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Sep 1 2010 02:05pm
Quote (Blockinlick @ Sep 1 2010 02:16pm)
Back to my original thought, THIS narrows the gap between the Amateurs and the Pros'. I'm not going to play a game where everyone, even the noobs, are equal in skill.
D2 is a competitive game, some take it up as hobby, some take it up as sport, some play for fun, but it's the people who take it up as hobby that keep that fucking game on the map.


Don't worry fag we know you will still buy it and play it.
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Sep 1 2010 06:40pm
Quote (Blockinlick @ Sep 1 2010 09:16pm)
To some people, D2 is a 'hobby' moreso than just a game. Call them nerds if you want but stereotyping people like that just makes you ignorant.
Some work a day job and even go to college and find time to turn it into a 'hobby'. You play it for fun, cool, they play it for fun too but what you find fun isn't what they find fun.
Diablo II gets boring after you have 'been there done that' in every PvE aspect, so you turn to PvP. PvP is a competition, deal with it, it's basically a sport to some.
When you take away what defines the difference between the amateurs and the pro's your taking away the only thing that keeps each person playing for longer than a few months.

In Diablo II, sure the stat builds were cookey cutter, but there is A LOT more to it than that. Ofc you are noob so you don't know about that yet.
You say "Enough strength to wear gear". Let me point out that the gear choices which dictated these #'s weren't so cookey cutter sometimes and each class had different builds.

Imagine if the Sorceress stats were automated to max strength at 45, max Energy at 50, and put the rest in Vitality. That then makes the ES Sorc NOT-VIABLE anymore, therefor hurting the variety of the game.

You have Zealers who had the choice between Grief, Ebotdz, or other decent melee weapons. They could choose between a few armors, a few gloves, a few shields, etc. Not so cookey cutter.
If the stats were automated to max strength at 70, every Zealer would be forced to wear Enigma to wear Zerkers and their damage would be raped, therefor making THAT build NOT-VIABLE anymore, hurting the variety of the game.

Just because the rules in spending the points are the same, doesn't mean the gear chosen to wear, which dictates the spread of those points, doesn't give it variety.
In these ways, it makes builds EVEN MORE cookey cutter because it also dictates what gear that class can and cannot wear and the only variance between builds will be the skill builds which there will always be a "Perfect spread" for those, so EVERY char will be built EXACTLY the same.
Basically, each class will be limited to 1 or if your lucky 2 builds instead of several because YOU can't decide how much strength YOUR build needs.

Back to my original thought, THIS narrows the gap between the Amateurs and the Pros'. I'm not going to play a game where everyone, even the noobs, are equal in skill.
D2 is a competitive game, some take it up as hobby, some take it up as sport, some play for fun, but it's the people who take it up as hobby that keep that fucking game on the map.


zzz...you're using diablo 2 issues as an example for why diablo 3 should have stats?

God forbid the diablo 3 team might actually remove the NEED For stats in order to have free variety.
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Sep 1 2010 10:57pm
Quote (Blockinlick @ 1 Sep 2010 10:16)
To some people, D2 is a 'hobby' moreso than just a game. Call them nerds if you want but stereotyping people like that just makes you ignorant.
Some work a day job and even go to college and find time to turn it into a 'hobby'. You play it for fun, cool, they play it for fun too but what you find fun isn't what they find fun.
Diablo II gets boring after you have 'been there done that' in every PvE aspect, so you turn to PvP. PvP is a competition, deal with it, it's basically a sport to some.
When you take away what defines the difference between the amateurs and the pro's your taking away the only thing that keeps each person playing for longer than a few months.

In Diablo II, sure the stat builds were cookey cutter, but there is A LOT more to it than that. Ofc you are noob so you don't know about that yet.
You say "Enough strength to wear gear". Let me point out that the gear choices which dictated these #'s weren't so cookey cutter sometimes and each class had different builds.

Imagine if the Sorceress stats were automated to max strength at 45, max Energy at 50, and put the rest in Vitality. That then makes the ES Sorc NOT-VIABLE anymore, therefor hurting the variety of the game.

You haveZealers who had the choice between Grief, Ebotdz, or other decent melee weapons. They could choose between a few armors, a few gloves, a few shields, etc. Not so cookey cutter.
If the stats were automated to max strength at 70, every Zealer would be forced to wear Enigma to wear Zerkers and their damage would be raped, therefor making THAT build NOT-VIABLE anymore, hurting the variety of the game.

Just because the rules in spending the points are the same, doesn't mean the gear chosen to wear, which dictates the spread of those points, doesn't give it variety.
In these ways, it makes builds EVEN MORE cookey cutter because it also dictates what gear that class can and cannot wear and the only variance between builds will be the skill builds which there will always be a "Perfect spread" for those, so EVERY char will be built EXACTLY the same.
Basically, each class will be limited to 1 or if your lucky 2 builds instead of several because YOU can't decide how much strength YOUR build needs.

