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Jul 17 2012 09:41am
Quote (ROFLChicken @ 16 Jul 2012 02:26)
Wut? At any given off-hand attack speed, a faster main-hand attack speed will yield a higher combined APS. Yes, faster weapons have lower base damage, but that's besides the point. If there's a trade-off between APS and base dmg, I tend to choose APS.


and thats a fail

slower, higher dp weapon as main hand >>>>>>
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Jul 17 2012 09:56am
Quote (Chaoz @ Jul 17 2012 10:41am)
and thats a fail

slower, higher dp weapon as main hand >>>>>>


I don't see how you guys are getting this. The APS alternates between hit sequence of your spirit gen. Hit 1 = main hand APS. Hit 2 = off hand APS. Switching them yields the same damage and the same APS sequence. That being said, I think its irrelevant what's in the MH vs OH. Unless you guys have quantative metrics I don't have.



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Jul 17 2012 10:20am
Quote (Veranor2 @ Jul 17 2012 11:56am)
I don't see how you guys are getting this.  The APS alternates between hit sequence of your spirit gen.  Hit 1 = main hand APS.  Hit 2 = off hand APS.  Switching them yields the same damage and the same APS sequence.  That being said, I think its irrelevant what's in the MH vs OH.  Unless you guys have quantative metrics I don't have.


pretty sure skills like sweeping wind that take into account "% weapon damage" only counts the main hand, so you want the higher DPS of the two in the main hand
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Jul 17 2012 10:45am
Quote (LEON69 @ Jul 17 2012 11:20am)
pretty sure skills like sweeping wind that take into account "% weapon damage" only counts the main hand, so you want the higher DPS of the two in the main hand


That clarification I missed.

Yes that's correct. The higher DPS weapon in MH + dmg bonus from dexterity is used in the calculation.

Assume theoretical numbers and conditions:
300-600 damage on weapon (we're not looking at DPS here)
1000 dexterity
Fully stacked Blade Storm
Mob 0% mitigation

300 * 1000% = 3000
600 * 1000% = 6000

Your weapon deals 3000-6000 raw damage.

3000 * 60% = 1800
6000 * 60% = 3600

Your sweeping wind ticks are capable of doing anywhere from 1800 - 3600 damage per tick. Based on this, the DPS is not what you need to be looking at when assigning to your MH vs OH. If you have a weapon that does 400-800 and another that does 350-700, the first one needs to be in your MH.

I think that's how it works. Someone correct me?



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Jul 18 2012 05:02am
Quote (Veranor2 @ 17 Jul 2012 18:45)
That clarification I missed.

Yes that's correct.  The higher DPS weapon in MH + dmg bonus from dexterity is used in the calculation.

Assume theoretical numbers and conditions:
300-600 damage on weapon (we're not looking at DPS here)
1000 dexterity
Fully stacked Blade Storm
Mob 0% mitigation

300 * 1000% = 3000
600 * 1000% = 6000

Your weapon deals 3000-6000 raw damage.

3000 * 60% = 1800
6000 * 60% = 3600

Your sweeping wind ticks are capable of doing anywhere from 1800 - 3600 damage per tick.  Based on this, the DPS is not what you need to be looking at when assigning to your MH vs OH.  If you have a weapon that does 400-800 and another that does 350-700, the first one needs to be in your MH. 

I think that's how it works.  Someone correct me?


na..ur missing ias in your calculation and the procs from thunderclap are higher because eahc hit adds stacks on SW, which is just fucking op
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Jul 18 2012 08:07am
Quote (Chaoz @ Jul 18 2012 06:02am)
na..ur missing ias in your calculation and the procs from thunderclap are higher because eahc hit adds stacks on SW, which is just fucking op


That's on max sweeping wind w/ blade storm. The numbers for the ticks are pretty accurate based on what I saw in my vids.
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Jul 18 2012 08:13am
Quote (Chaoz @ Jul 18 2012 06:02am)
na..ur missing ias in your calculation and the procs from thunderclap are higher because eahc hit adds stacks on SW, which is just fucking op


I'm not counting thunderclap procs.
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Jul 18 2012 05:17pm
Ok. I proc more cyclones when I attack faster and it's easier for me to recover SW stacks when I lose them. I also prefer higher APS since my build is extremely LOH intensive, given my relatively mediocre resistances. This also allows me to spam MoC non-stop (while also building a small resource surplus) because I have much better spirit generation at 2.15 APS than I would at, say, 1.8-1.9 APS if I were wielding a mace or spear instead.

For what it's worth, my main hand also has both higher DPS (344-843 v 336-843) and APS (1.54 v 1.4) than my off hand. The fist isn't there to give me IAS but rather 900 LOH and a bunch of LS.
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Jul 19 2012 09:58am
Quote (ROFLChicken @ 19 Jul 2012 01:17)
Ok. I proc more cyclones when I attack faster and it's easier for me to recover SW stacks when I lose them. I also prefer higher APS since my build is extremely LOH intensive, given my relatively mediocre resistances. This also allows me to spam MoC non-stop (while also building a small resource surplus) because I have much better spirit generation  at 2.15 APS than I would at, say, 1.8-1.9 APS if I were wielding a mace or spear instead.

For what it's worth, my main hand also has both higher DPS (344-843 v 336-843) and APS (1.54 v 1.4) than my off hand. The fist isn't there to give me IAS but rather 900 LOH and a bunch of LS.


loh=fast weapons
dmg= weapon speed doesnt matter much
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Jul 19 2012 12:33pm
Hey i need some pointers on stats for A3. Im teaming up with 2 DPS'ers, so first and foremost i want to be able to survive.
How much Armor/Res/Vit/LoH/block is needed for being able to tank all/Most elite packs in A3?

And should i invest in Justice Lantern, HoC and a High block Shield or not?
And what about my weapon. I don't wanna spend more than 5 mil if possible, but im not sure which is the best way to go. Is Speed important? And should i focus on Crit/Dps on my weapon, and get LoH from other items, or what's more efficient?

Thanks in advance :)
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