Quote (CorZor^ @ Jul 30 2012 01:15pm)
Well obviously there is a difference, and in my eyes having 900 all res with as low as 4.5k - 5k armor (as a dual wielding monk) will be utter trash and have close to no effect and it'll be like cutting butter in the sun on a hot day. Meanwhile just lowering the res by a 100 and upping your armor to 5.5k - 6k and all of suddenly you are the largest tank in the game (Yes even vs Ghom I notice a SIGNIFICANT difference between 6k armor and 7.2k armor with his psn cloud, so armor directly affects the resistance DR?).At some point there has to be a breakpoint as when to select one of the two stats, the lines must cross and it shouldn't be too complex to illustrate this through a simple graph (no I ain't familiar with the mathematics more then the simple formulas).
Posted a chart just above your post, that should clarify how armor and res work together.
Quote (Kasiir @ Jul 30 2012 01:16pm)
So this sheet contradicts your thesis, doesn't it?
If the ratio changes, both stats cannot scale in a linear fashion regardless of anything else.
Not at all. The point I was making was that armor and resistances don't suffer from diminishing returns. Diminishing returns = the idea that point 100 would be worth less than point 99. The fact that stats have different weights in different situations
when compared to eachother doesnt change this.
For example, say you have 3000 armor and 300 res. 50% reduction from both, meaning a hit for 1000 will be reduced to 250. 75% effective reduction.
With 10k hp your effective hp is thus 40k.
Adding 300 res you'll have 66.66% from res, effective reduction is now 83,33%. EHP will now be 60k, 300 res added 20k to your EHP.
Add another 300 res and you have 75% reduction from res, effective reduction is now 87,5% and EHP is 80k. Adding another 300 res from that point still increased your EHP linearily.
See what I mean? If anything they increase in value when combined.
This post was edited by Blodulf on Jul 30 2012 07:27am