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Poll > Which Barb Offhand Is Better???
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Nov 3 2012 02:08pm
Quote (Margenov @ Nov 3 2012 09:52pm)
you would lose a little AS with the sword but get much more dps. And nados aren't 80% of the dps. Maybe like 60%.


before trying to get big little kid, try to ww without using sprint and see like ur ww dmg is total shiiit.

Tornadoes do all the work

A > B

Deal with it
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Nov 3 2012 02:10pm
Quote (Tyko @ 4 Nov 2012 03:53)
What is your other skills setup, aka overpower / rend?


i dont use them.

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Quote (DeTpUrRoC @ 4 Nov 2012 03:53)
WW does way more dmg than before, so this is not accurate. But I'm pretty sure over 50% of the dmg comes from nados, whille WW should do 30-40% now. Your offhand dmg is a little more important now compared to prepatch. But keep in mind that lowering ur WW offhand dmg is ok aslong as you boost that nado dmg (like with this dagger).



why is it that ww does way more damage than before?

THis is the proof that ww does less than 20% damage from overall ww barb build. Hence when taking that into account, 760dps n 1000dps offhand will affect like than 5% of the overall damage, whereas stats from dagger will improve overall damage by more than 15%. So which is better?

http://www.youtube.com/watch?v=8qBCI70iFHo

Quote (thief337 @ 4 Nov 2012 04:01)
Yes.

Nado ticks aren't an average, it's whatever weapon you last swung with, and since the WW & RLTW breakpoints are the same, it gets stuck where you're only producing MH nados or only producing offhand Nados for a period of time while you're WWing.

Don't listen to these morons and their "40% damage from WW", WW's damage got buffed by nothing but negligible amounts, and these morons will do nothing but lead you astray.



Totally agree!

This post was edited by infallibleleo on Nov 3 2012 02:10pm
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Nov 3 2012 02:17pm
Quote (Margenov @ Nov 3 2012 08:07pm)
Joined: Jun 10 2012

Warn: 10%

Kulle Story Bro


Aw man, joining 2 years before me and not being active at all, is SO much better than joining 2 years later, and actually having correct info, instead of dumb bullshit that I went "hey I think this is better, but have no evidence to back it up whatsoever, so I'm just going to tell everyone it's true".

let me go find a corner I can cry in, because my join date and warn% is my only weakness. :(
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Nov 3 2012 02:19pm
Quote (infallibleleo @ 3 Nov 2012 22:10)
i dont use them.

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why is it that ww does way more damage than before?

THis is the proof that ww does less than 20% damage from overall ww barb build. Hence when taking that into account, 760dps n 1000dps offhand will affect like than 5% of the overall damage, whereas stats from dagger will improve overall damage by more than 15%. So which is better?

http://www.youtube.com/watch?v=8qBCI70iFHo




Totally agree!


Since that video was made

Whirlwind

Weapon damage increased from 110% to 145% which is 32% more.
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Nov 3 2012 02:22pm
Quote (Margenov @ Nov 3 2012 08:19pm)
Since that video was made

Whirlwind

Weapon damage increased from 110% to 145% which is 32% more.


this.
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Nov 3 2012 02:22pm
Quote (thief337 @ 3 Nov 2012 20:43)
Shitty sheet DPS or Actual DPS.


Pick


this
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Nov 3 2012 02:23pm
Quote (Margenov @ 4 Nov 2012 04:19)
Since that video was made

Whirlwind

Weapon damage increased from 110% to 145% which is 32% more.

Then ain't that only 20*145/110= 26.4% Max?

Quote (GladdX @ 4 Nov 2012 04:08)
before trying to get big little kid, try to ww without using sprint and see like ur ww dmg is total shiiit.

Tornadoes do all the work

A > B

Deal with it


Have yet to try it. Guess that's the best way to find out how efficient is ww ^^
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Nov 3 2012 02:25pm
Quote (infallibleleo @ 3 Nov 2012 22:23)
Then ain't that only 20*145/110=  26.4% Max?



Have yet to try it. Guess that's the best way to find out how efficient is ww ^^


110 x 1.32 ( 32% more ) = 145.2
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Nov 3 2012 02:26pm
I think they also changed how WW works a little, but I'm too lazy to look up the patch notes.
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Nov 3 2012 02:34pm
Quote (Margenov @ 4 Nov 2012 04:25)
110 x 1.32 ( 32% more ) = 145.2


Thats not the point dude. r u aware that pre patch ww barb 80+% damage comes from Nado, and less than 20% damage comes from Whirlwind.

Then ain't that only 20*145/110= 26.4% Max?
Whereas nado damage is at least 75% damage of output?

N let us compare 760dps dagger vs 1000dps sword, that would merely give an improvement of less than 8% of overall damage output.
On the other hand, dagger stats will affect nado damage significantly (higher aps, critical damage), which give at least 20% more damage output.

So which is better? Hopefully u understand what I meant now.

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