d2jsp
Log InRegister
d2jsp Forums > Diablo > Diablo 3 > D3 Discussion > Inferno Ww Barb Guide > Final Version
Prev1212223242566Next
Add Reply New Topic New Poll
Member
Posts: 11,856
Joined: Aug 31 2010
Gold: 205.26
Warn: 30%
Aug 21 2012 04:19am
Quote (Jaxz @ Aug 21 2012 06:17am)
For me there is a significant difference choosing between dagger or sword as off-hand. Imagine ww in the midst of mobs, a nado ticking at 6tps (1.66aps) and another at 5tps (1.4aps) , laying 4 nados, each lasting for 3 seconds, that is 12 ticks extra per creature, if it's a mass of 20+ mobs, one nado can easily take on three or more creatures at one go, and that's is more than 36 extra ticks within 3 seconds, come to think about it, Overpower is being refresh like no tomorrow, and WotB is like infinite..


Nado doesnt use offhand, told you already :) Most ppl use slow mace in mh for crit from wm, 10 crit makes difference. If I had perfect crit gear and crit on helm, I would go sword (because dagger has crap raw dmg - 70-209 vs 1xx - 2xx on other wpns). Mace has also the nicest raw dmg, 1xx - 3xx, sometimes raw dmg >>>, especially if you get a mace with some on weapon ias.

Still interesting to see if using same mainhand, dagger or sword with a 0.26 aps fall in OH would make a big difference really. A lot of ppl keep saying ias on OH is very important, but WW is making use of that, not nado.

This post was edited by markilbaldacchino on Aug 21 2012 04:27am
Member
Posts: 4,964
Joined: Jul 29 2007
Gold: 400.00
Warn: 10%
Aug 21 2012 05:52am
Quote (markilbaldacchino @ 21 Aug 2012 19:19)
Nado doesnt use offhand, told you already :) Most ppl use slow mace in mh for crit from wm, 10 crit makes difference. If I had perfect crit gear and crit on helm, I would go sword (because dagger has crap raw dmg - 70-209 vs 1xx - 2xx on other wpns). Mace has also the nicest raw dmg, 1xx - 3xx, sometimes raw dmg >>>, especially if you get a mace with some on weapon ias.

Still interesting to see if using same mainhand, dagger or sword with a 0.26 aps fall in OH would make a big difference really. A lot of ppl keep saying ias on OH is very important, but WW is making use of that, not nado.


I'm talking about nado dude. I'm am talking about how the tick rates in the end affects the overall performance.

do you get the mechanics of how tick rates works in relation to damage? loh? And procasting amount of crit rates which in turns affect how often you can generate fury, and of course crit damage?

To you, this difference is insignificant, but I'm not sure if you tried ww with two to three elite packs in one shot in act 3, tanking desecrator + plague + wall + arcane at one go? for this I'm referring to solo play...

This post was edited by Jaxz on Aug 21 2012 05:59am
Member
Posts: 52
Joined: Jun 17 2012
Gold: 0.00
Aug 21 2012 07:47am
Quote (markilbaldacchino @ Aug 21 2012 05:19pm)
Nado doesnt use offhand, told you already :) Most ppl use slow mace in mh for crit from wm, 10 crit makes difference. If I had perfect crit gear and crit on helm, I would go sword (because dagger has crap raw dmg - 70-209 vs 1xx - 2xx on other wpns). Mace has also the nicest raw dmg, 1xx - 3xx, sometimes raw dmg >>>, especially if you get a mace with some on weapon ias.

Still interesting to see if using same mainhand, dagger or sword with a 0.26 aps fall in OH would make a big difference really. A lot of ppl keep saying ias on OH is very important, but WW is making use of that, not nado.

http://us.battle.net/d3/en/forum/topic/6037344497?page=1
I think he talking about aspd of offhand that affect the tricks of tornado.
Member
Posts: 793
Joined: Apr 22 2009
Gold: 0.00
Aug 21 2012 08:35am
Note that this refers to nado alone, if you run with it
swing with dagger, run with nado = ticks of dagger, but damage of main hand (mace for example)

But if you turn sprint, and then WW, it will alternate weapons for ww (damage and speed), and alternate speed for tornadoes. So, if you have for example 6 tick/s with main hand slow mace, and 10 tick with offhand ias dagger, while doing ww, your nado tick rate will be changing few times per second (depending on speed of ww), from 6 to 10 tick and so on. To get constant 10 tick with mace, you had to swing with a dagger as last, and run (not use whirlwind).
Point is, average tick rate with ww is average of mainhand and offhand. It is still best to get as high as possible speed offhand (and ignore dps). But for main hand, it is not always clear than slowest 1.2 mace/spear is best. Sometimes for example axe with 1.3 base damage can give you better main hand breakpoint, but for very slight difference in base damage compared to mace. So it depends on your ias gear and breakpoints. Sometimes 1 extra ias, or 1 more base weapon speed, boosts tick rate by for example 15% total, and that can be better than slightly higher base damage, if you count dps from tornados, which is 99% of dps of this build.

This post was edited by ae1337 on Aug 21 2012 08:37am
Member
Posts: 6,801
Joined: Oct 10 2010
Gold: 1,169.45
Aug 21 2012 10:12am
Quote (ae1337 @ Aug 21 2012 10:35am)
Note that this refers to nado alone, if you run with it
swing with dagger, run with nado = ticks of dagger, but damage of main hand (mace for example)

But if you turn sprint, and then WW, it will alternate weapons for ww (damage and speed), and alternate speed for tornadoes. So, if you have for example 6 tick/s with main hand slow mace, and 10 tick with offhand ias dagger, while doing ww, your nado tick rate will be changing few times per second (depending on speed of ww), from 6 to 10 tick and so on. To get constant 10 tick with mace, you had to swing with a dagger as last, and run (not use whirlwind).
Point is, average tick rate with ww is average of mainhand and offhand. It is still best to get as high as possible speed offhand (and ignore dps). But for main hand, it is not always clear than slowest 1.2 mace/spear is best. Sometimes for example axe with 1.3 base damage can give you better main hand breakpoint, but for very slight difference in base damage compared to mace. So it depends on your ias gear and breakpoints. Sometimes 1 extra ias, or 1 more base weapon speed, boosts tick rate by for example 15% total, and that can be better than slightly higher base damage, if you count dps from tornados, which is 99% of dps of this build.