Back to my original thought, THIS narrows the gap between the Amateurs and the Pros'. I'm not going to play a game where everyone, even the noobs, are equal in skill.
D2 is a competitive game, some take it up as hobby, some take it up as sport, some play for fun, but it's the people who take it up as hobby that keep that fucking game on the map.


I don't even..

There are skill trees out for the wizard at the moment, energy shield isn't in them, not sure if these trees or confirmed or not. Point is, Blizzard knows what they are doing, they aren't going to gimp you and make auto-stat go pure X stat when Y stat is better for a certain build. They are making it so all stats are viable for all the skills.

Look at WoW, it has auto stat gain, and all builds/specs/skills are viable. (Atleast for certain areas in the game)

Since theres auto-stat, I doubt you will have to worry about str requirments for gear, since you have no control over it.

And tbh, I extremely hope D3 PvP is very different from D2 PvP.
D2 PvP was awful, it was extremely easy and repetitive for some classes. It was extreme tele tag with skills that would 2-3 shot you. If any skill was involved, it was whoever has faster reflexes.


Also things like Engima, Zerkers, etc aren't going to be in the game.

This post was edited by Reizona on Sep 1 2010 10:57pm
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Sep 1 2010 11:28pm
i dont see why everybody is crying.. i do wonder if they use a skills used/stats gained system of if its straight set? either way cutting the line between noobs and people that try WAY to hard to beat on *noobs* is a good thing, honestly if you think that auto stats are gonna make you noob food, you might wanna try some harder competition now.. because really who isn't gonna be a noob on d3? also ofc everybody is gonna keep crying, people cry blizz patches. the d3 community will do everything in its power to make d3 as un diversified as d2 is. thats the nature of QQ. i would love to see a reward to any skill thats emphasized by a char. aka u take ground stomp or whatever, make that your main skill, now u pwn with ground stomp! this is ideal, though i dont know the mechanics of diablo3. what killed builds in d2 were synergies, thats what broke diversified builds, period.
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Sep 1 2010 11:39pm
Quote (SaintValentine @ 2 Sep 2010 08:28)
i dont see why everybody is crying.. i do wonder if they use a skills used/stats gained system of if its straight set? either way cutting the line between noobs and people that try WAY to hard to beat on *noobs* is a good thing, honestly if you think that auto stats are gonna make you noob food, you might wanna try some harder competition now.. because really who isn't gonna be a noob on d3? also ofc everybody is gonna keep crying, people cry blizz patches. the d3 community will do everything in its power to make d3 as un  diversified as d2 is. thats the nature of QQ. i would love to see a reward to any skill thats emphasized by a char. aka u take ground stomp or whatever, make that your main skill, now u pwn with ground stomp! this is ideal, though i dont know the mechanics of diablo3. what killed builds in d2 were synergies, thats what broke diversified builds, period.


everybody? Just a bunch of d2 addicted nerds who go in massive rage about every little change blizz makes,
ofc putting ALL points in vita is huge customization, ofc. QQ.


Quote (Reizona @ 2 Sep 2010 07:57)
I don't even..

There are skill trees out for the wizard at the moment, energy shield isn't in them, not sure if these trees or confirmed or not. Point is, Blizzard knows what they are doing, they aren't going to gimp you and make auto-stat go pure X stat when Y stat is better for a certain build. They are making it so all stats are viable for all the skills.

Look at WoW, it has auto stat gain, and all builds/specs/skills are viable. (Atleast for certain areas in the game)

Since theres auto-stat, I doubt you will have to worry about str requirments for gear, since you have no control over it.

And tbh, I extremely hope D3 PvP is very different from D2 PvP.
D2 PvP was awful, it was extremely easy and repetitive for some classes. It was extreme tele tag with skills that would 2-3 shot you. If any skill was involved, it was whoever has faster reflexes.


Also things like Engima, Zerkers, etc aren't going to be in the game.


plz dont post things like this, it makes me cry (go and die in a car crash is also an option)

This post was edited by Madmaxio on Sep 1 2010 11:41pm
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Sep 2 2010 12:07am
Quote (Madmaxio @ Sep 1 2010 11:39pm)
everybody? Just a bunch of d2 addicted nerds who go in massive rage about every little change blizz makes,
ofc putting ALL points in vita is huge customization, ofc. QQ.




plz dont post things like this, it makes me cry (go and die in a car crash is also an option)


thx for clarify, from the article i just read skills are gonna be somewhat predetermined too, (ie you cannot put 1 point into every skill if you so deem it) they did this in an effort to prevent people from making broken chars.. wtf else do i have to do with the next 10 years until d4? just sayin..
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Sep 2 2010 12:08am
Quote (SaintValentine @ 2 Sep 2010 00:28)
Imagine if the Sorceress stats were automated to max strength at 45, max Energy at 50, and put the rest in Vitality. That then makes the ES Sorc NOT-VIABLE anymore, therefor hurting the variety of the game.


