like waste.
I guess it depends, if you run really high damage vs low hp monster power/gear ratio, so it doesnt really matter if you have 3 or 5 stacks of soul harvest, then that extra free nuke 230% aoe from soul harvest speeds run up. But if you pushed mp higher so your acid cloud is barely killing fast enough, then you probably want have 5 stacks of soul harvest as much as possible.
Imo there is quite low difference between two.
I also count factor, that using two different abilities is bit more fun. Build that spams only acid cloud can get really boring after some time. I even tried pure acid cloud mp1 build, since with good gear could kill elites in 3 hits, so no even point to unload bears.. but couldn't play like this, too boring.
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Oct 31 2012 03:44pm
Quote (ae1337 @ Oct 31 2012 04:17pm)
It is a good point, with damage version of soul harvest, you often miss stacks.
But there is another factor, you make most of fact youn reset your cooldown. Having a speedrun build that is based around resetting cooldowns, spirit vessel that lowers cooldown of spirit walk even further, and then not "spamming' this skill seems kind of like waste.
I guess it depends, if you run really high damage vs low hp monster power/gear ratio, so it doesnt really matter if you have 3 or 5 stacks of soul harvest, then that extra free nuke 230% aoe from soul harvest speeds run up. But if you pushed mp higher so your acid cloud is barely killing fast enough, then you probably want have 5 stacks of soul harvest as much as possible.
Imo there is quite low difference between two.
I also count factor, that using two different abilities is bit more fun. Build that spams only acid cloud can get  really boring after some time. I even tried pure acid cloud mp1 build, since with good gear could kill elites in 3 hits, so no even point to unload bears.. but couldn't play like this, too boring.


The main reason it reaks such little reward with veng rune is the face that almost every mob pack dies in 1 acid, thus there is no need for more output. However if i didn't have a 5 stack (as seen in the video at times) they don't always die in 1 acid which is a big hit on speed/run.

I find this build to actually be less "fun" than running mp4-6 with bears... that is until i started getting many more drops.

Drop for me, is a part of the fun. It's what the game is half based around.

I wouldn't take it from anyone who said they don't find the increase in drops worth using a more static build constantly rushing though.
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Oct 31 2012 03:53pm
Thanks again for all the constructive criticism too :D
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Oct 31 2012 04:32pm
Quote (]GS[ Controller @ Oct 31 2012 09:44pm)
The main reason it reaks such little reward with veng rune is the face that almost every mob pack dies in 1 acid, thus there is no need for more output.  However if i didn't have a 5 stack (as seen in the video at times) they don't always die in 1 acid which is a big hit on speed/run.

I find this build to actually be less "fun" than running mp4-6 with bears... that is until i started getting many more drops.

Drop for me, is a part of the fun.  It's what the game is half based around.

I wouldn't take it from anyone who said they don't find the increase in drops worth using a more static build constantly rushing though.


Not everyone has that kinda dps , soul harvest would help the average wd lookin to level , but maybe this thread is all about you .. :P
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Oct 31 2012 05:46pm
yeah i use the dmg rune on the sh. with gruesome, it refreshes pretty fast.
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Oct 31 2012 06:12pm
cool!
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Oct 31 2012 08:42pm
2h-no-lifesteal is totally possible with this build, but you 2 pieces of pickup gear to make it work and can't depend on long-distance acid rain. Horrify/Stalker is in the 'E' slot, and runs take me 11-12min in this gear (~105k dps). I'm looking at Acid Cloud/Corpse Bomb as a possible replacement for Corpse Spiders/Widowmakers, since 2h weapons scream for any skills that are 220+ weapon damage, but not having TotD discourages anything at range.

http://us.battle.net/d3/en/profile/Zoelef-1854/hero/17710444

Thanks for posting this OP, for some reason I thought Horrify was gimped if you were already near the MS cap, and I was wrong for a very long time.

This post was edited by Zoelef on Oct 31 2012 08:43pm
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Oct 31 2012 11:34pm
this ist cool, im makink one nows
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