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Jun 26 2012 07:42am
Quote (Zakk @ Jun 26 2012 01:23am)
Hey guys,

I'm a dual wielding monk and I'm having a bit of trouble in act 3.  I can kill any regular mobs just fine and some elites, but it's pretty slow.  Arcane enchanted gives me some trouble when it's combined with vortex or frozen.  Even when I can kill it it's just really slow and annoying because I have to kite.  It's just not efficient.  This is probably because I need more dps but I'm not sure how to go about getting that so I thought I'd ask for some advice.

I also may need more armor/resists/life considering I'm only at the catapults haha.  Anyways here's my stats (with enchantress armor and ias buffs) and my skills, tell me what you guys think I need.


Imo aside from your issue with a lack of crit you also have an issue with having only one method of healing. LoH works really well but I'd definitely suggest throwing down on a a chest/shoulder/bracer/boot set that has life regen. If you get around 700-1k life regen you can start to ween yourself off LoH in favor of more dps, because I'm guessing that you are devoting all of your weapons and jewelry to LoH as opposed to crit currently. Once you get more dps you can use more defensive runes on your defensive skills because you'll have no trouble killing things before enrage without the dps buffs.

I'd also suggest trying to get like 8-10k more hp. Your defensive stats seem fine.

Here's the build I use for Dual Wielding A3+

http://us.battle.net/d3/en/calculator/monk#WbXgik!ZXU!aZcYca
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Jun 26 2012 07:58am
Quote (emitnulB @ Jun 26 2012 09:42am)
Imo aside from your issue with a lack of crit you also have an issue with having only one method of healing.  LoH works really well but I'd definitely suggest throwing down on a a chest/shoulder/bracer/boot set that has life regen.  If you get around 700-1k life regen you can start to ween yourself off LoH in favor of more dps, because I'm guessing that you are devoting all of your weapons and jewelry to LoH as opposed to crit currently.  Once you get more dps you can use more defensive runes on your defensive skills because you'll have no trouble killing things before enrage without the dps buffs.

I'd also suggest trying to get like 8-10k more hp.  Your defensive stats seem fine.

Here's the build I use for Dual Wielding A3+

http://us.battle.net/d3/en/calculator/monk#WbXgik!ZXU!aZcYca


how do u run out of swarm when life gets too low?
what method do you use?

I'm currently using dashin strike to get out of trouble situation, but if there was alternative to doing this i wanna try it out

thanks
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Jun 26 2012 08:02am
If you check my build i run the fear rune on breath so when I'm screwed I fear and run to start playing defensively with DR kiting.
Quote (kmvguy83 @ Jun 26 2012 09:58am)
how do u run out of swarm when life gets too low?
what method do you use?

I'm currently using dashin strike to get out of trouble situation, but if there was alternative to doing this i wanna try it out

thanks


If you check my build i run the fear rune on breath so when I'm screwed I fear and run to start playing defensively with DR kiting.
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Jun 26 2012 08:07am
Quote (emitnulB @ Jun 26 2012 10:02am)
If you check my build i run the fear rune on breath so when I'm screwed I fear and run to start playing defensively with DR kiting.

If you check my build i run the fear rune on breath so when I'm screwed I fear and run to start playing defensively with DR kiting.



but by using this , u loose the 15% buff from breath, is it worth the trade off?
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Jun 26 2012 08:20am
Quote (kmvguy83 @ Jun 26 2012 10:07am)
but by using this , u loose the 15% buff from breath, is it worth the trade off?


Well I use overawe for dps and I also have a pretty high 27k dps base so I figured that if I could make a build with Overawe and survive it would be worth it to give up any dps buffs on other skills, because overawe does up to 48% which is totally unmatched by any other skill. Obviously it'd be nice to run the breath buff, but I don't feel like I could live long enough without MoH or MoE for it to be worth it and overawe is better than the breath and blind buffs combined, especially for group play, so imo it's almost always going to be worth it to fit it into your build. I really think it'd be tough for anyone to survive with overawe without having some sort of escape move, whether it be sanctuary, fear, tempest rush, or dashing strike, but I try to build around sweeping wind and MoC/Overawe and the best way I've found to escape those huge groups is to have the fear rune. The only alternative would be to give up DR for some sort of move to escape from combat with, but then I would need to get a lot of spirit regen because it's pretty hard to kite with CW.
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Jun 26 2012 08:30am
Heya guys, just picked the game up not too long ago and made a monk. Just curious what are the best stats a monk needs? I'm looking to be particularly tanky. Also, 1 weapon + shield, or 2 weapons? thanks.

Quote (et3rnal @ May 20 2012 05:18pm)
Making a second post in a row because it deserves it's own: DPS Monk!

I have been trying out something new and wanted to share my dps spec.

seven sided strike. CDR rune.
damage mantra. runed for 2x damage with party, use the 11%/second rune if solo.
sweeping winds. runed for 20%per stack damage.
serenity. runed for 4 seconds total.
the first primary skill you get with the first rune to get me a 6 yard teleport to enemies. thunderclap is name of rune, but forget skill name.
blinding flash on right click runed for 4 seconds.

passives:
cheat death thingy.
15% CDR.
25% more spirit generated with 2h.


using a rotation i can build really offensively and stay immune to damage for the majority of the time. for the few seconds while skills are on cooldown it's usually a good time to fix positioning, pick up health globes for party, or just try and avoid damage.
i rarely stay in battle w/o cooldowns.

again sorry for lack of skill/rune names i'm at work currently


Wow. I haven't seen you in years.

This post was edited by Twist on Jun 26 2012 08:31am
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Jun 26 2012 10:50am
how much resistance do u need to face tank inside molten/poison in act 3?
i cant stand on ground more than about 3 seconds,
im dual wielding with 1248 LoH and 2.01 attack speed, with 764 resis.
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Jun 26 2012 10:56am
Quote (kmvguy83 @ 26 Jun 2012 18:50)
how much resistance do u need to face tank inside molten/poison in act 3?
i cant stand on ground more than about 3 seconds,
im dual wielding with 1248 LoH and 2.01 attack speed, with 764 resis.



You shouldnt be standing in molten.. poison should be no problem with your stats tho.

maybe you do not have enough armor? how much do you currently have?

This post was edited by refuge123 on Jun 26 2012 10:56am
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Jun 26 2012 11:12am
Quote (refuge123 @ Jun 26 2012 12:56pm)
You shouldnt be standing in molten.. poison should be no problem with your stats tho.

maybe you do not have enough armor? how much do you currently have?


3844 wo any buff
how much armor do i need?
how does armor improve survivability?
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Jun 26 2012 11:24am
Quote (kmvguy83 @ Jun 26 2012 01:12pm)
3844 wo any buff
how much armor do i need?
how does armor improve survivability?


armor reduces the damage you take. i think a good goal is ~5k before buffs. im at 4900 right now and it helps a lot
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