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Jun 7 2012 01:55am
Quote (MegaVovaN @ 7 Jun 2012 09:24)
does acid cloud + bad medicine + jungle fortitude work well togther?

bad medicine reduces monster dmg by 20% when you deal poison dmg to an enemy, then jungle fortitude reduced dmg you take by 20%. So in total if the skills combo together the dmg received by player would be (x * .8) * .8. That's a 36% dmg reduction? Its quite a bit, also when you combine that with the grasp of dead and the slow burn rune for acid cloud, you're looking at a lot of AoE DoT effects, as well as a 36% dr as mentioned earlier.

/e: forgot to mention that since you're using splinter darts, that also counts as poison dmg


still onehit on inferno...
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Jun 7 2012 02:45am
Quote (Chaoz @ Jun 7 2012 02:55am)
still onehit on inferno...


Yea.. maybe that's just your wd. Mine can survive quite well.
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Jun 7 2012 03:33am
wd can't even get 1 hit anyway (if you pick the correct passives/skills)

This post was edited by ComicsMan on Jun 7 2012 03:33am
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Jun 7 2012 04:59am
Quote (ComicsMan @ 7 Jun 2012 10:33)
wd can't even get 1 hit anyway (if you pick the correct passives/skills)




yea due to the spirit walk proc..but thats basicaly all, its not liek your going to get 1 hited few seconds latter )
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Jun 7 2012 05:35am
Quote (MegaVovaN @ 7 Jun 2012 10:45)
Yea.. maybe that's just your wd. Mine can survive quite well.


sure with 5k dps maybe u can survive more

derp
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Jun 7 2012 12:21pm
Quote (Chaoz @ Jun 7 2012 06:35am)
sure with 5k dps maybe u can survive more

derp


LOL... no. Try 46k DPS. Learn the game.

/e: the build is working better than I thought. inf Act 2 zk runs are now far easier

This post was edited by MegaVovaN on Jun 7 2012 12:21pm
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Jun 7 2012 02:41pm
Quote (Chaoz @ 7 Jun 2012 13:35)
sure with 5k dps maybe u can survive more

derp


33k life 700@res 48k dps wd here unbuffed.
Sup
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Jun 7 2012 11:50pm
Quote (SpAz. @ 7 Jun 2012 22:41)
33k life 700@res 48k dps wd here unbuffed.
Sup


GZ!

clapclap!
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Jun 7 2012 11:54pm
I've being using this build for quite a bit now, and its working very well for me in inferno. This is a good survival/kiting build.

http://us.battle.net/d3/en/calculator/witch-doctor#aSUdZP!WZV!acZZaZ

The problem with zombies bear and dart with splinters is that sometimes when you run into plague'd elite packs, they have very high poison resist. Which lets them tank an obscene amount of poison damage. With locust swarm searing swarm rune, you can deal huge DoT as fire. searing swarm also spread to as many targets as there are near your initial enemy. Its very useful when you encounter a large group of trash mob or can be used to significantly chip down most elite pack's health bar.

Switch out bears means there is far less mana problems, let's me swap out passives, and use pierce the veil for even higher damage as well as jungle fortitude for a bit of extra survival.

So play style is like this, run in with spirit walk, use soul harvest on mob, spit fire locust on one of the enemy and watch as fire locusts spread among the mob. Run back cast grasp of the dead to slow down mob (even more DoT), use splinters and pick them off one by one. If they aren't dead, by the time they get near you, your cooldowns for spirit walk and soul harvest should be done, so repeat it over and over till they are dead. If you take damage, soul harvest (siphon rune) will replenish your health.

/e: forgot to mention fetish army is a last resort, very helpful to divert damage away from you. Good for distracting particularly difficult elite packs. Fire locusts also makes short work of annoying fast moving trash mobs like lucuni huntresses.

This post was edited by MegaVovaN on Jun 8 2012 12:14am
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Jun 8 2012 11:40am
best build for hc guys?

im with smth like

acid with longer area, wall of zombies, this circle that slow and dmgs, darts, harvest and spirit..

but cant go fartyher then cain quest at inferno :P

6xx dps wep tho
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