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May 30 2012 10:56am
Quote (Thordon @ May 30 2012 11:52am)
Terrific belt IMO.  Lowish Int but lots of vit/res.  I'd wear it in a heartbeat.  My wiz is currently over dpsed (53k in a2) and under healthed and res (23k, ~300).

Edit: also based on hover tooltip looks like it increases everything for your wiz


lol that's beacuse i have all mf gear on in the picture but yes my belt has a little more int but no res or life so ima use it :P
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May 30 2012 10:58am
Quote (Perverse @ 30 May 2012 18:43)
Every Wizard must overcome the hurdle of those damnable snakes in one way or another.

Some simply skip them--because they're usually not worth the headache--while others, like myself, abuse teleport to the point where kiting becomes an art form.


See, that's a nice way to say "if you suck at teleporting it's gg for you". x)
Thanks agian.

Wolf420: If you don't want it, I'll gladly take it and throw money at you :P

This post was edited by Nehilim on May 30 2012 10:58am
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May 30 2012 11:28am
You can actually replace force weapon with teleport and then replace cold blooded with illusionist. You will do less dmg but it's a lot safer v.s. elite packs.

Also shock pulse w/ piercing orb can be replaced with magic missle w/ seeker. It's personal preference really but I prefer seeker because you don't have to turn around to hit them. Plus, the venom hydra / blizzard combo already does plenty of aoe damage.
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May 30 2012 11:35am
1 think is not rly clear to me, on the one hand u say max dmg (slow weapon) should be the goal, on the other hand u say we need a high dps weapon to have a fast animation, whats better now?

and 1 more question, whats more reasonable 2h to max out dmg and try to take down the animation with ias or going for a 1h + orb build? big thanks for help guys
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May 30 2012 11:42am
Quote (Lancelot @ May 30 2012 12:28pm)
You can actually replace force weapon with teleport and then replace cold blooded with illusionist.  You will do less dmg but it's a lot safer v.s. elite packs.

Also shock pulse w/ piercing orb can be replaced with magic missle w/ seeker.  It's personal preference really but I prefer seeker because you don't have to turn around to hit them.  Plus, the venom hydra / blizzard combo already does plenty of aoe damage.


Replacing Magic Weapon is a terribly dumb idea--I'm sorry, but I have to say it. It's nearly bugged in how much extra damage it provides you. You need that DPS after Act 1. And your primary spell (your signature spell) actually does a lot more damage per second than Hydra and Blizzard combined. The arcane seeker is a single-target spell, and if you take that into account, it does less damage per cast than the orb by up to 10 times (if you hit 10 enemies with one orb).

Quote
1 think is not rly clear to me, on the one hand u say max dmg (slow weapon) should be the goal, on the other hand u say we need a high dps weapon to have a fast animation, whats better now?

and 1 more question, whats more reasonable 2h to max out dmg and try to take down the animation with ias or going for a 1h + orb build? big thanks for help guys


No, you need fast attack speed for faster animation. Not DPS, just ias--and that ias should come from armor pieces, not the weapon. --Not that you don't need DPS, cause you do.

This post was edited by Perverse on May 30 2012 11:44am
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May 30 2012 11:52am
Quote (Perverse @ May 30 2012 01:42pm)
Replacing Magic Weapon is a terribly dumb idea--I'm sorry, but I have to say it. It's nearly bugged in how much extra damage it provides you. You need that DPS after Act 1. And your primary spell (your signature spell) actually does a lot more damage per second than Hydra and Blizzard combined. The arcane seeker is a single-target spell, and if you take that into account, it does less damage per cast than the orb by up to 10 times (if you hit 10 enemies with one orb).



No, you need fast attack speed for faster animation. Not DPS, just ias--and that ias should come from armor pieces, not the weapon. --Not that you don't need DPS, cause you do.


Well, I can solo act 3 just fine with very minimal deaths. It's more than enough dps to get the job done. (I still have 26k on screen dps without magic weapon)

Also, you forget that you're going to be kiting no matter what. You rarely have time to just sit there and cast piercing orb.

I'm not saying this is a terrible build. I'm just suggesting a safer build though you may need slightly better items to make up for decreased dps.

This post was edited by Lancelot on May 30 2012 11:54am
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May 30 2012 11:53am
What do you think? it's better 2h 1160 dps around + stats, or 1h 830 dps + off hand 100-200 dps 130 int?
(just for dps/damage matter)

This post was edited by Diaclo on May 30 2012 11:54am
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May 30 2012 01:32pm
Quote (Lancelot @ May 30 2012 12:52pm)
Well, I can solo act 3 just fine with very minimal deaths.  It's more than enough dps to get the job done.  (I still have 26k on screen dps without magic weapon)

Also, you forget that you're going to be kiting no matter what.  You rarely have time to just sit there and cast piercing orb.

I'm not saying this is a terrible build.  I'm just suggesting a safer build though you may need slightly better items to make up for decreased dps.


26k without magic weapon is low enough to make any champion battle long and tedious--and the longer the fight, the higher the chance that something might happen out of your control. Diablo 3, despite most thinking otherwise, is best defeated by taking the long-existing approach of, "The best defense is the best offense." If you kill them before they kill you, you've won. And even if you do die, it won't take you nearly as long bringing their hp down again.

But, well, it's a game; and games are relative to personal experience. You might enjoy playing more defensively than I do, and that's up to you. But eventually, when we all have access to better gear, defense won't be much of a worry.

Quote (Diaclo @ May 30 2012 12:53pm)
What do you think? it's better 2h 1160 dps around + stats, or 1h 830 dps + off hand 100-200 dps 130 int?
(just for dps/damage matter)


You have to give us some more details. Like attack speed.

This post was edited by Perverse on May 30 2012 01:33pm
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May 30 2012 01:55pm
Quote (Diaclo @ 30 May 2012 19:53)
What do you think? it's better 2h 1160 dps around + stats, or 1h 830 dps + off hand 100-200 dps 130 int?
(just for dps/damage matter)


1hand orb = always better orb scales much with magic weapon
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May 30 2012 02:00pm
How exactly does offhand weapon affect dps?

I kinda assumed it worked like this (using the example)

2h 1160 dps
1160 dps.

1h, 830
Offhand 100-200, so 150 avg dps increase
980 DPS.............

Is that wrong? Disregarding the int stat, since (i may be wrong again) 100 int would make 1h/OH better, as 100 int is an 100% increase in damage, resulting in overall 1960 damage increase from weapon...right?
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