Quote (WereWolf12345 @ Apr 13 2013 08:42am)
1k is pushing it. Haunt heals for 24 life every second. We don't have to ban it, we can just include it in the rep limit of 50. As for the hex healing rune, the number it says on your screen is a lie. You'd have to stay around it for the entire time and 294 life over a period of 12 seconds of you standing still is outrageously low.
In a real duel, the shaman is always a screen behind / stuck on a wall / stands around and do nothing the second you start running away from it. Sometimes it doesn't even use hex at all.
It would make sense to ban Spirit Vessel in a way, but I highly doubt it would change anything. When you go against a WD, if it's a bad match up for you, you shouldn't be able to bring his life lower than 50%. Having said that, vessel is VERY rarely popped. The reason why WD seems to be the dominant race is because of it's overall kit AT LEVEL 30. The game wasn't balanced around the level we decided to duel at, so of course some classes will benefit more than others. You could try to turn the class down for balance reasons but ultimately, you're not changing anything. Some things do get banned when they warp the format i na MAJOR way and break the entire interactions, but the heal runes / spirit vessel / number of turrets on screen are nowhere near to that format breaking stage.
Say we follow exactly what you say, and ban everything that's decent about a WD, they eventually become just that one class that no ones plays, then you'll see a shift of players going to wards barbs or monks. Then you'll start saying "well... barbs op, we'll start banning some of their stuff now" and so on and so on. Next thing you know, the banlist is an entire screen long and it just confuses people that want to start LLD'ing. You said it yourself; it's a gearcheck format. Skill is almost always outclassed by how well your character is geared. Having said that, OF COURSE iron's barb is going to rape everything. Give it time, give people the chance to build a monk and dh thats actually insane and I can garantee you you'll see change. For now going left and right asking to nerf specific minor things isn't doing anybody any good.
You basically said the reasoning behind targeting that passive over anything else on WD, and im sorry, but being able to spirit vessel, into spirit walk, is very op, and DR and actually regaining 15% of your health ARE NOT THE SAME THING. lol. Especially since u get to reposition for free, AND regen 15% on a class that is almost 100% based on positioning, basically my point is, if i pop vessel, u misplayed and should lose the dool neways, not get to reposition and let all ur cds comes back up. Its op dude

and like u said, u dont need it AT ALL to win dools, and 90% of the duels u win wouldnt see it procced neways. I think its worth a try to test out, and my barb doesnt "rape" any WD's. Maybe if i wasnt the only person on NA who plays Barb regularly more people would understand, the majority of people on NA have a WD, hence the backlash to nerfing anything about them.
I believe aside from "cronoss" and "controller" (who barely LLDs) i am the only person left who plays a melee character on NA. Beating a geared WD with spirit vessel on a melee character is next to impossible, 1/10 if im lucky and thats against sum1 with gear not even close to mine.
This being said, im against banning any active skill or rune, but that passive is more powerful than any other passive in the game by far. Infact, i have no idea why we banned the regen passive OVER that, id rather Wds have the regen passive on.
Id like to test with the regen passive on and that passive banned.
This post was edited by Ir0nside on Apr 13 2013 04:01pm