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Dec 8 2014 08:35am
IMO life per second is useless.

Lpss and loh are okay and almost our only options. I like breath of heaven for healing. Every few seconds I can gain 200k life... That with serenity and my other little bit seems to work good... Can't face tank like with sunwuko though
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Dec 8 2014 10:58am
Quote (Shawnyboy @ Dec 8 2014 10:35am)
IMO life per second is useless.

Lpss and loh are okay and almost our only options. I like breath of heaven for healing. Every few seconds I can gain 200k life... That with serenity and my other little bit seems to work good... Can't face tank like with sunwuko though


could i see your b.net armory/diabloprogress?
I'm still tinkering around with skills and such and it would be good to see a build and derive from that
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Dec 8 2014 11:19am
Quote (karastrinket @ 8 Dec 2014 13:06)
iirc it was around 14xx-175x. can't check, not at my house right now but that really shouldn't matter unless you were telling me to salvage it because of its poor damage since I was mainly looking to switch out either LPSS or spirit regen.


14xx-175x is great
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Dec 8 2014 11:34am
Quote (karastrinket @ Dec 8 2014 09:58am)
could i see your b.net armory/diabloprogress?
I'm still tinkering around with skills and such and it would be good to see a build and derive from that




http://www.diabloprogress.com/hero/shawnyboy-1391/Shawn/20078337

That's on live. With current sunwuko LPSS is godly. After the patch itl be meh... I use breath of heaven for my main healing on my tempest monk.
Quote (vknez @ Dec 8 2014 10:19am)
14xx-175x is great



Yep I'm jelly
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Dec 8 2014 01:43pm
Quote (Shawnyboy @ Dec 8 2014 10:34am)
http://www.diabloprogress.com/hero/shawnyboy-1391/Shawn/20078337

That's on live. With current sunwuko LPSS is godly. After the patch itl be meh... I use breath of heaven for my main healing on my tempest monk.


Yep I'm jelly


I honestly think life regen will be very viably with LPSS with the new sunwuko. if you get it up to like at least 1200 LPSS (which is very easy as long as your staff has it) paired with the new life regen gem thats coming out (put that in a rogars huge stone) I think it will work great. I have 46,000 life per second right now and when my stone kicks in it goes up to like 90,000 per second. I think with the gem you would be able to have like a base of 80,000 life per sec and when your stone kicks in you could possibly double that. Just something ive been playing with anyways.
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Dec 8 2014 09:37pm
Quote (BakedHam @ Dec 8 2014 12:43pm)
I honestly think life regen will be very viably with LPSS with the new sunwuko. if you get it up to like at least 1200 LPSS (which is very easy as long as your staff has it) paired with the new life regen gem thats coming out (put that in a rogars huge stone) I think it will work great.  I have 46,000 life per second right now and when my stone kicks in it goes up to like 90,000 per second. I think with the gem you would be able to have like a base of 80,000 life per sec and when your stone kicks in you could possibly double that. Just something ive been playing with anyways.



Rogars is not close to worth the dps loss from losing RORG and needing 4 pieces, or losing unity or losing SOJ. IMO...

At level 50 (which I'll never have) the new gem gives 50,000 per second. That's only equal to one clone pre patch using a single items with 825 lpss, which was spammed...

Also to get 1200 lpss are you using transendance?

And I meant on items... No item is worth losing the stat it can roll for the shit life regen it gives.

Edit: Id think about the other gem before the healing gem. 30% non physical damage reduction, and while below 50% gain a 75% increase of non phys resists... Which is basically like a 67.5% increase of toughness against non physical damage.

This post was edited by Shawnyboy on Dec 8 2014 09:44pm
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Dec 16 2014 12:05pm
Found a new torch last night, hoping life per hit will be viable lol

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Dec 16 2014 12:20pm
Quote (BakedHam @ Dec 16 2014 11:05am)
Found a new torch last night, hoping life per hit will be viable lol

http://i61.tinypic.com/2nksx2e.png



How's it work compared to lpss?
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Dec 16 2014 12:29pm
Quote (Shawnyboy @ Dec 16 2014 11:20am)
How's it work compared to lpss?


I was actually hoping you guys would be able to give me some insight on life per hit machanics. is it per enimy hit? or is it as long as I hit 1 or more things the LPH triggers? I think 800 LPSS would be better though since it would be racking up about 30,000k per bell. So a little bit more life
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Dec 16 2014 05:17pm
Uhhhm. Hard to say. It's not per enemy but each skill has a proc coefficient telling it how much to give per hit.
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