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Apr 16 2014 10:49am
Posting your in game DETAIL tab screenshot as well as diabloprogress profile will be extremely helpful for other monks to understand just how much spec/edps/ehp stats are needed to play efficiently in Torment X level games.

Just posting diabloprogress profile is definitely okay, but that is basically showing how much inventory dps + skill/elemental/elite dmg your monk has.

Maybe adding some playstyle or tactic should be great too.

Just trying to boost our monk community! That's all!

This MONKster's post is a good example of what I'm saying.

Quote (MONKster @ Apr 15 2014 10:02pm)
OK, I am no expert on skills ands setups, but my build seems to work fine for me in T4

7700 armour / 1080 ar / 345k life / 7.7m toughness / 30k healing / 26k lps (with my ring ... up to 45k lps)
7400 armour / 1050 ar / 323k life / 6.5m toughness / 35k healing / 29k lps (with my ring ... up to 51k lps)  4 piece BT setup immune to some nasty ground effects


Both setup has +66% to lightning dmg, some +% to WotHF and LTK
BT setup is easier against elites with ground effects, but takes a little longer to kill
For T1 and T2, I use Overawe and only about 12k lps

Key for me in higher Torment lvls is healing, LPS is very important to me.
I can tank T4 Butcher with fire under me.
I don't take many hits with my sledge.
Monsters are stun most of the time, range monsters hurt me more.

Basically, I jump into crowd ... pull, wind, palm, ltk ... boom all dead.
These are probably not the best skill setups, but works for me.
Working on cdr monk, waiting on a few more pieces.





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Apr 16 2014 11:07am
Sledge BiS for HC? Seems like the stun would be invaluable for party play to keep things from running around, as well as keeping everyone alive. Even more so in solo since everything congregates on you.

Sunkeeper/Skycutter and a sledge would be my go-to weapons if I was dual-weilding. Otherwise just sledge and a shield.
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Apr 16 2014 11:15am
Quote (MeteorKing @ Apr 16 2014 10:07am)
Sledge BiS for HC? Seems like the stun would be invaluable for party play to keep things from running around, as well as keeping everyone alive. Even more so in solo since everything congregates on you.

Sunkeeper/Skycutter and a sledge would be my go-to weapons if I was dual-weilding. Otherwise just sledge and a shield.


For HC, I would always go for Sledge.

That with either DS/Tailwind TR would never get you killed.
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Apr 16 2014 11:36am
I would start with my monk playstyle.

I’m currently doing a sort of hybrid Cooldown Reduction / Fire Skill build. I can comfortable handle up to T3 Rift/Bounty. Haven’t tried T4 yet, but I would need increase my DPS as well as elite dmg increase and dmg reduction more to efficiently play.

Key stats are these:45.5% CDR
84,000 Globe Bonus
21,000 LPS with MoH Sustenance
8,400 LPS with IS Forbidden Palace

DPS
641,669 Sheet DPS
35% Fire Skill Dmg
15% Holy Skill Dmg
14% LTK Dmg
28% SSS Dmg

Paragon Points
15% MS / Spirit Pool
Max Cooldown Reduction / CD
Max LPS / Armor
Max Spirit Resource Reduction / Area Dmg


With IS Forbidden Palace / Exalted Soul
http://us.battle.net/d3/en/calculator/monk#WZRTgP!UVXb!aaccac

There are a lot of variants in CDR build. These two are my favorite so far.

For this, I use Inner Sanctuary Forbidden Palance instead of Mantra.

Right when I get to the elites, I put down the IS then pop SSS right after. Then, I immediately pop Epiphany and start LTKing the pack. The IS should still be on to give me dmg reduction and increase my dmg on the pack. If I feel the heat too much, I pop Serenity and keep on hitting them.

By the time the Serenity off, the IS should be available again soon since it resets in like 10 seconds.
Repeat this process. That’s how I play.

I will make a video of the actual play later.



With MoH Sustenance / Chant
http://us.battle.net/d3/en/calculator/monk#WZQTgP!UVXc!aaacac

For this, I use MoH Sustenance and Chant.

Right when I get to the elites, I pop SSS. Then, I immediately pop Epiphany and start LTKing the pack. I’m pretty much constantly throwing kicks and activating MoH for the shield. Chant makes this easy and high amount of globe bonus buffs up the shield by a lot. If I feel too much heat, I pop Serenity and keep kicking.

Repeat this process.



I like keeping my monk in Fire theme since she's a.... fire monk. haha



I’m still testing various builds and gears as I go. Still not sure if I want to go full CDR/SSS or full fire dmg.
Gear-wise, I want to get 2 Crimson/2 Born + Royal ring for 20% extra CDR on top and a SOJ obviously. :)

This post was edited by KimSulki84 on Apr 16 2014 11:36am
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Apr 16 2014 12:01pm
Forgot to add, the ultimate survivability and effective DPS can be achieved in different approach for different build.

For CDR build, I believe higher CDR effectively increases both actual effective DPS and survivability EVEN IF the sheet DPS and sheet toughness and healing numbers stay the same.

Hope that makes sense..
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Apr 16 2014 12:38pm
Quote (KimSulki84 @ Apr 16 2014 10:36am)

With MoH Sustenance / Chant
For this, I use MoH Sustenance and Chant.

