Quote (Samuelio @ May 2 2013 12:48am)
What are the skill builds cm wiz use (mostly just the free skill slot cm wiz have). Teleport vs Slow time (stretch time), what is more efficient? I was thinking about how you could hit the 2.74 BP with one less piece of IAS gear, but I was wondering if just hitting the BP's naturally is a better idea.
Also, when do people (if people do) use teleport on a CM wiz?
Teleport, Magic Weapon, Familiar, Slow Time (Stretch time or Time warp). It's better to get to breakpoint naturally than via Stretch Time unless you are at 2,84 aps and Stretch time takes you to 3,003. Teleport is useful in group speed runs with speedy monks and barbs.
Quote (Pernix @ May 2 2013 12:56am)
My friend is adamant that he needs crit damage or he'll do "less damage" aka he wont get as/crit
your friend is clueless and delusional. At 2,3 aps he is doing no damage and no freezing work at all. Our damage comes from faster cooldowns of our offensive skills and ability to use as much offensive skills as possible. All this is possible due to high attack speed/cc and high ehp. Critical hit damage is the last stat you should care about. Stack it when you got your attack speed/cc/ehp fixed.