If an ES sorc used vit more than mana -- They were stupid, not noob, stupid. S-T-U-P-I-D. ES build wasn't even worth while unless you used the all the charms in every remaining spot. That has NO significants as to whether that person was noob or "pro". How could you not realize this? You're "Pro" or atleast that's what you're trying to signify.

As for the Zealer having a few choices.. that makes no difference. There is a Best in Slot (BiS) for that particular build. Will most reach that potential? Probably not, why? Some of the items are almost impossible to gain, rare/expensive/glitched (If you played back in the day where everything was, pretty much), unless you shop for your gear. Bad example to throw our way, by the way. Especially since most are probably "seasoned"

Zzzz.. Wizard my have an ES, but it will be a pure survival tool and will "poof" after so much damage was done to the mana and time being active and I seriously doubt it will be nerly what ES is now. There is no ES in the tree at this time, though.

I've played since release, after killing Baal, I could've given less than 2 shits about PVM. Especially when I was forced to be a paladin to quickly, effectively and lazily MF with certain changes (Why didn't you QQ about that, btw?)

PVP is what mattered in the end, especially when that was all there was to do after a few months after the expansion. Do I hope for certain aspects for PVP? Yes, am I making threads about it, claiming it is going to clump "pros and noob" together? No.

Diablo 3 is a whole new system, I don't know where you've been, or if you're been reading what you want to believe. Each class is going to have its OWN UNIQUE set of gear that will be specifically for them upon seeing it. There is an interview about it, I suggest you read it. (Probably on this forum if you're too lazy to Google.) It explains how the gear is being established and how people will know if they can use it, dah-dah. Comparing a whole different system (Gear, Skills, Stats, gameplay, etc) to one 10 years old is seriously stupid at this point. You've done cried about every little aspect about this. Stop, you're looking more like a scrub now. No one is going to pay attention to you, if you keep trolling like this.

Oh well, some came to give you their input and you keep using the "pro and amateur" card. If you're SO pro, for the LOVE OF GOD, keep doing your "legit" PvP. I see no skill, especially in a sorc's fire and run routine (Fire, light and even Cold was like this, and I garentee still is) == (Which I used to do when I actually played until a few years ago... 2ish?) Or paladin's dys charge (Or teleport if a barb since they were so ezmode) hammer/smite. Cool PvP amirite? Oh yeah, let's not forget about my FC zon or the bowa.

Really, though. If you do "legit" PVP, power to you, have fun, stop crying about the stat placement though, please. New game play > old gameplay, I'm sure.

Edit.. Because I can.

This post was edited by Mia on Sep 2 2010 12:21am
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Sep 2 2010 12:11am
Quote (SaintValentine @ 2 Sep 2010 09:07)
[B][/B]

thx for clarify, from the article i just read skills are gonna be somewhat predetermined too, (ie you cannot put 1 point into every skill if you so deem it) they did this in an effort to prevent people from making broken chars.. wtf else do i have to do with the next 10 years until d4? just sayin..


lol? U failed with reading, i didnt see a single article where skills are predetermined. They were fixed in blizzon/gamescom demo, but it was for saving ppl time. Actually u can put points in skills, and at start u dont have any skills at all - u must choose what u will use.

This post was edited by Madmaxio on Sep 2 2010 12:12am
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Sep 2 2010 12:26am
http://www.escapistmagazine.com/news/view/103191-Blizzard-Diablo-III-About-as-Big-as-Diablo-II

you fail to see what i meant in my statement, it APPEARS to be like you choose one tree and follow that. but maybe im reading it wrong, its not like its overly specific but read the link and talk some more shit.

/e i dont mean u cant pick your skills, but it looks like you cant pick all the skills you want or something along those lines, as hinted in that article. not sure what this means but it doesnt bode well for those of us who like making different builds.

This post was edited by SaintValentine on Sep 2 2010 12:28am
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Sep 2 2010 12:30am
Quote (SaintValentine @ 2 Sep 2010 01:26)
http://www.escapistmagazine.com/news/view/103191-Blizzard-Diablo-III-About-as-Big-as-Diablo-II

you fail to see what i meant in my statement, it APPEARS to be like you choose one tree and follow that. but maybe im reading it wrong, its not like its overly specific but read the link and talk some more shit.

/e i dont mean u cant pick your skills, but it looks like you cant pick all the skills you want or something along those lines, as hinted in that article. not sure what this means but it doesnt bode well for those of us who like making different builds.


Ever play WoW? It'll probably be similar to that, bad on paper, not so bad when the math/spreadsheets come about, though.

I see the concern, and it did kinda make me "Oh sh..." for a sec. It should be quite alright, though. And it can be twisted to make it seem like they are dictating.. but that isn't so, I'm certain.

This post was edited by Mia on Sep 2 2010 12:34am
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