d2jsp
Log InRegister
d2jsp Forums > Diablo > Diablo 3 > D3 Discussion > Ros Monk Build Compilation > Let's See It!
Prev1206207208209210275Next
Add Reply New Topic New Poll
Member
Posts: 46,429
Joined: Jun 21 2010
Gold: 40,275.00
Mar 1 2015 05:14pm
Quote (CeePee @ Mar 1 2015 02:01pm)
Use this doc if you wanna think of gambling something: https://docs.google.com/spreadsheets/d/16_MqJ7gSCod-lgTL2yQSGVLSmfKDrRwKZCyBwf1E08w/edit#gid=2135755535

You need to spend 81,094 blood shards to get a 80% chance of looting torch.

So yeah, I'd rather focus on something else. Like the set items that "only" need 2,4k for the same chance. Hence I've just started to get my leggies into ancients rather than gambling for unity, wep or amulet.



How many blood shards for me to gamble a cold/crit/crit/socket sunwuko ammy

Lolol
Member
Posts: 35,671
Joined: Aug 11 2008
Gold: 2,130.00
Mar 1 2015 11:44pm
Quote (CeePee @ Mar 1 2015 04:01pm)
Use this doc if you wanna think of gambling something: https://docs.google.com/spreadsheets/d/16_MqJ7gSCod-lgTL2yQSGVLSmfKDrRwKZCyBwf1E08w/edit#gid=2135755535

You need to spend 81,094 blood shards to get a 80% chance of looting torch.

So yeah, I'd rather focus on something else. Like the set items that "only" need 2,4k for the same chance. Hence I've just started to get my leggies into ancients rather than gambling for unity, wep or amulet.



I'm tired of using this two hand ancient mace.. Is the torch really that rare...and the 81k is just for a regular non ancient torch?

This post was edited by FamilyGuyViewer on Mar 1 2015 11:46pm
Member
Posts: 46,429
Joined: Jun 21 2010
Gold: 40,275.00
Mar 2 2015 01:48am
Quote (FamilyGuyViewer @ Mar 1 2015 10:44pm)
I'm tired of using this two hand ancient mace.. Is the torch really that rare...and the 81k is just for a regular non ancient torch?



I've found about 5 incense torches since the patch. One ancient... And I don't even play bell monk.
Member
Posts: 31,130
Joined: Jul 18 2007
Gold: 4.97
Mar 2 2015 02:45am
Quote (FamilyGuyViewer @ 2 Mar 2015 07:44)
I'm tired of using this two hand ancient mace.. Is the torch really that rare...and the 81k is just for a regular non ancient torch?


It is really that rare, only found 2 this season and both are crap & non ancient.

Last season I got instantly ancient with the rolls I needed, didn't get lucky this season. :P
Member
Posts: 13,326
Joined: Mar 27 2006
Gold: 5,761.81
Mar 3 2015 01:37am
improved my monk to 75+ cdrf yesterday. spend 2 ramalandi and today saw this info :lol:

It’s interesting that you mention permanent Serenity uptime.

The concept of permanent immunity has actually been on our radar since we introduced Cooldown Reduction in Reaper of Souls. Since then, we’ve seen many players who have been able to skirt the edges of permanent immunity using this affix. Frankly, we think that’s awesome, since we love it that players can customize their characters in different ways.

While it’s our goal for CDR to be a desirable affix, and while we’re okay with players greatly reducing the cooldown of their immunity skills, we also want to avoid a scenario where permanent immunity is possible. For instance, in patch 2.1.2, we put a cooldown on Smoke Screen to mitigate permanent immunity builds for the Demon Hunter so that you couldn’t chain this skill back-to-back.

Starting in the next PTR patch, we’ll be applying this philosophy to the following immunity skills.

Spirit Walk
Serenity
Smoke Screen
Laws of Hope – Stop Time

With this, the cooldowns on these skills will begin after their buff ends. To minimize negatively impacting the normal use case for these skills, we’re lowering the cooldown time to compensate – for example, Serenity is going from a 20 second cooldown that starts on activation, to a 16 second cooldown that starts when Serenity ends.

Previously, we may have decided against adding an item power to the game that might lead to permanent invulnerability. However, with these new changes, we’ll have much more freedom in designing new and powerful items, since there will be a stop gap to ensure that permanent invincibility is no longer a concern.

We wanted to let you all know about the above changes in advance, so that you’ll be prepared for them in the next PTR patch. I'll be eager to hear everyone's thoughts once these changes actually go into effect.

