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Jul 21 2010 01:29pm
Quote (legion9112 @ Jun 29 2008 09:42am)
wow thx for the 1000th fail'd sticky


this
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Aug 1 2010 11:42am
yawn
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Aug 5 2010 04:42pm
apparently there is going to be a playable demo of the game at the North American Warcraft Regional Finals -- August 21-22

we might get some more gameplay footage!
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Aug 6 2010 08:48am
+1 ZZ
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Aug 18 2010 01:29pm
hmm
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Sep 13 2010 12:31pm
y hmm ;)
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Sep 14 2010 07:08am
great thread
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Sep 16 2010 02:49pm
Quote (Murtocs @ 29 Jun 2008 19:41)
This is just an attempt to inform the uninformed about Diablo III. If you haven't read up on the upcoming game yet, stay here and read this!


Overview:

Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.

When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.


  • Explore a fully-realized Sanctuary – the living, breathing gothic fantasy world of Diablo III rendered in gorgeous 3D.
  • Battle the unholy forces of the Burning Hells with all-new character classes like the otherworldly Witch Doctor, or with re-imagined warriors from Diablo’s past: such as the fierce Barbarian.
  • Rain Hell on your enemies wielding the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havoc physics system.
  • Experience the intensity of multiplayer Diablo III over an all-new, wickedly-enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier – and cooperative gameplay more fun.


Character Classes:

BARBARIAN
  • I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat. Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied. . . .

ABILITIES:
  • Cleave
  • Ground Stomp
  • Leap
  • Seismic Slam
  • Whirlwind


WITCH DOCTOR
  • Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills. . . .

ABILITIES:
  • Firebomb
  • Horrify
  • Lucust Swarm
  • Mass Confusion
  • Soul Harvest


The World of Sanctuary:

BESTIARY

The Skeletal Undead
  • The undead are a pox upon our world, yet no one sees fit to look into their existence and find a way to rid us of them once and for all. How long until we are confronted by the terrifying specter of an undead army of skeletal warriors raised by some crazed sorcerer or would-be demigod? Do not let the scarce reports of skeleton attacks lull you into assuming we are safe; we are never safe from these unholy legions. They are coming, mark my words.


Khazra
  • The khazra (colloquially known as "goatmen") were long thought to be natural inhabitants of our world, akin to the lacuni "panther-men" tribes of the desert and mountain regions, but I have recently discovered evidence revealing that nothing could be further from the truth. The history of the khazra is much more complex and disturbing than has been previously imagined.


Gnarled Walkers
  • As beautiful as a walk through the Tristram wilderness is, with its lush fields and picturesque rivers, the air seems to take on an otherworldly foreboding as one approaches the fishing village of Wortham. My search to catalog the weird, the fabulous, and the all-too-often-dangerous inhabitants of our world had led me there. I hoped to find a guide who could bring me safely into the Festering Wood and back, for I had come to see for myself the strange creatures that are the "gnarled walkers".


Dark Cultists
  • I knew the cultists had found me when I saw the bloody, curved knife stabbed violently into my door this morning. I have spent months trying to ease the fevered imaginings that have tormented me since that encounter a scant few months past, but to no avail. And now they know who I am.


ENVIRONMENTS

New Tristram
  • We have all heard the tales associated with Tristram. The very mention of its name brings to mind images of undead monstrosities, demonic possession, monarchy driven to lunacy, and, of course, the greatest legend of all: the Lord of Terror unleashed. Although many now claim that a peculiar mold upon the bread or perhaps a fouling of the water drove the populace mad with visions, I have seen too much in my varied travels to dismiss such stories out of hand. It is within this context, then, that I have to say my journey to what is now called "New Tristram" was somewhat of a disappointment.


Caldeum
  • Caldeum was once the proudest city in all of Kehjistan, the trade capital of the entire world. Caldeum was never seen as the heart of the empire, even though it rivaled Viz-jun, and later Kurast, in size, and those who called Caldeum their home liked it that way. Even when the Mage Clan Wars erupted, the battles were never tolerated to affect trade in Caldeum, for while politics and magic may be important, trifling with trade is a serious matter. Let Kurast see itself as the center of the world, they would say. We'll keep our free exchange of goods, currency, and ideas, thank you very much.


DUNGEONS

Tristram Cathedral
  • After seeing the remains of Tristram for myself, I felt the need to search out further information on what it was about the corridors and dungeons underneath its old cathedral that held such mystique.
    Originally built as a Horadric monastery sometime around 912 (see my entries pertaining to ancient mystical traditions for more information on the secretive Horadric order), the building was later converted to a Zakarum cathedral. Legend has it that the original monastery was built over the vault where the mythical Diablo was imprisoned, and that his supposed release led to the horrors we all now associate with the name Tristram.


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hey :D
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Sep 18 2010 08:59pm
lol
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Oct 29 2010 09:47pm
So every class has only 5 skills to choose from? And the game world seems really small, anyone have any idea about different worlds or acts? I entered this thread hoping every question would be answered.
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