Quote (Jaxz @ Aug 21 2012 01:52pm)
To you, this difference is insignificant, but I'm not sure if you tried ww with two to three elite packs in one shot in act 3, tanking desecrator + plague + wall + arcane at one go? for this I'm referring to solo play...
Yes I have? Normal ww barb gameplay, every other act 3 run. As long as there isnt molten, whirlwind in perimeter, 'kite ww' around arcane sentries and its done. Molten hurts a lot for me, I wont lie. Wallers can be a bitch, not so common for me, but never too many probs unless crazy combo.
Quote (naSz @ Aug 21 2012 03:47pm)
Quote (ae1337 @ Aug 21 2012 04:35pm)
Note that this refers to nado alone, if you run with it
swing with dagger, run with nado = ticks of dagger, but damage of main hand (mace for example)
But if you turn sprint, and then WW, it will alternate weapons for ww (damage and speed), and alternate speed for tornadoes. So, if you have for example 6 tick/s with main hand slow mace, and 10 tick with offhand ias dagger, while doing ww, your nado tick rate will be changing few times per second (depending on speed of ww), from 6 to 10 tick and so on. To get constant 10 tick with mace, you had to swing with a dagger as last, and run (not use whirlwind).
Point is, average tick rate with ww is average of mainhand and offhand. It is still best to get as high as possible speed offhand (and ignore dps). But for main hand, it is not always clear than slowest 1.2 mace/spear is best. Sometimes for example axe with 1.3 base damage can give you better main hand breakpoint, but for very slight difference in base damage compared to mace. So it depends on your ias gear and breakpoints. Sometimes 1 extra ias, or 1 more base weapon speed, boosts tick rate by for example 15% total, and that can be better than slightly higher base damage, if you count dps from tornados, which is 99% of dps of this build.
This is new, I had read that whirlwind alternates the both the speed and weapon damage, but I misread nado only uses main hand dmg as only using main hand aps. Thanks and sorry for the misinformation then. Although, if I could get say an offhand mace with ias on it, I would still get it vs dagger just for the raw dmg boost to ww.
This could also explain why sometimes when just sprinting away from normal mobs, it feels as if I'm procing heal and fury slower at certain times, when I used dagger / mighty offhand.