Quote (Smurfster @ Sep 26 2011 02:07am)
Except not. When did items in WoW have random properties on everything?
Crafting in WoW was a joke. The items were bad and it cost a lot. The ONLY reason people leveled them was for the rare proffs that made money and to get the passive bonuses you got from high level proffs.
D3's crafting system crafts completely random items (WoW you know EXACTLY what you are getting, all the time). The D3 system will be much like the D2 system when you craft bulk amounts of items then pick the goodies to sell or use and vendor or salvage the rest and craft some more. This method has a really Diablo feel of never knowing what you might get... always chasing that ever eluisive eth fools with high ED and IAS (to give a D2 example... obv D3 will be after different mods).
And with the better crafted items having 6 mods, and we haven't seen all the mod possibilities yet... going to be able to make some fantastic gear.
Really other than the UI of the crafting which looks somewhat similar to WoW's (it was a good UI... can't blame them for just altering it for D3), I see very few similarities to WoW's bad crafting system.
The only things they used form WoW are the ones that worked well... so sue them?