Quote (Silence[px] @ Mar 18 2013 02:00pm)
Just got a better look at Dennis' gear from the end of your vid.
196k dps (/1.17 aps)=167k per hit with 0% spirit barrage bonus compared to the 194k per hit with 24% (26%=max) or 204k per hit with 12% bonus from nephtis setup. So a setup like this
http://d3up.com/b/332869/view/slug/stn basically hits you at about a 50% higher rate with about 50% more damage per hit on barrages and 25% on other skills. On top of it it still has more EHP (144k HP vs. 114k or what Dennis had, other stats around the same).
If more people would use pages like d3up we probably wouldn't see so many players settling for budget items. Endgame gear scales just so crazy it makes a huge huge difference if you put all the pieces together.
all this is fine, but at the best case scenario a WD will be able to make it so that they only need 1 hex in a rotation to kill a barb without IP.
and I can always add more EHP and re-balance.
I'm telling you euro, I've already seen the gear ceilling for a WD's damage output and it's not enough.
All this math is not important, it's like a monk telling me he can add 30% damage, okay so instead of you taking 6 hits to kill me, now it takes you 5.
Unless his damage increase break multiple thresholds of crits/hits he needs on average for kills, it won't make as much dps as you think.
THIS IS NOT PVE, +100k dps just doesn't matter as much as you guys keep thinking!
also EHP calculators are almost all incorrect, this includes D3up.
A strategy that consists of simply SPAMMING spirit barrage + haunt will never ever work, there has to be some more technical skill/tactics that WDs need to bring to the table instead of relying on keeping xxx amount of mana regen to be able to spam their skills infinitely.