I made a few personal pref alterations to the "Blowjob" build. It's a bit of a shame losing the teleport on thunderclap but hawt damn! Spirit overload, cyclone every second.

Took the +100 spirit passive to reduce spirit capping.
http://eu.battle.net/d3/en/calculator/monk#aSfkUY!Xgb!YcZaZcGuiding light variation.
http://eu.battle.net/d3/en/calculator/monk#aSfkUY!Xgf!YccaZcI just HAVE to have Faith in the Light. Weaving into a super bad spot > pop it > burst the elite some > move out before arcanes chops you and so on/similar makes playing only more fun than it already is. The crowd control have saved me from many many many deaths. Playing with more monks synchronize usage and chain cc something to death. What i like most about the skill however is whenever i press it, things just... Bend over.

Fav skill i can't live without, for any spec. Using it with palm + overawe is jummy carnage.
Speaking of Exploding Palm - I figured with the new awesomely high mob density that the 5 spirit rune could come in handy, turns out using it = endless spirit = palm everything. As opposed to the weak flesh rune we're having spirit in such abundance that mantra usage went up tenfold. In my experience the 5 spirit rune is producing faster killing speed on mp10 than the flesh is weak.