Quote (ElijahBailey @ Apr 9 2013 07:32am)
Just to provide a counterpoint to the above:
MP10 Ghom: 138.xx million hp
Exact same set of gear, 285k sheet, 2.74aps, using 30apoc stormcrow setup to cut out any discussion of insufficient ap:
Time Warp: 54s (8.96x)
Time stretch: 58s (8.34x)
Meteor Shower: 60s (8.07x) used 2 potions, almost died twice.
Pro's of time warp: 20% increased dmg taken by enemies. Cons: It's not teleport.
Pro's of time stretch: 10% ias, increase in sheet damage, hooray! Cons: It doesn't hit a bp at 2.74 and 10% ias < 20% dmg. Honestly I would not use this...it should only be used as a temporary crutch.
Pro's of meteor shower: Flashy as hell. Cons: It's not teleport for solo and not time warp for groups. Also, 10% conflagration bonus for parties is < 20% damage taken by enemies via time warp.
I didn't bring this up earlier but there are some alternatives here.
For solo farming act3, sns-teleport for the win: true edps is measured by clear-times. Don't knock it till you've measured it - there is a reason it's the most popular used cmwiz build. MW-Electrify would be my second choice, higher than time warp because its damage scales well with larger groups and it doesn't take up an attack turn (nobody is casting this mid-combat).
For say, 2-cmwiz group games, if the other cmwiz is SNS, I definitely would consider running a meteor build but with Molten Impact rather than Meteor Shower. This is a good team support build b/c it can at times allow for more dps if you don't need to worry about losing an attack frame freezing.
For groups > 2, it's quite difficult to argue for any other skill besides time warp as THE optimal spell. After all, let's keep things in perspective, at least two other classes regularly out-multiplier wiz's so if you're running with those classes, providing the greatest damage buff for them (20%) contributes the most to group damage.
P.S. Time Warp also slows enemies and projectiles so that portion of its ability is the same as Stretch Time. LoH only increases if you move up a breakpoint, which is the case for you specifically - you will get higher LoH. Starting from 2.74 though, there will be absolutely no increase in LoH by using Stretch Time so it's purely 10% party ias bonus vs 20% party overall damage bonus.
Well, you are not providing a counterpoint, man. Obviously, there is no use testing Time Stretch if you got 2,74 aps, why did you even bring that up. I have 2,84 aps and Time Stretch takes me to the next breakpoint, that's why I test it. Also, I already mentioned, versus mp10 ghom meteor build is less effective than bubble build, so testing it there is useless. I believe there are exactly zero situations close to environment you get at mp10 Ghom except MP10 Ghom and Ubers. Versus Azmodan and elite packs it's the most effective dps, and I have tested molten impact - it's actually less dps per run. Can you also show armory you used for meteor test?
Only good point was about edps = clear times. However, in group teleport won't help with reducing clearing time and I rarely farm solo. And even if I do, I chose areas with high mob density so I don't have to run for long from one group to another.