Member
Posts: 4,614
Joined: Jul 23 2007
Gold: 60.00
Mar 3 2015 02:10am
Quote (vknez @ 3 Mar 2015 08:37)
improved my monk to 75+ cdrf yesterday. spend 2 ramalandi and today saw this info :lol:

It’s interesting that you mention permanent Serenity uptime.

The concept of permanent immunity has actually been on our radar since we introduced Cooldown Reduction in Reaper of Souls. Since then, we’ve seen many players who have been able to skirt the edges of permanent immunity using this affix. Frankly, we think that’s awesome, since we love it that players can customize their characters in different ways.

While it’s our goal for CDR to be a desirable affix, and while we’re okay with players greatly reducing the cooldown of their immunity skills, we also want to avoid a scenario where permanent immunity is possible. For instance, in patch 2.1.2, we put a cooldown on Smoke Screen to mitigate permanent immunity builds for the Demon Hunter so that you couldn’t chain this skill back-to-back.

Starting in the next PTR patch, we’ll be applying this philosophy to the following immunity skills.

Spirit Walk
Serenity
Smoke Screen
Laws of Hope – Stop Time

With this, the cooldowns on these skills will begin after their buff ends. To minimize negatively impacting the normal use case for these skills, we’re lowering the cooldown time to compensate – for example, Serenity is going from a 20 second cooldown that starts on activation, to a 16 second cooldown that starts when Serenity ends.

Previously, we may have decided against adding an item power to the game that might lead to permanent invulnerability. However, with these new changes, we’ll have much more freedom in designing new and powerful items, since there will be a stop gap to ensure that permanent invincibility is no longer a concern.

We wanted to let you all know about the above changes in advance, so that you’ll be prepared for them in the next PTR patch. I'll be eager to hear everyone's thoughts once these changes actually go into effect.


and now you are mad godmode off :(
but hey i play hardcore... i'm pro...
:wallbash:
Member
Posts: 46,429
Joined: Jun 21 2010
Gold: 40,275.00
Mar 3 2015 04:26am
that doesn't overly effect my play style really. kinda annoying but itl be made up for my obsidian... will be similar.
Member
Posts: 13,326
Joined: Mar 27 2006
Gold: 5,761.81
Mar 3 2015 06:55am
Quote (Phiro @ 3 Mar 2015 09:10)
and now you are mad godmode off :(
but hey i play hardcore... i'm pro...
:wallbash:


i m not mad but probaly would not spent 2 ramalandies.

Member
Posts: 31,130
Joined: Jul 18 2007
Gold: 4.97
Mar 3 2015 10:32am
Quote (vknez @ 3 Mar 2015 09:37)
improved my monk to 75+ cdrf yesterday. spend 2 ramalandi and today saw this info :lol:

It’s interesting that you mention permanent Serenity uptime.

The concept of permanent immunity has actually been on our radar since we introduced Cooldown Reduction in Reaper of Souls. Since then, we’ve seen many players who have been able to skirt the edges of permanent immunity using this affix. Frankly, we think that’s awesome, since we love it that players can customize their characters in different ways.

While it’s our goal for CDR to be a desirable affix, and while we’re okay with players greatly reducing the cooldown of their immunity skills, we also want to avoid a scenario where permanent immunity is possible. For instance, in patch 2.1.2, we put a cooldown on Smoke Screen to mitigate permanent immunity builds for the Demon Hunter so that you couldn’t chain this skill back-to-back.

Starting in the next PTR patch, we’ll be applying this philosophy to the following immunity skills.

Spirit Walk
Serenity
Smoke Screen
Laws of Hope – Stop Time

With this, the cooldowns on these skills will begin after their buff ends. To minimize negatively impacting the normal use case for these skills, we’re lowering the cooldown time to compensate – for example, Serenity is going from a 20 second cooldown that starts on activation, to a 16 second cooldown that starts when Serenity ends.

Previously, we may have decided against adding an item power to the game that might lead to permanent invulnerability. However, with these new changes, we’ll have much more freedom in designing new and powerful items, since there will be a stop gap to ensure that permanent invincibility is no longer a concern.

We wanted to let you all know about the above changes in advance, so that you’ll be prepared for them in the next PTR patch. I'll be eager to hear everyone's thoughts once these changes actually go into effect.


Never played a perma immunity monk but I can see the reasoning behind here.
Member
Posts: 33,299
Joined: Mar 11 2008
Gold: 5,885.00
Mar 3 2015 10:34am
Monks any good at the moment? Thinking of getting back and making a monk. Should I wait until end of season? Or if I make one now will it be useless soon?
What build should I go for ?
Go Back To D3 Discussion Topic List
Prev1206207208209210275Next
Add Reply New Topic New Poll