Quote (Shmarf @ Apr 19 2014 12:00pm)
Hey all, looking for some advice.
Recently I found a couple plan. Captain Crimsons, Borns, and Hallowed Protectors to be specific. Even found a Royal Ring of Grandeur. I guess my question now is where to go with my monk now. I've been interested in a speed farming build for lower difficulties, but would also like some insight on how to make him t1 viable. Any help would be appreciated, thanks
http://us.battle.net/d3/en/profile/cameron-1391/hero/34889656well firstly u just need to play the game, join t1 pubs and u can replace 90% of ur gear with better yellows, try and get crit chance/crit dmg wherever u can on ur gear with enchanting
id also recommend socket in helm with ruby, t1 is 300% exp, any bonus exp u can get (40-80%) is a massive boost at low difficulties and since ur paragon lvl is so low u wanna get it up to at least 200 before not having to worry about it
gems in pants need at least imperial
ur skills are kinda all over the place, ur using combination strike when u only have 1 spirit generator, dashing strike not that useful in party games since the radius of group effect is so small, gotta stick together anyways
for skills id go with something like this
http://us.battle.net/d3/en/calculator/monk#afgRPQ!cXUh!YZYcccthe good thing about monks is that even when ur gear is shit u can be useful in a team so the skills emphasizes that
mantra of healing with chant of resonance becomes ur #1 survival skill with spammable shields
once u get better gear and specialize into an elemental type (ex: fire monk, holy monk, etc.) then u can switch around skills accordingly
ur type of course will depend on the gear u find, if u find cindercoat, ur path is already chosen for u to be a fire monk