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Jul 2 2012 01:39pm
Quote (MaryJuana @ 30 Jun 2012 14:27)


Simple question, which stats shall I start to improve first if I decide to upgrade gear :)


Alright a little update..

Well resists didnt really improve but life and dmg a bit..

Soon getting a skull grasp ring for more loh and more dmg ..

and then focusing on keeping stats up on armor items but get better cold resist items!




edit:
I can do A2 pretty well i kill ilke 4 out of 5 Boss Groups w/o dying.. some groups gimme a hard time tho...

This post was edited by MaryJuana on Jul 2 2012 01:41pm
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Jul 2 2012 01:39pm
Quote (moibeta @ Jul 2 2012 03:20pm)
When I rock the gear in the post below, I can face tank nearly anything in A3. Prettttty much anything. Arcane, frozen, desecrator shielding or something would give me trouble... but every 9.5/10 mobs I can face tank pretty well.

My problem is that I am slowing down runs for DH's and other people I run with because of lack of DPS. How can I transition / what can I give up. I tried experimenting and could up by DPS anwhere from 12k to 30k, but my survivability takes huge hits.

looking for some help here:
http://forums.d2jsp.org/topic.php?t=63573647&f=142


I think our best asset in a group is ensuring we don't let the Damage Dealers die :) They don't have to pay as much in repair costs and the pay off for us is we get drops faster.
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Jul 2 2012 01:48pm
True, though it would be nice to help make the runs go faster / contribute a bit more. Even now against some of the weak mobs I swap out my shield for a second weapon...

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Jul 2 2012 01:59pm
Quote (kyrre @ Jul 2 2012 12:18pm)
well, this is my stats with follower and buff plus BOH dmg
http://i46.tinypic.com/8z1li8.jpg

do you see any significant survival problem if i had like 50k life? if not, why does it hurt to have 30k more life then?


No one's saying that it hurts to have 30k more life. If you get 30k more life for free, of course that's awesome. But the point is that it's not free, because stats allocated towards vit could easily be stats allocated towards better damage and/or mitigation.

At this point, your gear level looks fine, if not godly. But it's worth noting that when you're choosing your next piece to upgrade, you may want to focus on getting more DPS/regen oriented stats (such as attack speed and LoH) rather than just stacking even more Vit on top. You mentioned (or at least, allegedly mentioned) a goal of 90k hp with 900 resists. That is ridiculous and completely arbitrary.

Instead, balance your monk out a bit more -- you can even afford to *drop* some HP (you can seriously drop as much as 40k hp without really noticing a huge difference) if that means you can get a lot more attack speed, LoH, and maybe even some crit into your gear. Alternatively, getting a lot more block would be far more effective than having the amount of HP that you do now.

---------

To make a particular point: I recently saw someone post a relatively successful (and extremely cheap) build over on the Battle.net forums that focused on having *low* HP but super high mitigation and regen. His character had like 12k life and little/no block or dodge, but massive armor (like 8-9k), resists (~1300-1400), and life regen (5k hp/sec). He was able to clear Inferno without skipping mobs, pre-patch. With mobs hitting even less hard than before, I can only imagine that his build has gotten that much more effective in the current iteration. Someone who regens 5k hp/sec on a 12k hp base with super high mitigation is making his HP work a lot more for him than someone with 80k hp without enough mitigation/regen.

This post was edited by irimi on Jul 2 2012 02:03pm
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Jul 2 2012 02:25pm
honestly people underrate DPS for monks

the key is BALANCE - you need good HP, resists, armor, dex(dodge+dmg), and DPS (as well as a proper skill/rune selection) to "face tank" stuff... that said, you're never going to be able to "face tank" desecrator on top of lasers on top of frozen on top of ........ blah blah blah. Even the most geared of monks run out of a laser field full of frozen spikes and desecrator pools etc (you get my drift).

also, keep in mind, when choosing gear, that the more damage you do the less time you spend in affix bullshit - so i say again, don't underestimate the importance of DPS (even with a defensive build)

it gets expensive to be offensive AND defensive at the SAME time - but if you take it one...piece...at...a...time... all the sudden you have a tank, with baller dps and that's when you break the game. its a fun feeling.
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Jul 2 2012 02:49pm
Quote (Boiller @ Jul 2 2012 06:40am)
Excuse me, but I think you don't understand what Combination Strike does, since you're only using FoT. It increases dmg by 8% when you weave TWO DIFFERENT combo generators. Like 1st FoT, 2nd Deadly Reach, 3rd FoT.
I also thought MoC would never leave my bar again. Boy was I wrong, MoE with Backlash is way too good with LoH


Why do people keep thinking that MoE + Backlash provides LoH? It does not. In fact, LoH only works with your primary melee skill, and if you use WotHF or Crippling Wave, the amount you get per target diminishes somewhat, albeit not that much. The only thing that works on things like sweeping wind and backlash is life leech.
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Jul 2 2012 02:50pm
sigh, i know it will help to get more res/armor/loh by decreasing life. but I will not be happy with those changes. I do not want to see my life be even 1000 lower, lol. I can sacrifice dex a lil to get more res/vit/loh, because I am not into dps that much even my dps is decent enough.
it is like once you have something, you do not want to lose it. I did not pay too much for my armors but they FIT the build idea that I had in mind.
I guess i will just live with it. and i am doing pretty smooth in act3/4
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Jul 2 2012 02:52pm
Quote (kyrre @ Jul 2 2012 04:50pm)
sigh, i know it will help to get more res/armor/loh by decreasing life. but I will not be happy with those changes. I do not want to see my life be even 1000 lower, lol. I can sacrifice dex a lil to get more res/vit/loh, because I am not into dps that much even my dps is decent enough.
it is like once you have something, you do not want to lose it. I did not pay too much for my armors but they FIT the build idea that I had in mind.
I guess i will just live with it. and i am doing pretty smooth in act3/4


I think you need to get "with the program". The way Blizzard designed monks weren't for VIT, ever since the beginning when they made heals not scaling. If they change their minds, then yes, VIT would be super useful. I'm only at 20k HP right now =)
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Jul 2 2012 02:54pm
Quote (whaiyun @ Jul 2 2012 03:52pm)
I think you need to get "with the program". The way Blizzard designed monks weren't for VIT, ever since the beginning when they made heals not scaling. If they change their minds, then yes, VIT would be super useful. I'm only at 20k HP right now =)


are you successful outside of act 1 with 20k hp? not saying it's not possible, only saying it's highly unlikely
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Jul 2 2012 03:05pm
Quote (whaiyun @ Jul 2 2012 12:39pm)
I think our best asset in a group is ensuring we don't let the Damage Dealers die :) They don't have to pay as much in repair costs and the pay off for us is we get drops faster.

Quote (moibeta @ Jul 2 2012 12:20pm)
My problem is that I am slowing down runs for DH's and other people I run with because of lack of DPS. How can I transition / what can I give up. I tried experimenting and could up by DPS anwhere from 12k to 30k, but my survivability takes huge hits.


And that is exactly why i am really dissappointed with the monk.
It was my first rolled character and i am scrapping by going more and more tanky to get anywhere.
Meanwhile my Sorc AND DH are flying ahead of him in Inferno with gear that is about 1/3rd the cost of my monk.

I am considering selling off all his gear, cost effectiveness would get 3x better gear for my other toons. lolsad. I love my monk, but hate how they pigeon holed the class.

This post was edited by Batou079 on Jul 2 2012 03:10pm
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