Quote (attila @ Jul 12 2018 07:05am)
tbh unique item properties are vital part of builds along with set, there is no build that works without that.
you have unique maps, also rift are randomly generated.
presence of deterministic grinding, like for example rorg
build can be varied in order to make different things (bounties, solo push, group play, speedfarm), this can be appreciated or not, i like the possibility of switch build without make 5+ same base characters
you can trade with people in party at the moment of the drop, this for avoid broken external buying
pretty much any point is wrong,
tl;dr are you sure to have at least played once this game?
I have...and yes there are tidbits in place here and there, but the elements are not well fleshed out, its still a beta...with no underlying direction.
You can't tell me that endless GR FOREVER is fun. Just that by the way is shit. Total shit, because its all about how FAST you can do the run.
In POE by contrast, you have glass cannon builds and tankier builds, that can both complete the same content at their own pace. One character can tank a specific mechanic, while another HAS to dodge it.
One time, I recall when they released the legacy of nightmares set bonus for ancients before they nerfed it hard in testing, they had something that could let people build their own fun spec....what did they do? Destroyed it...
I don't want to get bogged down in details, the general fact is that this game is unfinished....too many oversimplified systems in place to hide the lack of sound design.