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Jun 9 2012 07:15am
Well guys, im getting bored of wd coz cant get the items what i want >.<

Should i go Glass cannon or Better go little less dps but high res/hp?
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Jun 9 2012 08:51am
I have now 224hours playtime with WD and i have been using following build for like last 120hours.

Active Skills:

Darts (Splinter)
Grasp (Unbreakable Grasp)
Spiritwalk (Healingjourney)
Horrify(Faces of Death)
Wall of Zombies(Unrelenting Grip)
Hex(Hedge Magic)

Passiveskills:
Spirit Vessel
Pierce the Veil
BloodRitual or Spiritual attunement


Gear:
Aim for IAS Amulet Rings and hands.
Also 12%MS boots are good but not must.
Weapon must be atleast 1.65 attackspersecond


When you learn how to play this build properly you can just simply kill everything since this build has limitless kite.
What i have seen that hardest enemies to this is fast ranged units like those "lickers" in act3

BTW dont underestimate Horrify since its second best escape WD has. It fears elites for 2second wich usually protects you longer than Spiritwalk.


Now when some wds are thinking why would someone leave harvest and ward out from build.

Splinters grasp and zombiewall is more than enough taking any bigger group of enemies.

Harvest gives neat extra damage to WD but it always requires you to go close enemies to get stacks most of the time you need to use spiritwalk to get safety away or your vessel pops wich aint good idea in beginning of the fight.
Ofc healing from siphon is ok but most of the enemies hit 70-100% of your health away with one hit so 10k heal aint very good.

And lastly WARD that huge pole of wisdom that gives you extremely high damage and blue mobs are running at you and that ends up that you sit in your wards aura for 2seconds and even if you would use spiritwalk and vessel to get extra seconds to nuke those blue mobs wouldnt die fast enough.

NUFF SAID IMO
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Jun 9 2012 12:27pm
whats the ideal mods you want on your gear for a WD, and possibly in sequence of importance?
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Jun 9 2012 12:59pm
Quote (Glow @ Jun 9 2012 02:18am)
Hehe, I mostly play in a team with a wizzard. Maybe that's the difference?

I got myself a new weapon now, increased to 38500 dps while maintaining the resistance and about 41k hp.


I have 31k deeps (rofl), 450~ res all, 2700ish armor and 47k hp, 700+ LoH, 500 life regen with Blood Ritual and some regen mods on my gear.

Waiting for pets buff really, going to make builds interesting

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Jun 9 2012 01:22pm
Quote (killgoreisleet @ Jun 9 2012 06:59pm)
I have 31k deeps (rofl), 450~ res all, 2700ish armor and 47k hp, 700+ LoH, 500 life regen with Blood Ritual and some regen mods on my gear.

Waiting for pets buff really, going to make builds interesting


Yeah, my new weapon also got life on hit. Somewhere around 950. Really wanna try it out with the big stinker and the burning dogs. 31k dps isn't bad. That's what I had when we took diablo down.
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Jun 9 2012 01:23pm
Quote (Glow @ Jun 9 2012 01:22pm)
Yeah, my new weapon also got life on hit. Somewhere around 950. Really wanna try it out with the big stinker and the burning dogs. 31k dps isn't bad. That's what I had when we took diablo down.


Impressive :D do you get it all from the weapon or do you have rings/amulets helping.


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Jun 9 2012 01:24pm
Quote (killgoreisleet @ Jun 9 2012 07:23pm)
Impressive :D do you get it all from the weapon or do you have rings/amulets helping.


THe 950 is from the weapon then I have another 150 or so from one of my rings. My other ring and amulet is something I need to replace but I'm low on gold now when I ah'd my weapon :P
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Jun 10 2012 03:18am
Quote (Evest89 @ Jun 10 2012 02:51am)
I have now 224hours playtime with WD and i have been using following build for like last 120hours.

