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Jun 25 2012 05:26pm
Quote (Beacon @ Jun 25 2012 07:24pm)
Hello again. I've upgraded my Monk's gear for Act 1 Inferno, but I am now having some difficulties in Act 2 Inferno. Just about every Elite mob in Act 2 is giving me trouble, and some tips on how to mitigate my death rate would be really helpful. :) Below I've posted an image of my gear/stats (stats are unbuffed), as well as a link to my skills setup.

Gear/Stats
http://i.imgur.com/SP89y.jpg

I have ~6k armor without Ereina, I forgot to dismiss her when I took the screenshot.

Buffed Stats
8.3k Armor
11.9k DPS
43.8k Life

Skills
http://us.battle.net/d3/en/calculator/monk#WgXjYh!ZXU!Zabcca

I've been using a more defensive build, and it has worked out for me all the way through Act 1 Inferno. However, Act 2 is a whole different story. Been thinking about going with an offensive build, but I am not sure that is the correct way to go about fixing my problems. I'd greatly appreciate insight. ^_^



use transcendence instead of resolve

use your mantra whenever youre hurt

should give you enough healing for act2
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Jun 25 2012 06:24pm
Quote (Buffjesus @ Jun 25 2012 06:08pm)
i tell people the stats needed to complete inferno, whats the best spec, and what to do

you tell people how to build sub par characters that get stuck in act2
or
repeat the same basic you need armor/res/life to be able to live

got some real helpin goin in this thread bud

theres a reason why EVERY dps monk in this thread, every other thread on this forum has backed down when i call them out for act4 / whimsy. they cant do it reliably. they built act3 farming monks, not full game clear monks.

and this is how these kids brains work:

generic person asking for help: I CANT TANK FIRE CHAIN / ARCANE / MOLTEN ETC...
me: well heres my stats and i can do it fine
them: oh okay a number to shoot for that i know is reliable cause hes done it with proof
your reaction: YOUZ WHY U DROPPIN YOUZ BIGGEST OF DA EPEENS IN DIS THREAD MON, NO1 CARES BROTATO. KEEP YOUR SPECIFIC EXAMPLES OUTTA HERE AND JUS TELL THEM DEY NEED MOAR RESISTRS.


I've never told people to just get more resists. Where others have said to get 1K resists, I've disagreed and offered my opinion in a constructive manner. Not "OMG STFU U DONT KNOW LOOK AT MY EPEEN." Can you get that much resist? Sure. Will it work? Depends on your PLAYSTYLE! If you short changed everything else... no, it won't help you.

Also, there is no "best spec." There is what works for certain people and what doesn't for others. I've been told that my spec is not viable since A1. Yet, here I am in A3. Things get hard in each progression. I don't QQ about it and conform to a fucking shield. I find new ways to tackle the content. Some of it is unique, some of it isn't. The point is - it works for me.

Honestly... I was very nice about your contributions to the thread. Where they were constructive. Now you just want to pick a fight with everyone. I don't have time for bullshit like that. My kids, wife, and career eat away most of my time to begin with. What little time I do have, i really don't want to spend it arguing with internet people I will never meet. Constructive arguments are just fine, and I've had my share of those. There's no ill feelings after those.

This post was edited by Veranor2 on Jun 25 2012 06:30pm
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Jun 25 2012 06:38pm
Then don't spend it arguing like you just did.
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Jun 25 2012 06:46pm
Quote (Veranor2 @ Jun 25 2012 08:24pm)
I've never told people to just get more resists. Where others have said to get 1K resists, I've disagreed and offered my opinion in a constructive manner. Not "OMG STFU U DONT KNOW LOOK AT MY EPEEN." Can you get that much resist? Sure. Will it work? Depends on your PLAYSTYLE! If you short changed everything else... no, it won't help you.

Also, there is no "best spec." There is what works for certain people and what doesn't for others. I've been told that my spec is not viable since A1. Yet, here I am in A3. Things get hard in each progression. I don't QQ about it and conform to a fucking shield. I find new ways to tackle the content. Some of it is unique, some of it isn't. The point is - it works for me.

Honestly... I was very nice about your contributions to the thread. Where they were constructive. Now you just want to pick a fight with everyone. I don't have time for bullshit like that. My kids, wife, and career eat away most of my time to begin with. What little time I do have, i really don't want to spend it arguing with internet people I will never meet. Constructive arguments are just fine, and I've had my share of those. There's no ill feelings after those.



pretty sure every multi in this thread are the ones trying to instigate.
they come in put out some incredibly retarded line, say some retarded obvious comment and get butt hurt when slammed down.

This post was edited by Buffjesus on Jun 25 2012 06:46pm
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Jun 25 2012 06:56pm
trying to decide what upgrade will give me the biggest boost at this point (and considering any upgrade will probably cost millions, thought i'd ask for some input)

sooo...i'm thinking maybe upgrade my shield for better block%/block amount, get a better amulet, maybe different armor?

what looks like the most obvious upgrade?

all stats unbuffed



This post was edited by ander8ae on Jun 25 2012 06:56pm
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Jun 25 2012 06:56pm
Here is my monk, hoping someone can offer me some helpful insight or productive criticism

I've finished act 1 inferno, haven't bothered to start act 2 yet. I feel that I gain spirit too slow since ias nerf. Is my DPS lacking, I know it's not high but I'm not a DPS char so not worried about that, I'd like it to be around 20k but that's unlikely. Is it high enough as is? Could I do a3/a4 as is?
I will not use a shield, that's just not me and not going to happen so please don't bother suggesting.

