Quote (Khyber @ Jun 25 2012 08:58pm)
Thanks bentlogic.
Yeah it lasts 3 secs at 62 then drops to 60.04 or something, illcheck when u I get home. I've also tried stacking my attack as fists of thunder with the quickening rune (I think) which is meant to give 16% dodge for 2 secs, but I find it only gives around 6-7 dodge. And there are a few other skills that should push my dodge right up, unfortunately hit the dodge plateau it seems.
Will string of ears actually help that much? I have 70% damage reduction already, would it stack on that making 90% damage reduction (from melée) or how would it work for me?
I'm thinking of carrying a shield just for those hard fights, but wouldn't my DPS & LOH drop too much then plus Would just chucking a shield on without stuff like helm of command and justice lantern help all that much?
For FoT : It's not quickening. It's lightning. Quickening gives you increased spirit on crits.
For damage reduction, I'm not sure if this is the most accurate, but this is how I calc it. Any theorycrafters feel free to correct me.
If your damage reduction from armor is 60%, we'll refer to it as 0.6 for this. Same thing with all resists. If they are 60% reduction, then 0.6.
The formula as I understand it is as follows:
1 - ( (1-.6) * (1-.6) ) = 84% total damage reduction
That does not account for skills or equipment. If we were adding Resolve and Crippling Wave + Concussion, we'd get the following:
1 - ( (1-.6) * (1-.6) * (1-.25) * (1-.2) ) = 90.4%
String of Ears addition (max value of 20%):
1 - ( (1-.6) * (1-.6) * (1-.25) * (1-.2) * (1-.2) ) = 92.32%
I'm not completely sure where the passive damage reduction factors in here. I'm also not sure if there's very many people who know yet. Considering the game has been out for a month, its possible that no one knows yet. However, using this, you could figure out what mobs do what damage, and reduce that by your total reduction, giving you the actual damage you take. This is what
EHP or
effective HP is about.