Active Skills:

Darts (Splinter)
Grasp (Unbreakable Grasp)
Spiritwalk (Healingjourney)
Horrify(Faces of Death)
Wall of Zombies(Unrelenting Grip)
Hex(Hedge Magic)

Passiveskills:
Spirit Vessel
Pierce the Veil
BloodRitual or Spiritual attunement


Gear:
Aim for IAS Amulet Rings and hands.
Also 12%MS boots are good but not must.
Weapon must be atleast 1.65 attackspersecond


When you learn how to play this build properly you can just simply kill everything since this build has limitless kite.
What i have seen that hardest enemies to this is fast ranged units like those "lickers" in act3

BTW dont underestimate Horrify since its second best escape WD has. It fears elites for 2second wich usually protects you longer than Spiritwalk.


Now when some wds are thinking why would someone leave harvest and ward out from build.

Splinters grasp and zombiewall is more than enough taking any bigger group of enemies.

Harvest gives neat extra damage to WD but it always requires you to go close enemies to get stacks most of the time you need to use spiritwalk to get safety away or your vessel pops wich aint good idea in beginning of the fight.
Ofc healing from siphon is ok but most of the enemies hit 70-100% of your health away with one hit so 10k heal aint very good.

And lastly WARD that huge pole of wisdom that gives you extremely high damage and blue mobs are running at you and that ends up that you sit in your wards aura for 2seconds and even if you would use spiritwalk and vessel to get extra seconds to nuke those blue mobs wouldnt die fast enough.

NUFF SAID IMO


Great guide.. Ill try this out within next week, thanks!
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Jun 10 2012 04:09am
Quote (MerC_Ghoul @ Jun 9 2012 06:27pm)
whats the ideal mods you want on your gear for a WD, and possibly in sequence of importance?




Int and IAS are atm. the main attributes you need.
after that i go for res and VIT. In my eyes it is much easier to farm elites / bosses with a decent amount of res and vit because you don't die of 1 mortard or vortex / whatever if you don't have spiritvessel or spiritwalk rdy.

Quote (Evest89 @ Jun 9 2012 02:51pm)
I have now 224hours playtime with WD and i have been using following build for like last 120hours.

Active Skills:

Darts (Splinter)
Grasp (Unbreakable Grasp)
Spiritwalk (Healingjourney)
Horrify(Faces of Death)
Wall of Zombies(Unrelenting Grip)
Hex(Hedge Magic)

Passiveskills:
Spirit Vessel
Pierce the Veil
BloodRitual or Spiritual attunement


Gear:
Aim for IAS Amulet Rings and hands.
Also 12%MS boots are good but not must.
Weapon must be atleast 1.65 attackspersecond


When you learn how to play this build properly you can just simply kill everything since this build has limitless kite.
What i have seen that hardest enemies to this is fast ranged units like those "lickers" in act3

BTW dont underestimate Horrify since its second best escape WD has. It fears elites for 2second wich usually protects you longer than Spiritwalk.


Now when some wds are thinking why would someone leave harvest and ward out from build.

Splinters grasp and zombiewall is more than enough taking any bigger group of enemies.

Harvest gives neat extra damage to WD but it always requires you to go close enemies to get stacks most of the time you need to use spiritwalk to get safety away or your vessel pops wich aint good idea in beginning of the fight.
Ofc healing from siphon is ok but most of the enemies hit 70-100% of your health away with one hit so 10k heal aint very good.

And lastly WARD that huge pole of wisdom that gives you extremely high damage and blue mobs are running at you and that ends up that you sit in your wards aura for 2seconds and even if you would use spiritwalk and vessel to get extra seconds to nuke those blue mobs wouldnt die fast enough.

NUFF SAID IMO




I also use that build, it is awesome. Tho i have to add you need to clear a save way that u can kite around unless you don't want some adds behind your kite spells.

This post was edited by Thrawnsinn on Jun 10 2012 04:10am
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Jun 10 2012 03:02pm
As a WD should i only be concentrating on pure dps? or shouldi get res/vit/armor. i know ur pets get bonuses from that stuff but i never use them lol.
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