Right when I get to the elites, I pop SSS. Then, I immediately pop Epiphany and start LTKing the pack. I’m pretty much constantly throwing kicks and activating MoH for the shield. Chant makes this easy and high amount of globe bonus buffs up the shield by a lot. If I feel too much heat, I pop Serenity and keep kicking.
Repeat this process.

I like keeping my monk in Fire theme since she's a.... fire monk. haha
I’m still testing various builds and gears as I go. Still not sure if I want to go full CDR/SSS or full fire dmg.
Gear-wise, I want to get 2 Crimson/2 Born + Royal ring for 20% extra CDR on top and a SOJ obviously. :)



Thanks for the write up.
I'll give the MoH Sustain a try.
So, you figure there is about a 6sec vulnerable timeframe.
I'll try to cut it down to as close to 0 as possible ... I think Huntersghost achieved this.

You have 2 Monks.
Make one full fire and one full CDR/SSS

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Apr 16 2014 01:38pm
Quote (KimSulki84 @ Apr 16 2014 12:35pm)
Good looking monks! :D

Which Torment difficulty can you guys handle comfortably and efficiently?


I'm at work or I'd post in game screenshots. Here's my diablo progress page: http://www.diabloprogress.com/hero/leon-1190/LEON/44450472

I can handle T3 easily. In groups I like to switch to Cyclone Strike and play support.

I also have a really good Magefist/Cindercoat on my DH, but I tried Fire Monk for a little while and didn't like it as much. I really missed the stun from LTK, but maybe I just need to find more fire pieces.
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Apr 16 2014 04:01pm
Quote (KimSulki84 @ Apr 16 2014 09:35am)
Good looking monks! :D

Which Torment difficulty can you guys handle comfortably and efficiently?


98% of time I run T1 for super speed runs. I can do T3 but feels much slower, and random deaths occur.

I can do a detail page once I can get online.

I need to find some weps to make a huge difference (WKL, sledge fist, thunderfury come to mind)

So I switched out a wep with slightly higher actual damage for my current main hand with 32% crit base. Is this worth it? Seems my crits are about the same since my wep damage skills are based on went down.
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Apr 16 2014 09:06pm
We need to discuss how monks will do at T6 level. How will you make your monk so that it can survive and sustain at T6 as well as deal damage.

I can think of a few ways.
1)Using a CDR build. Epiphany,Serenity,Cyclonestrike,Exploding Palm and SSS as the core skills. At 60-65% cdr and equipped with a SSS diabo, the cooldown for SSS(fulminating assault) can be reduced to like 5-6s which gives an effective 5677/6=946% weapon dmg a second.
SSS also benefits A LOT from %sss skills multiplier on shoulders and chest. Survivability can be achieved be rotating the cooldown of Serenity, Epiphany and SSS(which gives 2s of invulnerability).
2)Crowd Control using Stun fist and Blind Faith helm. These 2 items give a whopping 40%+ chance to stun and blind enemies. If they cant attack you, you won't take any damage. Also there is a Sultan of Blinding Sands which give another 40% blind, but im not sure if this stacks with the blind faith helm.
3)Perma Stun Bells with 40% crit chance. I remember when I just started out ros, I was able to cheese through level 70 content with my lvl 60 gears just with my stun bells. The stun bells has a really large AOE and with 40% crit chance, the enemies are stunned most of the time because it ticks 4 times(with the wave). The downside to using bells is it is a pathetic 461% damage(welldone blizz) making this a bad single target dps spirit spender. Area damage% is needed to make this build stronk.

What are your opinions to make a T6 monk?

This post was edited by huntersghost on Apr 16 2014 09:16pm
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Apr 16 2014 09:18pm
Quote (huntersghost @ Apr 16 2014 08:06pm)
We need to discuss how monks will do at T6 level. How will you make your monk so that it can survive and sustain at T6 as well as deal damage.

I can think of a few ways.
1)Using a CDR build. Epiphany,Serenity,Cyclonestrike,Exploding Palm and SSS as the core skills. At 60-65% cdr and equipped with a SSS diabo, the cooldown for SSS(fulminating assault) can be reduced to like 5-6s which gives an effective 5677/6=946% weapon dmg a second.
SSS also benefits A LOT from %sss skills multiplier on shoulders and chest. Survivability can be achieved be rotating the cooldown of Serenity, Epiphany and SSS(which gives 2s of invulnerability).
2)Crowd Control using Stun fist and Blind Faith helm. These 2 items give a whopping 40%+ chance to stun and blind enemies. If they cant attack you, you won't take any damage.
3)Perma Stun Bells with 40% crit chance. I remember when I just started out ros, I was able to cheese through level 70 content with my lvl 60 gears just with my stun bells. The stun bells has a really large AOE and with 40% crit chance, the enemies are stunned most of the time because it ticks 4 times(with the wave). The downside to using bells is it is a pathetic 461% damage(welldone blizz) making this a bad single target dps spirit spender.

What are your opinions to make a T6 monk?


You are here finally. :)

I honestly can't see a basic lighting or fire dmg monk tanking stuff on T6. That's the reason why I wanted to go with CDR from the get go.

For the DPS skills on high T6, EP is certainly a must to boost the eDPS.

I wonder how SSS is without that SSS diabo on T6.

SSS works super well for up to T3 from my personal experience, but have no idea on higher since I've never tried it before.

What do other monks think about it?

By the way, I've been having fun with this build today. Surprisingly works pretty good in T3. hahaha

http://us.battle.net/d3/en/profile/KimSulki84-1308/hero/7645093

No spirit generator.
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