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Jul 2 2012 03:09pm
Quote (Batou079 @ Jul 2 2012 02:05pm)
And that is exactly why i am really dissappointed with the monk.
It was my first rolled character and i am scrapping by going more and more tanky to get anywhere.
Meanwhile my Sorc AND DH are flying ahead of him in Inferno with gear that is about 1/3rd the cost of my monk.

I am considering selling off all his gear, cost effectiveness would get 3x better gear for my other toons.  lolsad.  I love my monk, but hate how they pigeon holed the class.


it's really not that bad. there are tons of ways to build a monk still, with varying degrees of effectiveness depending on what you want to do. range classes don't really have much of a choice these days - they can either go glass cannon (unrealistic and extremely limiting, very expensive to build) or "tanky" (also expensive to build).

monks really are doing fine - and are quite powerful in good hands. especially with the patch that reduced so much damage from mobs, you *can* faceroll a lot of stuff with minimal gear.


Quote (kyrre @ Jul 2 2012 01:50pm)
sigh, i know it will help to get more res/armor/loh by decreasing life. but I will not be happy with those changes. I do not want to see my life be even 1000 lower, lol. I can sacrifice dex a lil to get more res/vit/loh, because I am not into dps that much even my dps is decent enough.
it is like once you have something, you do not want to lose it. I did not pay too much for my armors but they FIT the build idea that I had in mind.
I guess i will just live with it. and i am doing pretty smooth in act3/4

whatever floats your boat. just realize that your current HP level is extremely under-utilized and comes with a huge opportunity cost for other, better stats for your monk. if you can live with that, then who's anybody to say what you should or shouldn't do?

This post was edited by irimi on Jul 2 2012 03:10pm
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Jul 2 2012 03:09pm
Quote (Batou079 @ Jul 2 2012 03:05pm)
And that is exactly why i am really dissappointed with the monk.
It was my first rolled character and i am scrapping by going more and more tanky to get anywhere.
Meanwhile my Sorc AND DH are flying ahead of him in Inferno with gear that is about 1/3rd the cost of my monk.

I am considering selling off all his gear, cost effectiveness would get 3x better gear for my other toons.  lolsad.  I love my monk, but hate how they pigeon holed the class.


i honestly feel that monks are not just tanky, but also damage dealers.
as i remember, siege has like 7.33mil hp? i can take him down in about 80 secs.
I agree if dh/wiz do not have to run around, they do more dmg than us. but they have to run around..

This post was edited by kyrre on Jul 2 2012 03:14pm
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Jul 2 2012 03:11pm
Quote (Veranor2 @ 2 Jul 2012 21:49)
Why do people keep thinking that MoE + Backlash provides LoH?  It does not.  In fact, LoH only works with your primary melee skill, and if you use WotHF or Crippling Wave, the amount you get per target diminishes somewhat, albeit not that much.  The only thing that works on things like sweeping wind and backlash is life leech.


Any source on this? My increased life regeneration HAS to come from somewhere, and the only change I've made was MoC to MoE. I do have 2.50% lifesteal. Possible that the LS coefficient for this sort of "passive" damage is different from direct LS?
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Jul 2 2012 03:12pm
its also worth noting that cost comparisons between different characters you've made simply don't work very well. prices for gear have generally gone way down, so that to reach the equivalent gear level of whatever you have now on your monk would probably take only a fraction of what it cost you to build him up over the past several months.

while it's true that you could in pre-patch days progress/farm further ahead as a DH/Wiz in worse gear, it really no longer applies anymore.


Quote (Boiller @ Jul 2 2012 02:11pm)
Any source on this? My increased life regeneration HAS to come from somewhere, and the only change I've made was MoC to MoE. I do have 2.50% lifesteal. Possible that the LS coefficient for this sort of "passive" damage is different from direct LS?

if you're in Inferno, the 80% penalty on LS should be hefty enough for it to not be that effective. that said, extra regen is extra regen, even if it's only a tiny amount.

This post was edited by irimi on Jul 2 2012 03:13pm
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Jul 2 2012 03:24pm
Well i admit i overreact a bit, but you got to admit that out of all the classes, that Monk (and maybe WD to a lesser extent) were REALLY badly implemented.

Design wise, scaling wise, they were just afterthoughts it feels like. Monk healing? What a joke, you get punished the more HP you get. No scaling = pointless... barbs? Almost all their heal skills are % based... amazing!!
Dmg-wise, we are obviously well behind the curve in large-part to our dependence on tanking-type survival to get through Inferno. The BALANCE of tanky/DPS is only achieved by many millions worth of gear which like 99% of monks cannot do.

All the guys posting amazing stats in this thread for example, spend a LOT of in game gold. Whether it be through insane amounts of farming or purchasing gold... it took a lot.
I have been playing since launch, i have 3mil. Prolly spent only 6mil on my monk so far... im getting facerolled by Act3 champs. And pre-nerf it was a huge struggle getting through Act2 (i consider it an accomplishment that i did pre-nerf :P)
Either way, i have DH and Wiz in Inferno... and frankly? It is 2x easier, and 2x cheaper to gear them and destroy things in mere seconds, a little kiting/avoidance skills is all it takes, not millions of gold for tank gear and 75% of my skills used for tanking.

idk, i guess i am biased as the Monk did not turn out to be the beast that i thought it would be, basically the Barb is what i thought the Monk would be.
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Jul 2 2012 03:25pm
Quote (Boiller @ Jul 2 2012 02:11pm)
Any source on this? My increased life regeneration HAS to come from somewhere, and the only change I've made was MoC to MoE. I do have 2.50% lifesteal. Possible that the LS coefficient for this sort of "passive" damage is different from direct LS?


http://www.diablowiki.net/On_Hit_Modifiers

EDIT: if it isnt clear, that isn't the % of LoH that is used... it is the % CHANCE variants that LoH will procc per hit.

