Quote (Batou079 @ Jul 2 2012 04:24pm)
Well i admit i overreact a bit, but you got to admit that out of all the classes, that Monk (and maybe WD to a lesser extent) were REALLY badly implemented.
Design wise, scaling wise, they were just afterthoughts it feels like. Monk healing? What a joke, you get punished the more HP you get. No scaling = pointless... barbs? Almost all their heal skills are % based... amazing!!
Dmg-wise, we are obviously well behind the curve in large-part to our dependence on tanking-type survival to get through Inferno. The BALANCE of tanky/DPS is only achieved by many millions worth of gear which like 99% of monks cannot do.
All the guys posting amazing stats in this thread for example, spend a LOT of in game gold. Whether it be through insane amounts of farming or purchasing gold... it took a lot.
I have been playing since launch, i have 3mil. Prolly spent only 6mil on my monk so far... im getting facerolled by Act3 champs. And pre-nerf it was a huge struggle getting through Act2 (i consider it an accomplishment that i did pre-nerf :P)
Either way, i have DH and Wiz in Inferno... and frankly? It is 2x easier, and 2x cheaper to gear them and destroy things in mere seconds, a little kiting/avoidance skills is all it takes, not millions of gold for tank gear and 75% of my skills used for tanking.
idk, i guess i am biased as the Monk did not turn out to be the beast that i thought it would be, basically the Barb is what i thought the Monk would be.
agree to disagree....
same with many of the posters on the last page and a half
when im in a group im a definite contributor to the DPS, not as much as a loaded DH (nor should I be) but i hold my own, and buff everyone's DPS by 48% in the process while tossing out heals and helping tank / blind / etc. mobs making it easier for the group to function
what we lack in pure dps we make up for 10 fold in utility
i LOVE the monk, it just.....takes.....gear..... we all knew we'd need gear to play a melee in this game, not so sure why it's such a surprise to so many people that it takes a bit longer to get started on a melee compared to the glass cannons
and that said, a TON of our dps never shows up on the character sheet (too many people are hung up on the stat page) - mantra: never shown, tornados: HUGE portion of passive DPS that's not shown, spammer skills being AOE: not shown
we do a lot more damage than people are lead to believe
don't fall for the "monks have to wear a shield and do shit damage" line, it's simply not true
This post was edited by huntn4it on Jul 2 2012 04:03pm