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May 31 2012 01:25pm
Quote (Dammer @ May 31 2012 03:23pm)
Thoughts on the new force armor? as it was patched today..................

Cost: 25 Arcane Power

Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.


i hear they just re worded the tooltip for it
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May 31 2012 01:35pm
Quote (Dammer @ May 31 2012 02:23pm)
Thoughts on the new force armor? as it was patched today..................

Cost: 25 Arcane Power

Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.


Quote (Dammer @ May 31 2012 02:23pm)
Thoughts on the new force armor? as it was patched today..................

Cost: 25 Arcane Power

Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.


It wasn't patched, they simply upgraded the profile after the hotfix
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May 31 2012 01:39pm
How do u get 800+ Res?
U'd have to have +Resists on every single item which seems pretty unlikely, also sacrificing other beneficial stats?
I'm really confused on this if the resist granted from items isn't boosted in any way I'd be screwed, any help on this would be great. :(
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May 31 2012 02:01pm
Quote (Wolf420 @ May 31 2012 02:39pm)
How do u get 800+ Res?
U'd have to have +Resists on every single item which seems pretty unlikely, also sacrificing other beneficial stats?
I'm really confused on this if the resist granted from items isn't boosted in any way I'd be screwed, any help on this would be great. :(


Quote (Wolf420 @ May 31 2012 02:39pm)
How do u get 800+ Res?
U'd have to have +Resists on every single item which seems pretty unlikely, also sacrificing other beneficial stats?
I'm really confused on this if the resist granted from items isn't boosted in any way I'd be screwed, any help on this would be great. :(


It's expensive, but can be done. Look for items with int, vit, res and (if possible) ias.

On the other hand, it's entirely possible to clear all acts of inferno with pure dps and godly dodging skills
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May 31 2012 02:03pm
Quote (Perverse @ May 31 2012 04:01pm)
It's expensive, but can be done. Look for items with int, vit, res and (if possible) ias.

On the other hand, it's entirely possible to clear all acts of inferno with pure dps and godly dodging skills


Haha then my dodging skills are not that good :p

Have some difficulties on Act 4 :x with my 53k Dps, 35k Life, 2.26 Ias, crappy 220 Resist lol

Need to buy more Resist gear, made all Act 2-3 with nearly no difficulties :x

This post was edited by Hobbit_lord on May 31 2012 02:08pm
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May 31 2012 02:22pm
Quote (Hobbit_lord @ May 31 2012 03:03pm)
Haha then my dodging skills are not that good :p

Have some difficulties on Act 4 :x with my 53k Dps, 35k Life, 2.26 Ias, crappy 220 Resist lol

Need to buy more Resist gear, made all Act 2-3 with nearly no difficulties :x


You would have little difficulty with 80k dps, too
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May 31 2012 03:46pm
What number corresponds to each skill for you guys? I can't figure out what setup I want :/
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May 31 2012 04:12pm
Quote (Wolf420 @ May 31 2012 04:46pm)
What number corresponds to each skill for you guys? I can't figure out what setup I want :/


I have all my skills, shift, and potion bound to mouse--so that I can enjoy my other past time as I play D3 ( beer and cigarettes)
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May 31 2012 04:13pm
Quote (Perverse @ May 31 2012 05:12pm)
I have all my skills, shift, and potion bound to mouse--so that I can enjoy my other past time as I play D3 ( beer and cigarettes)


oh shit u can change em to w/e u want? also how do u get all the skills u want, do u take of magic weapon or force armor afte ru cast?

This post was edited by Wolf420 on May 31 2012 04:13pm
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May 31 2012 04:19pm
Just realized the implications of this, and why when buying 1h weapons, higher attack speed weapons of same DPS will always give more OVERALL DPS (because of the offhand)

Quote (Perverse @ May 30 2012 06:30am)
Weapon #1: 500-1000 damage, 1.3 attack speed--975 DPS.

Weapon #2: 400-900 damage, 1.5 attack speed--975 DPS.




Quote (qgan0914 @ May 30 2012 06:46am)
You'll have higher total weapon+offhand DPS with weapon #2 though.

There's a thread in the trophy forum with a wizard that has 3.25 attacks per second.  Might be enough for an additional cast before kiting.  If you can hit that next "breakpoint" then the IAS can be justified


TO EXPAND ON THIS WITH MATHS

Let's say you got an orb with 100-300 damage. That's an additional 200 base damage added to your weapons.

Weapon #1 total DPS with offhand included will actually be:
975 + (200*1.3) = 975 + 260 = 1235

Weapon #2 total DPS with offhand included will actually be:
975 + (200*1.5) = 975 + 300 = 1275

So the faster weapon actually does more damage. Albeit the damage range may be different, hydras specifically will do more damage.

To balance this out, weapon #1 actually needs a weapon DPS value of 1015 to match the faster Weapon #2, therefore more costly.

Not to dig up an old...hatchet, but just putting emphasis on how the faster your weapon is, the more you'll benefit from your offhand weapon.

[edit]minor error

[edit2]
This raises my question of whether or not IAS might actually be better, since it is applied to the weapon DPS and therefore offers a stronger boost to Orb DPS...

This post was edited by PerfectLuck on May 31 2012 04:22pm
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