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d2jsp Forums > Diablo > Diablo 3 > D3 Discussion > Open Source Teleport Reliant Wizard Spec > Telestomper (my Name For It)
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Sep 23 2013 04:29pm
Fun builds.

Not viable nor effective on mp10.
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Sep 23 2013 04:53pm
Quote (jinshin85 @ Sep 23 2013 03:29pm)
Fun builds.

Not viable nor effective on mp10.


My spec is not yet viable on mp10 with my current gear. I still can get through mp6 with the spec. However, I need a lot more gear to make it work on mp10. All I need actually is a little more crit a and a lot more critical hit damage with a little attack speed and a small amount of more all resistance. After that, I don't need any other stat to make it to mp10 and I actually have tried it on mp10. I was able to kill some elite mobs with current gear and the new spec I will be releasing. However, I can only take on 1/10 types of elites with the spec currently and I usually find ones I can take down in act 2.

I notice that the spec overall seems most viable in Act 2 and I love Act 2.

Belial is even possible with the spec because of how mobile the spec is. I'll have to see how it does with the right gear.

This post was edited by shilofreeze on Sep 23 2013 05:13pm
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Sep 23 2013 06:34pm
Belial's an easy boss anyway, all his attacks are very easy to avoid if you know what you're doing.
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Sep 23 2013 07:04pm
Quote (canetoado @ Sep 23 2013 05:34pm)
Belial's an easy boss anyway, all his attacks are very easy to avoid if you know what you're doing.


I was just giving an example of a boss in act 2 that could be challenging for the spec itself. It takes a very good rotation to make it playable. Some enrage timers may be a challenge with this spec. However, I notice with most elite packs and the right gear, its quite capable. When out in the open fields, it can kite endlessly and never run out of defensives nor offensives. However, when forced into a very small area to work with, its a lot more challenging. The Realm Of Shadows is an example of content where this spec handles very easily as once you clear enough space for it, there's a lot of kiting you can do.

I notice its really only enrage timers during solo play that are a challenge. However, the spec DOES increase other party members' dps quite a lot. It makes great use of frost nova for a group and slow time and they're almost never on cooldown.

I have a 6.1 build I believe may be the final spec needed. I still am waiting 3 days to post it because I need to make the time to give it more of a chance.
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Sep 24 2013 08:52am
All trapsin needed enigma lawl.
If you don't know why you never were serious in pvp
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Sep 24 2013 11:00pm
Quote (Subzer0isGG @ Sep 24 2013 07:52am)
All trapsin needed enigma lawl.
If you don't know why you never were serious in pvp



You're wrong. Enigma was unecessary for very good trapsins. Speccing into the speed boost is all that's needed. Properly playing a trapsin, you don't need Enigma at all. Because of that, a good trapsin can get armor with better stats that help out all of their abilities. I played a lightning trapsin quite well. Its not very hard for a good trapsin, with the speeds they can run at, to kite as well as lightning sorceresses.

Enigma wasted too many good stats. Enigma was for newb trapsins who couldn't play position on enemies without teleport, and I know I'm right about that.
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Sep 25 2013 05:26am
Quote (shilofreeze @ Sep 24 2013 11:00pm)
You're wrong. Enigma was unecessary for very good trapsins. Speccing into the speed boost is all that's needed. Properly playing a trapsin, you don't need Enigma at all. Because of that, a good trapsin can get armor with better stats that help out all of their abilities. I played a lightning trapsin quite well. Its not very hard for a good trapsin, with the speeds they can run at, to kite as well as lightning sorceresses.

Enigma wasted too many good stats. Enigma was for newb trapsins who couldn't play position on enemies without teleport, and I know I'm right about that.


Wrong.
Reason why enigma so important cause when you teleport your standing still. When your standing still, claw block and dodge work. They do not work when you are running from place to place. So no, you do not know pvp mechanics for d2. Your sin got slammed by any serious pker, and that's a fact
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Sep 26 2013 12:16pm
Quote (Subzer0isGG @ Sep 25 2013 11:26am)
Wrong.
Reason why enigma so important cause when you teleport your standing still. When your standing still, claw block and dodge work. They do not work when you are running from place to place. So no, you do not know pvp mechanics for d2. Your sin got slammed by any serious pker, and that's a fact


KABOOM
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Oct 1 2013 08:04am
Quote (saldeen @ Sep 26 2013 11:16am)
KABOOM



Last time I made a solid trapsin was one of the last ladder seasons of 1.11. I found, myself, that I was more focused on avoiding damage in the first place. Most of the time, I wouldn't even get hit. I would line up traps in the right position and some very good players wouldn't even get one hit on me. I didn't use dual claws. I used a main hand and a shield, the main hand being a rune word at the time, a perf hoto if I remember correctly. I was not too concerned about blocking. I was setup somewhat like a glass cannon and two hits would kill me from a lot of geared pvp'ers. I just almost never got hit in the first place. If you don't see the theory behind it, its not my problem. I really did outplay people like that. I would focus on playing position and sometimes they would die when I wasn't even on the map for them.

As I am the GM of my successful guild on wow, I still haven't made the time to finish up my telestomper spec. I found the right spec and will be following through and frapsing it. I just have been really busy. I am picking up some more gear and I will post the 6.1 spec as soon as I can also provide proper and accurate footage at the same time.

This post was edited by shilofreeze on Oct 1 2013 08:04am
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Oct 1 2013 06:38pm
Quote (shilofreeze @ Oct 1 2013 07:04am)
Last time I made a solid trapsin was one of the last ladder seasons of 1.11. I found, myself, that I was more focused on avoiding damage in the first place. Most of the time, I wouldn't even get hit. I would line up traps in the right position and some very good players wouldn't even get one hit on me. I didn't use dual claws. I used a main hand and a shield, the main hand being a rune word at the time, a perf hoto if I remember correctly. I was not too concerned about blocking. I was setup somewhat like a glass cannon and two hits would kill me from a lot of geared pvp'ers. I just almost never got hit in the first place. If you don't see the theory behind it, its not my problem. I really did outplay people like that. I would focus on playing position and sometimes they would die when I wasn't even on the map for them.

As I am the GM of my successful guild on wow, I still haven't made the time to finish up my telestomper spec. I found the right spec and will be following through and frapsing it. I just have been really busy. I am picking up some more gear and I will post the 6.1 spec as soon as I can also provide proper and accurate footage at the same time.


the people you were dueling were really bad sorry to break it to you, they probably didnt even know how to wsg

if you dont have teleport a necro could simply teleport in spam some spirits at you while walking sideways, bone prison and youre dead

not to mention the fact that if you wanted to teampk you would get laughed out of a game if you didnt use enigma

also, even if you didnt use teleport wasnt enigma still the best armor choice? mass str to save stats for shield.. FASTER RUN SPEED since you like to run not teleport.. etc

This post was edited by Tboner on Oct 1 2013 06:44pm
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