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Jun 25 2012 07:58pm
Thanks bentlogic.

Yeah it lasts 3 secs at 62 then drops to 60.04 or something, illcheck when u I get home. I've also tried stacking my attack as fists of thunder with the quickening rune (I think) which is meant to give 16% dodge for 2 secs, but I find it only gives around 6-7 dodge. And there are a few other skills that should push my dodge right up, unfortunately hit the dodge plateau it seems.

Will string of ears actually help that much? I have 70% damage reduction already, would it stack on that making 90% damage reduction (from melée) or how would it work for me?

I'm thinking of carrying a shield just for those hard fights, but wouldn't my DPS & LOH drop too much then plus Would just chucking a shield on without stuff like helm of command and justice lantern help all that much?
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Jun 25 2012 08:22pm
Quote (Buffjesus @ Jun 25 2012 07:46pm)
pretty sure every multi in this thread are the ones trying to instigate.
they come in put out some incredibly retarded line, say some retarded obvious comment and get butt hurt when slammed down.


If that's the case, I wouldn't entertain them. I'm not a multi that's for certain.

And the only time my butt hurts is when my wife kicks it. She has this way where she... ah nvm.
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Jun 25 2012 08:36pm
Quote (Khyber @ Jun 25 2012 08:58pm)
Thanks bentlogic.

Yeah it lasts 3 secs at 62 then drops to 60.04 or something, illcheck when u I get home. I've also tried stacking my attack as fists of thunder with the quickening rune (I think) which is meant to give 16% dodge for 2 secs, but I find it only gives around 6-7 dodge. And there are a few other skills that should push my dodge right up, unfortunately hit the dodge plateau it seems.

Will string of ears actually help that much? I have 70% damage reduction already, would it stack on that making 90% damage reduction (from melée) or how would it work for me?

I'm thinking of carrying a shield just for those hard fights, but wouldn't my DPS & LOH drop too much then plus Would just chucking a shield on without stuff like helm of command and justice lantern help all that much?


For FoT : It's not quickening. It's lightning. Quickening gives you increased spirit on crits.

For damage reduction, I'm not sure if this is the most accurate, but this is how I calc it. Any theorycrafters feel free to correct me.

If your damage reduction from armor is 60%, we'll refer to it as 0.6 for this. Same thing with all resists. If they are 60% reduction, then 0.6.

The formula as I understand it is as follows:

1 - ( (1-.6) * (1-.6) ) = 84% total damage reduction

That does not account for skills or equipment. If we were adding Resolve and Crippling Wave + Concussion, we'd get the following:

1 - ( (1-.6) * (1-.6) * (1-.25) * (1-.2) ) = 90.4%

String of Ears addition (max value of 20%):

1 - ( (1-.6) * (1-.6) * (1-.25) * (1-.2) * (1-.2) ) = 92.32%

I'm not completely sure where the passive damage reduction factors in here. I'm also not sure if there's very many people who know yet. Considering the game has been out for a month, its possible that no one knows yet. However, using this, you could figure out what mobs do what damage, and reduce that by your total reduction, giving you the actual damage you take. This is what EHP or effective HP is about.
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Jun 25 2012 10:01pm
What resists should i aim for in act 1 inferno? 300+? or stack like 900+?
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Jun 25 2012 10:06pm
Quote (Quantom @ Jun 25 2012 11:01pm)
What resists should i aim for in act 1 inferno? 300+? or stack like 900+?


Most shoot for 500+. At least for A1. I have no idea what your armor is at, nor block / dodge. Those are important as well. They will determine just exactly how much resists you need to be viable.

Damage is also a factor. All the resists in the world won't save you if you can't bring them down. So is regen.

Important stats to know before determining what would be optimal resists.
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Jun 25 2012 10:24pm
Quote (shamoogoo @ Jun 25 2012 09:14am)
Im now running at......
15k dps
10k def
48% dodge
42% block
800 @ res
1200 loh
1.82 aps

Works well for me and ive spent around 8 mill for all gear
Just need to boost my def and aps wich should cost me around 4mill to do.
So you dont need to spend 50 mill but it does help lol.



what shield n block items you using? cause if your gonna include justice lantern that shit like went on turbo and got jacked up 10x its price LOL. Before you could get one for like 1 mil, now you can barely get one for like 10 mil ... If you using a high block stormshield that isnt cheap either (unless your using some rare shield with block mod but those can get pricy too).

let see some gear eye candy
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Jun 25 2012 11:23pm
Hey guys,

I'm a dual wielding monk and I'm having a bit of trouble in act 3. I can kill any regular mobs just fine and some elites, but it's pretty slow. Arcane enchanted gives me some trouble when it's combined with vortex or frozen. Even when I can kill it it's just really slow and annoying because I have to kite. It's just not efficient. This is probably because I need more dps but I'm not sure how to go about getting that so I thought I'd ask for some advice.

I also may need more armor/resists/life considering I'm only at the catapults haha. Anyways here's my stats (with enchantress armor and ias buffs) and my skills, tell me what you guys think I need.

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Jun 25 2012 11:26pm
To be honest,
With my build at the time: no shield, 60% dodge, 70% damage reduction, 15k DPS, 800 loh, 29k life and 400 all res I finished a1 inferno pretty easy
So you don't need to shoot for 900... But obviously more is better

Veranor2 thanks for the helpful comment
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Jun 26 2012 12:07am
I'm trying to decide on weapon. Dagger seems nice, love the speed.

But which weapons should i be going for endgame? Also, the 2h monk wep seems like a good option too :3
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Jun 26 2012 12:12am
Quote (Zakk @ Jun 26 2012 12:23am)
Hey guys,

I'm a dual wielding monk and I'm having a bit of trouble in act 3.  I can kill any regular mobs just fine and some elites, but it's pretty slow.  Arcane enchanted gives me some trouble when it's combined with vortex or frozen.  Even when I can kill it it's just really slow and annoying because I have to kite.  It's just not efficient.  This is probably because I need more dps but I'm not sure how to go about getting that so I thought I'd ask for some advice.

I also may need more armor/resists/life considering I'm only at the catapults haha.  Anyways here's my stats (with enchantress armor and ias buffs) and my skills, tell me what you guys think I need.

http://img198.imageshack.us/img198/222/33694652.pnghttp://img163.imageshack.us/img163/6168/24414912.png


Looking at this first glance, your crit is base. If you want more damage, you really need to raise this. The faster you kill, the less you rely on mitigation / regen. Crit chance and damage should be high on the list if that's the case. You may even be able to lower some mitigation, within reason, to raise this.

Are your stats reflecting mantra pop? I have a hard time believing that if it is. You should be in the 50% range at least. Dodge will also help you because of your AoE. MoE + Backlash does 60% dmg, crits, and AoEs. If you get your dodge > 60%, I would advise changing to that. It will provide more to you in killing speed than Hard Target does in mitigation.

Another skill that will be helpful is Dashing Strike or Cyclone Strike with Dodge rune. 20% dodge for 3 seconds. It matters. Popping mantra and charging into a pack generates a ton of AoE, which in turn, reduces the amount of time it takes to bring the pack down, which reduces the amount of hits you need to take.

I'd say the goal of every dual wielder should be to get crit chance, crit damage, and dodge as high as possible. That and investing in some life per spirit spent with transcend might give you more damage and burst regen when needed.

Hope that helps.



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