Quote (MegaVovaN @ May 22 2012 11:41am)
Yes, except you can't change your skills, else you lose nephalem's valor bonus.
if you are after MF, then you'll have to choose indeed. If you are having no problems against blue, rare and bosses, then go for grave injustice. If you in the other hand are stuck on them, you should go for spirit attunement;)
In my case, we have no problems taking blue, rare and bosses on Inferno, so I am going for grave injustice to clear faster.
Quote (onedimensional @ May 22 2012 01:10pm)
zombie bears has too short of range for a "glass cannon" build imho.
I played using the vision quest passive through hell and found that in inferno i lacked consistent dps for fights against tougher rares/elites/champions
Im currently using:
poison dart: splinters
Grasp of the dead:unbreakable grasp
firebomb:roll the bones
fetish army:cooldown
soul harvest:soul to burn/siphon
spirit walk:your preference
I feel like this puts out more consistent dps(keeps up with DH and WIZ in my group) from a safer range.
a big problem with zombie bears is their range. they are awesome for making short work of large groups of normal monsters but the problem lies in the "jailer vortex waller" variety of monsters. I am fully aware that a wd can break cc with spirit walk and that you can avoid death in a lot of situations using it but avoiding death is not what i want to do i want to kill monsters, lots of them. Roll the bones rune on firebombs gives me the aoe dps that i need combined with a range that keeps me safe. Switch to splinters for single target dps and when really trying to burn through a big health pool pop the fetish army, you will be blown away by how much they help your single target dps. Having the fetishes around is also nice when going to res a fallen ally. Unless you take the jaunt rune for spirit walk theres no sure fire way to res an ally without being interrupted(one shotted) popping the fetish army while near a mob that needs to be distracted then using spirit walk to res an ally turns wipes into OMG

WD.
Just some input

Thanks for the input:) I've tried something similiar on Inferno, and the damage is simply not enough. If I can't brust them down with bears and good damage from the others, we'll have to fall back on almost every pack. We may die less this way, but the grinding is slower.
But everything comes down to what your best to and more importantly, what is best for your team.