Picture shown is full buffed, as the way I play ingame.
[img]http://i.imgur.com/Sqvcr.jpg[\img]

Also, i can't seem to get my dodge up much higher... Even with a ton of dex and stacking skills for dodge, things that are meant to give 16% increase only give around 7%. I take it anything over 60% dodge has a penalty?
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Jun 25 2012 07:28pm
Quote (Khyber @ Jun 25 2012 08:56pm)
Here is my monk, hoping someone can offer me some helpful insight or productive criticism

I've finished act 1 inferno, haven't bothered to start act 2 yet. I feel that I gain spirit too slow since ias nerf. Is my DPS lacking, I know it's not high but I'm not a DPS char so not worried about that, I'd like it to be around 20k but that's unlikely. Is it high enough as is? Could I do a3/a4 as is?
I will not use a shield, that's just not me and not going to happen so please don't bother suggesting.

Picture shown is full buffed, as the way I play ingame.
http://i.imgur.com/Sqvcr.jpg[\img]

Also, i can't seem to get my dodge up much higher... Even with a ton of dex and stacking skills for dodge, things that are meant to give 16% increase only give around 7%. I take it anything over 60% dodge has a penalty?



I use the same rune as you with evasion mantra. For the limited time my evasion is in the 60s as well, but drops back after what.. 3 secs or something? Given the nerf and how spirit regenerates so much more slowly, it is difficult to spam evasion every 3-5 seconds to maintain that extra buff and use any other skills. Considering you are not using a shield, i would use a nice string of ears (18-20%) for your belt as it will help with the hits that make it through. You are at/nearing the plateau on the dodge scale i am afraid. Most efforts to raise dex at this point for dodge purposes will yield diminishing returns.

This post was edited by bentlogic on Jun 25 2012 07:29pm
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Jun 25 2012 07:30pm
Does monks use String of Ears 20%? or just dual resist belt with dex and vit
for example:



i should say left one is my current belt, does string of ears help?
i have problems with a3 molten champs btw

This post was edited by siver on Jun 25 2012 07:31pm
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Jun 25 2012 07:38pm
Quote (siver @ Jun 25 2012 09:30pm)
Does monks use String of Ears 20%? or just dual resist belt with dex and vit

i should say left one is my current belt, does string of ears help?
i have problems with a3 molten champs btw


i think my other belt i had before the string is sitting in the RMAH, if it doesnt sell I will do some testing to really see how much of a difference it makes... When i made the switch it felt as though it improved a lot, but I am not sure (off hand) if my belt originally was as good as the one in your picture. I do not have access to everything right now, I will check when i do.
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Jun 25 2012 07:45pm
To all the monks wondering where gold comes from, here's a little summary of my experience:

1) there's no shortcut, it must be grinded... either in game, or at your workplace... however it is you're getting your items, you're spending time doing it...

OK, with that out of the way, let me clarify that I work 9 to 5 and i do not believe in the RMAH... but I do play about 16-20 hours a week (about 1-3 hours a day plus more on weekends)... due to time constraints, i play a monk and a monk ONLY... all my play hours are on my monk since day one... mules don't count. I was able to solo act 2 pre-patch, but hit a wall in act 3 (more on this later)

2) GOLDFIND

Any gold that you spend (up until you're where buffjesus is) should be spent on making more gold... otherwise, you'll get stuck in a financial jam as monks just aren't able to farm with cheap gear :/

Starting from early 50s, I gave up on hell difficulty to save money for inferno... this meant grinding in nightmare... i can't tell you how many azmodan runs i did, but i got to 60 with a decent amount of gold for a weapon... that's it. I tried to solo inferno act 1, but it was taking WAY too long with very unstable income from items.

I switched to goldfind runs and this has been my primary source of income. The point is to do them fast. For me, this meant that I went back to nightmare (back to azmodan :/) I started optimizing my runs with GF gear and eventually, spirit regeneration. I'll admit it, it starts off slow, maybe 150k/hour, but as the gold starts rolling in, you can invest in making more gold... My current GF build is a daibo/spirit regen build for infinite Tempest Rush... at 230% GF, I make around 300+ gold/hour plus random sales in the AH (i usually just put up nice things for 3-6k)

Yes, it will get boring and repetitive (i think i can recite all the dialogue in act 3)... so a bunch of my gold goes into my main build which i use for inferno runs with friends... This funded me until inferno act 3, where i hit the biggest wall before patch 1.03

3) MAGICFIND

Again, spend your gold on making more gold... +100% magic find essentially doubles your income in inferno! Each run will net you double the magic items, which means double the essences (1.8k each on AH) and double your chances of something nice.

Before 1.03, my goal was to do inferno act 3 bridge runs... luckily, I never made it there because the gear difference between act 2 and 3 was probably 1-2 mil per piece and with 1.03 out, running act 1 or 2 for ilvl 63 items is now entirely viable... I have now switched to MF gear to maximize my inferno runs. I am now running act 2 inferno with the following stats: 150% mf/14k dps/550 res all/6K armor/2.2 atk per s/800 loh/27k hp/1400dex?/11% block with 780 dps dagger... i kill 95% of the elites and make about 1 mil/hour on average, but it's so unstable :/

*) Conclusion

There's a happy balance between your time, skill/effort and gear... As of now, the diablo economy revolves around lvl 60 items... they salvage into essences for 1.8k and the nice ilvl63's make the most profit. Acts 1, 2, 3 and 4 drop 2%,4%, 8% and 8% respectively... This means that it's worth it to run a higher act only if it takes you less than double the time of your current act with the same number of elites (assuming it's even possible) I currently run act 2 (monks have no problems now if geared properly), but I'll switch over to act 1 or gold runs (hit that 10 mil gold pickup achievement last week!) just to change things up...
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