Quote (Blockinlick @ Sep 1 2010 10:16am)
To some people, D2 is a 'hobby' moreso than just a game. Call them nerds if you want but stereotyping people like that just makes you ignorant.
Some work a day job and even go to college and find time to turn it into a 'hobby'. You play it for fun, cool, they play it for fun too but what you find fun isn't what they find fun.
Diablo II gets boring after you have 'been there done that' in every PvE aspect, so you turn to PvP. PvP is a competition, deal with it, it's basically a sport to some.
When you take away what defines the difference between the amateurs and the pro's your taking away the only thing that keeps each person playing for longer than a few months.
In Diablo II, sure the stat builds were cookey cutter, but there is A LOT more to it than that. Ofc you are noob so you don't know about that yet.
You say "Enough strength to wear gear". Let me point out that the gear choices which dictated these #'s weren't so cookey cutter sometimes and each class had different builds.
Imagine if the Sorceress stats were automated to max strength at 45, max Energy at 50, and put the rest in Vitality. That then makes the ES Sorc NOT-VIABLE anymore, therefor hurting the variety of the game.
You have Zealers who had the choice between Grief, Ebotdz, or other decent melee weapons. They could choose between a few armors, a few gloves, a few shields, etc. Not so cookey cutter.
If the stats were automated to max strength at 70, every Zealer would be forced to wear Enigma to wear Zerkers and their damage would be raped, therefor making THAT build NOT-VIABLE anymore, hurting the variety of the game.
Just because the rules in spending the points are the same, doesn't mean the gear chosen to wear, which dictates the spread of those points, doesn't give it variety.
In these ways, it makes builds EVEN MORE cookey cutter because it also dictates what gear that class can and cannot wear and the only variance between builds will be the skill builds which there will always be a "Perfect spread" for those, so EVERY char will be built EXACTLY the same.
Basically, each class will be limited to 1 or if your lucky 2 builds instead of several because YOU can't decide how much strength YOUR build needs.
Back to my original thought, THIS narrows the gap between the Amateurs and the Pros'. I'm not going to play a game where everyone, even the noobs, are equal in skill.
D2 is a competitive game, some take it up as hobby, some take it up as sport, some play for fun, but it's the people who take it up as hobby that keep that fucking game on the map.
I could build a pretty decent zealot with 70 str not having to use enigma. You named all the cookie cutter gear involved with a zealot, you are pretty far from pro as i see it. Just because people have the same stats doesn't mean they have the same skill.