hMM really strange to feel like you were doing worse with a shield in Act3 than DW.
I gotta say i truely think it is just preferrential bias. "Testing" only goes so far.
I can "test" using a 2hand weapon on my monk all day, you will never convince me that it is good however, i hate it, its slow, its clunky... i feel like that kind of bias is what you have about shields.
Last night i was in act3 farming some random champ packs. I come across some of those tongue lasher guys with some really ridiculous modifiers (i forget exactly, maybe arcane, vortex, extra fast, extra HP?).
I couldnt stay near them cause there were 4 of em dropping arcanes NONstop. I was dual wielding, their ranged tongue attack hit me HARD, and hit me often since i often had to run away due to arcane.
3-5 hits and i was dead... So i try a couple more times, same story. I figure screw it, it couldn't hurt to try shield... i pop on shield... i kill them first try. I took less dmg, blocked a few hits, and was still able to deliver relative same amounts of DPS.
Cases like this when i have the same gear on and change only one piece, my armor went up 1.4k, block went up to 25% with 3k-4k+ absorb, and then the goodies like extra stats my weap didnt have... vita, resistances, etc.
Again, people seem to 100% ignore the REASON shields are so helpful, especially for budget players. the RAW armor gain (% mitigation vs everything, not just blocked attacks) which was a HUGE help versus the ranged attacks.
Resistances, which i have about 100 extra on shield, so i took less physical dmg from their tongue lashes and less arcane from their modifier. Additionally, my 2nd point was that you DO NOT lose as much DPS/APS or heal proccs as people keep claiming.
You lose 2-4k dps, .10 to .20 APS, and a source of LoH... while you can still easily maintain over 1k LoH sword/board (these #s are purely from my own gear switching, not a universal #).
When i dual wield, i was 100ish less Vitality, 100 less resistances, 1.4k less armor, and 25% less block down to 0%. Those stats are quite a big defensive bonus, especially vs a fight where it is impossible for me to stay on target 100% of the time.
Yes killing fast is a great solution towards ending fights faster, less risk of dying... provided i can be in melee range as long as possible... any time i am disconnected, i cant hit the target for more spirit to heal with LPSS or heal with LoH, and less mitigation means i take more dmg.
My sources for healing will run out faster than with a shield (in comparable gear) and unless i am lucky enough to have SOMETHING to hit, i risk dying a little bit faster due to this lack of mitigation. Many many fights do not allow players to be in melee range 100% of the time, act bosses and champs alike.
Again, i actually play Dual Wield MOST of the time. But my monk grew up in act1 inferno with a shield because i was poor and couldnt afford a 2nd weapon as nice as my mainhand.
Now in Act2/3, i DW as much as i can cause it is the most FUN to me, but i cannot deny the benefits of having a shield, switching to a shield in situational fights... which with inferno champ affixes, can sometimes be pretty often.
Let's face it, act bosses are a joke, i can DW them all day and giggle about it... CHAMP and ELITE mobs with crazy modifier combinations is the real challenge and there is rarely an act3 champ mob that i can melee for 100% of the fight.
Quote (Cide_PR @ Jul 12 2012 05:50am)
Doing it wrong or not. I see no room in my playstyle for a shield.
It isn't a cheaper setup... it is your thing... that is fine.
I still think that for the same gold you could build a far superior dw setup.
If mitigation is so important, why aren't you running mantra of healing with resists rune?
Your mantra of conviction saves your ass doesn't it?
bold part for reference... as i said, DW bias you simply do not enjoy the playstyle... kind of ends the discussion i would think?

It is truely cheaper. 700-800 weapon with good LoH (like 600+ range), 1hand 1.30 APS or faster is easily 3-8 mil these days, good luck finding like it for 1-3 mil. they dont exist anymore.
a shield with 1.2K+ armor, 20%+ block, dex/vita, resists at good levels like dual resist stack can EASSSSILy be found for 2mil or less... much less.
my shield is 25% block, 1.4k armor, ~70dex, ~80vita, ~30 arcane res, ~40 all res (Sacred Shield, so highest absorb) and i bought it for 900k (cheapest at those stat levels i could find).
in comparison to my weapon 860 DPS fist, 1.40 aps, 850 LoH, and other arbitrary stats for ~7 mil-ish. a 2nd one assuming around the same prices is over 7x more expensive than the shield route... i was lucky to find my own comparable fist.
Mitigation isnt pure res stacking or pure armor, it is a combination of all sources, resistances, armor, dodge, block. Mantra of Conviction works so great due to the combination of these other factors, my armor, my resistances, etc.
You see posters complain about dying nonstop everyday here and their stats consist of only ONE aspect stacked to ridiculous amounts, 1k+ resists, but only 3-4k armor, no block, only 20-30% dodge? bad. vice versa for only high armor, or only high dodge... bad.
anyway u get my point

just more food for thought
This post was edited by Batou079 on Jul 12 2012 10:52am