This!
Member
Posts: 11,856
Joined: Aug 31 2010
Gold: 205.26
Warn: 30%
Aug 21 2012 10:57am
Quote (Jaxz @ Aug 21 2012 01:52pm)
To you, this difference is insignificant, but I'm not sure if you tried ww with two to three elite packs in one shot in act 3, tanking desecrator + plague + wall + arcane at one go? for this I'm referring to solo play...


Yes I have? Normal ww barb gameplay, every other act 3 run. As long as there isnt molten, whirlwind in perimeter, 'kite ww' around arcane sentries and its done. Molten hurts a lot for me, I wont lie. Wallers can be a bitch, not so common for me, but never too many probs unless crazy combo.


Quote (naSz @ Aug 21 2012 03:47pm)
http://us.battle.net/d3/en/forum/topic/6037344497?page=1
I think he talking about aspd of offhand that affect the tricks of tornado.


Quote (ae1337 @ Aug 21 2012 04:35pm)
Note that this refers to nado alone, if you run with it
swing with dagger, run with nado = ticks of dagger, but damage of main hand (mace for example)

But if you turn sprint, and then WW, it will alternate weapons for ww (damage and speed), and alternate speed for tornadoes. So, if you have for example 6 tick/s with main hand slow mace, and 10 tick with offhand ias dagger, while doing ww, your nado tick rate will be changing few times per second (depending on speed of ww), from 6 to 10 tick and so on. To get constant 10 tick with mace, you had to swing with a dagger as last, and run (not use whirlwind).
Point is, average tick rate with ww is average of mainhand and offhand. It is still best to get as high as possible speed offhand (and ignore dps). But for main hand, it is not always clear than slowest 1.2 mace/spear is best. Sometimes for example axe with 1.3 base damage can give you better main hand breakpoint, but for very slight difference in base damage compared to mace. So it depends on your ias gear and breakpoints. Sometimes 1 extra ias, or 1 more base weapon speed, boosts tick rate by for example 15% total, and that can be better than slightly higher base damage, if you count dps from tornados, which is 99% of dps of this build.



This is new, I had read that whirlwind alternates the both the speed and weapon damage, but I misread nado only uses main hand dmg as only using main hand aps. Thanks and sorry for the misinformation then. Although, if I could get say an offhand mace with ias on it, I would still get it vs dagger just for the raw dmg boost to ww.

This could also explain why sometimes when just sprinting away from normal mobs, it feels as if I'm procing heal and fury slower at certain times, when I used dagger / mighty offhand.

Member
Posts: 57,755
Joined: Mar 7 2006
Gold: 0.00
Aug 21 2012 11:05am
is so much loh necessary with my build and gear ? i want to change amulet or ring but i dont want to start dying buy doing so... i am doing a3 just fine with out much dying and im happy but i want more dps


i dont rly have any dps amulets or rings to test how it would work out... and this is my first day farming a3 with barb so i am new to him, had DH before



heres my barb > http://eu.battle.net/d3/en/profile/Vas-2101/hero/1564623
Member
Posts: 73,932
Joined: Jul 8 2012
Gold: 42,411.17
Aug 21 2012 11:10am
Can you guys give me any suggestion on how to improve my barb?

I was a regular balanced frenzy barb and converted to a ww barb on sunday.

I spent like 100k total to change out my mainhand / offhand / ammy / helm. That was it. So, I got them for really cheap.

http://us.battle.net/d3/en/profile/JinShin85-1163/hero/7650352

I did like 4 full act 3 farm runs like I always do with this, and it was all good. Was hard to get used to but once I got the stuff down a little, it got much easier. Love the extremely fast pace of farming.

It seems like I just need more dps to burn down the mobs. What should I change to get my dmg up? that is real dmg from the tornadoes and ww?

Thanks guys.
Member
Posts: 6,801
Joined: Oct 10 2010
Gold: 1,169.45
Aug 21 2012 11:32am
Quote (jinshin85 @ Aug 21 2012 01:10pm)
Can you guys give me any suggestion on how to improve my barb?

I was a regular balanced frenzy barb and converted to a ww barb on sunday.

I spent like 100k total to change out my mainhand / offhand / ammy / helm. That was it. So, I got them for really cheap.

http://us.battle.net/d3/en/profile/JinShin85-1163/hero/7650352

I did like 4 full act 3 farm runs like I always do with this, and it was all good. Was hard to get used to but once I got the stuff down a little, it got much easier. Love the extremely fast pace of farming.

It seems like I just need more dps to burn down the mobs. What should I change to get my dmg up? that is real dmg from the tornadoes and ww?

Thanks guys.


Get more strength, a better ammy, and base crit + socket on both your mainhand and your offhand. And better gems.
Member
Posts: 73,932
Joined: Jul 8 2012
Gold: 42,411.17
Aug 21 2012 11:51am
Quote (thingstuff @ Aug 21 2012 10:32am)
Get more strength, a better ammy, and base crit + socket on both your mainhand and your offhand. And better gems.


Thanks. Will do that.
Go Back To D3 Discussion Topic List
Prev1212223242566Next
Add Reply New Topic New Poll