Quote (The_Chao_Master @ Aug 7 2012 09:01pm)
Spirit walk hj is a blessing because it heals 14% of your hp to your pets
Useful for those pesky plagued monsters.
Also horrify (the one with the def boost) doubles your defence for 12 seconds.
If I solo, I let my enchantress hex opponents (no need for more ias, more cc >:D )
Also like someone said on the first page, get like 20ish mana regen and you can practicly spam Rain of Toads.
The hard part about mana regen is finding it in the ah. But I've figured out a way to solve mana problems: blood ritual. I got rid of jungle fortitude since pets don't get one shotted and life regen is better. Second, it makes vit a much more desirable stat to have, since higher vit = more regen.
I've also switched to big bad voodoo for dealing with nasty elites (such as frozen, molten, plagued). This build has plowed through act one with very little difficulty. You can check out my gear here (note: as I'm posting this my helm, rings, shoulders, and boots have changed. By tomorrow it should be updated).
http://us.battle.net/d3/en/profile/Sylvannos-1583/hero/10863721While it cost 2m to build (my bear build was only 800k), it's much stronger than other classes/builds of equal value. Once I spend some serious cash on upgrades, this wd will be really scary.
This post was edited by sylvannos on Aug 9 2012 01:32am