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Mar 3 2013 09:33am
Quote (huntersghost @ Mar 3 2013 07:07am)
http://cdn.memegenerator.net/instances/400x/35624235.jpg

http://cdn.memegenerator.net/instances/400x/35624445.jpg

http://cdn.memegenerator.net/instances/400x/35624661.jpg


LROFLRRRRRRRRRRRRROFFFFFFFFFFFFFFFFFFFFFL
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Mar 3 2013 11:15am
lol manner, i love ur voice (no homo)


what stats does an ik vit helm need to outroll a good res one?

280str
90vit+
6cc/6dr? is 6/6 must?
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Mar 3 2013 12:58pm
Quote (WalkinTall @ Mar 3 2013 01:15pm)
lol manner, i love ur voice (no homo)


what stats does an ik vit helm need to outroll a good res one?

280str
90vit+
6cc/6dr? is 6/6 must?

If your on a budget (like me :) ) then a 185+ / 90+ vit / 90+ dex would be a good option too.

I think 6% melee is a must , crit chance isn't.

The general rule of thumb I use is that if you have to give up more than 2.1 - 2.3 times the res in main stats then its not worth getting res.

This post was edited by foxracing13 on Mar 3 2013 12:58pm
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Mar 4 2013 11:14am
Manner,

Question.

What would be your strategy against these DHs?

http://www.diabloprogress.com/hero/mystical-1298/MysticaL/4074361

http://www.diabloprogress.com/hero/iria-1342/Iria/853202

I know barbs are good against DHs. Just trying to get some insight.

What's the best mod to reduce the Impale/Chemical?

Thanks in advance.

Others can chime in as well of course. :)
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Mar 4 2013 01:55pm
What do you think about the new rules on D3CL?

Quote
The first and foremost goal we try to achieve is having a user-friendly environment in which you have good and quality duels with like minded people. Other goals are having fun and exploiting the competitive aspect of the game. To ensure this we expect every participant to behave properly and apply the following duelling rules during D3CL duels.

If a problem (a disagreement over the rules, someone entering town without accepting the round loss) occurs we expect you to work it out together. If that doesn’t work out you can request an official D3CL judge. Please notice that the decision a judge makes is leading and you have to accept it. Judges cannot judge themselves.

General Rules:

-  Duels are held in the “Scorched Chapel” area accessed via an act one game.
-  Duels are held in “Inferno” modus.
-  The duel only starts when both sides have said go.
-  The small island inside the scorched chapel area is forbidden ground. Actively using this island will result in loss of rounds and/or the complete match.
-  You cannot enter town or leave the game during a round, if that happens the person who enters town or leaves the game looses the round.
-  We expect the duels to be active combat. Repeatingly avoiding the duel will result in a loss.

-  Duels are played with best of 9.
-  Round(s) resulting in a draw count as +1 round for both sides. (f.e. 2-3 become 3-4). If draws put you past 9 rounds you continue until there is a winner (it will count as 5-4 win).
-  You must play your duels using the character you signed up with for the League or Tournament.


Class specific rules:


Barbarian
-  In a mirror match Barbarians cannot use a shield.
-  The Barbarian cannot use the skill “Wrath of the Berserker” versus the Wizard, Monk and Witch-Doctor.
-  In duels versus the “Demon Hunter” and “Witch Doctor” the passive skill “Inspiring presence” is not allowed
-  In duels versus the “Wizard” the rune “Marathon” from the skill “Sprint” is not allowed.
-  In duels versus the “Wizard” the Barbarian can choose one, but not more of the following skills: “Ground Stomp”, “Leap” with rune “Death from Above”, “Charge” with rune “Bull Rush”, “Bash” with rune “Clobber” or “Weapon Throw” with rune “Throwing Hammer”.


Demon Hunter
-  The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets and/or “Spike Traps” and not coming out from the range of these traps.
-  In duels versus the “Wizard” the skill “Companion” with the rune “Boar” is not allowed.
-  In duels versus the “Wizard” the skill “Preparation” with rune “Battle Scars” is not allowed.


Monk
-  In duels versus the “Wizard” the skill “Cyclone Strike” is not allowed.
-  In duels versus the “Wizard” the rune “Flying Side Kick” from the skill “Dashing Strike” is not allowed.
-  In duels versus the “Barbarian” the Monk can use either the active skill “Serenity” or the passive skill “Near Death Experience” but not both.

Witch Doctor
-  The Witch Doctor must choose either “Hex” or “Horrify” but not both.
-  The Witch Doctor is only allowed to wield a shield in mirror matches.
-  The Witch Doctor can use either “Spirit Walk” or “Spirit Vessel” but not both.
-  In duels versus the “Barbarian” the skill “Hex” is not allowed.
-  In duels versus the “Demon Hunter” the Witch Doctor is not allowed to use “Summon Zombie Dogs” or “Gargantuan”.
-  In duels versus the “Wizard” the skill “Spirit Walk” is not allowed.
-  In duels versus the “Wizard” the Witch Doctor is not allowed to use “Spirit Walk”, “Summon Zombie Dogs” or “Gargantuan”.
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Mar 4 2013 02:25pm
no Wiz still won't enter the ladder. LOL
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Mar 11 2013 11:24am
Barb vs DH, Part 2



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Mar 11 2013 11:24am
Barb vs WD, Part 2

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Mar 11 2013 11:45am
Discussing my PVP Set for Sale



Although this is mainly a promo for my set on sale, I also discuss some interesting things about gearing up and how I built out my barb.

Oh and set is on sale obv :)

http://forums.d2jsp.org/topic.php?t=66729265&f=153
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Mar 11 2013 03:26pm
u quit pvp or what?





these or my viles:
245str
80 vit
11% life
333 reg
80 res


the vit shoulders give me (compared to viles):
+10700 life
-2,8k dmg
-0,3-0,5 protection

whats better?
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