Quote (Shawnyboy @ Apr 15 2014 09:39pm)
Vita IMO
Quote (MeteorKing @ Apr 15 2014 09:54pm)
Usually this is where I'd say something along the lines of "no mainstat, no socket? smash," buuuuuuuuuut since it is an Odyn Son (which I think is a great weapon for various reasons), and it does have perfect % lightning I'd say keep it. As for what to turn into a socket/dex (I would assume a socket would be more damage), .08 more APS doesn't really impress me much, so I'd say that, although it'll be ~2000 dps without the asi. For the moment your life is fine, but when you get a straight dps ammy, you'll want that vita. Either way, I think you'll be fine, though. Eventually you'll get a WKL with all its broken 5 mainstat goodness, so whatever.
Yeah, I guess vital and attack speed can either be taken out.
This will be used on my other monk, not this one!

Sunkeeper suits the CDR monk much better.
Quote (MONKster @ Apr 15 2014 10:02pm)
OK, I am no expert on skills ands setups, but my build seems to work fine for me in T4
7700 armour / 1080 ar / 345k life / 7.7m toughness / 30k healing / 26k lps (with my ring ... up to 45k lps)
7400 armour / 1050 ar / 323k life / 6.5m toughness / 35k healing / 29k lps (with my ring ... up to 51k lps) 4 piece BT setup immune to some nasty ground effects
Both setup has +66% to lightning dmg, some +% to WotHF and LTK
BT setup is easier against elites with ground effects, but takes a little longer to kill
For T1 and T2, I use Overawe and only about 12k lps
Key for me in higher Torment lvls is healing, LPS is very important to me.
I can tank T4 Butcher with fire under me.
I don't take many hits with my sledge.
Monsters are stun most of the time, range monsters hurt me more.
Basically, I jump into crowd ... pull, wind, palm, ltk ... boom all dead.
These are probably not the best skill setups, but works for me.
Working on cdr monk, waiting on a few more pieces.
http://i.imgur.com/kBXGXUQ.jpg
http://i.imgur.com/JbJHUX7.jpg
Nice monks bro. I want two monks as well. You know me. haha
Yeah, I think healing is just super important for higher Torment to play a little comfy.
You should never get rid of that Sledge on the first monk. That's letting you get away with the toughness and healing on higher Torment difficulty.