This post was edited by Batou079 on Jul 2 2012 03:27pm
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Jul 2 2012 03:30pm
On the contrary, even despite all the hiccups and difficulty with gearing up pre-patch, I think Monks are probably the most well-designed class in the game. Far less gear-dependent than barbs, but not a glass cannon like DH/Wiz. You can actually do stuff while undergeared, and when you gear up, have more durability/survivability than your ranged counterparts.

I think the IAS patch royally fucked a lot of us up, but that's less to do with the class and more to do with Blizz/the game overall.

I've no problems with the limited scaling of our healing abilities, since our damage abilities still scale quite well and non-scaling heals forces you to balance your defensive stats rather than just stack a ton of HP without any penalty. As I said before, someone made a successful Inferno monk build (and killed Diablo pre-patch) running with 12k hp and a crapton of mitigation.


Quote (Batou079 @ Jul 2 2012 02:25pm)
http://www.diablowiki.net/On_Hit_Modifiers

EDIT: if it isnt clear, that isn't the % of LoH that is used... it is the % CHANCE variants that LoH will procc per hit.

"We don't want to have hidden mechanics in the game."

GG Blizzard.

This post was edited by irimi on Jul 2 2012 03:33pm
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Jul 2 2012 03:35pm
well, different builds affect the way how you play your characters.
12k hp..with that build and if he plays him much more carefully, certainly he can success. I play my monk in a way which fits my build, like i run through white mobs and just let them hit. and I do not feel very emergent if i have like only quarter life left because i know i still have 20k, lol.
all good i guess
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Jul 2 2012 04:00pm
Quote (Batou079 @ Jul 2 2012 04:24pm)
Well i admit i overreact a bit, but you got to admit that out of all the classes, that Monk (and maybe WD to a lesser extent) were REALLY badly implemented.

Design wise, scaling wise, they were just afterthoughts it feels like.  Monk healing? What a joke, you get punished the more HP you get.  No scaling = pointless... barbs? Almost all their heal skills are % based... amazing!!
Dmg-wise, we are obviously well behind the curve in large-part to our dependence on tanking-type survival to get through Inferno.  The BALANCE of tanky/DPS is only achieved by many millions worth of gear which like 99% of monks cannot do.

All the guys posting amazing stats in this thread for example, spend a LOT of in game gold.  Whether it be through insane amounts of farming or purchasing gold... it took a lot.
I have been playing since launch,  i have 3mil.  Prolly spent only 6mil on my monk so far... im getting facerolled by Act3 champs.  And pre-nerf it was a huge struggle getting through Act2 (i consider it an accomplishment that i did pre-nerf :P)
Either way, i have DH and Wiz in Inferno... and frankly?  It is 2x easier, and 2x cheaper to gear them and destroy things in mere seconds, a little kiting/avoidance skills is all it takes, not millions of gold for tank gear and 75% of my skills used for tanking.

idk, i guess i am biased as the Monk did not turn out to be the beast that i thought it would be, basically the Barb is what i thought the Monk would be.


agree to disagree....

same with many of the posters on the last page and a half

when im in a group im a definite contributor to the DPS, not as much as a loaded DH (nor should I be) but i hold my own, and buff everyone's DPS by 48% in the process while tossing out heals and helping tank / blind / etc. mobs making it easier for the group to function

what we lack in pure dps we make up for 10 fold in utility

i LOVE the monk, it just.....takes.....gear..... we all knew we'd need gear to play a melee in this game, not so sure why it's such a surprise to so many people that it takes a bit longer to get started on a melee compared to the glass cannons

and that said, a TON of our dps never shows up on the character sheet (too many people are hung up on the stat page) - mantra: never shown, tornados: HUGE portion of passive DPS that's not shown, spammer skills being AOE: not shown

we do a lot more damage than people are lead to believe

don't fall for the "monks have to wear a shield and do shit damage" line, it's simply not true

This post was edited by huntn4it on Jul 2 2012 04:03pm
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Jul 2 2012 04:12pm
Quote (Batou079 @ Jul 2 2012 04:25pm)
http://www.diablowiki.net/On_Hit_Modifiers

EDIT: if it isnt clear, that isn't the % of LoH that is used... it is the % CHANCE variants that LoH will procc per hit.


Bolding the text out of this that I don't agree with.

Unless noted all AoE effects are per mob hit.

I've had 2000 LoH before. MoE + Backlash does not proc at all. Neither does Sweeping Wind. I'd like to see a video of someone proc'ing LoH on these aoe effects. I've spent maybe 20 mil gold on useless setups just to prove that it doesn't work. The only thing that does proc, for me, is either Life on Kill or Life Steal. And this just further confirms that you don't get the listed amounts on your stats screen.
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