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Apr 13 2013 06:52am
Quote (WereWolf12345 @ Apr 13 2013 12:42pm)
1k is pushing it. Haunt heals for 24 life every second. We don't have to ban it, we can just include it in the rep limit of 50. As for the hex healing rune, the number it says on your screen is a lie. You'd have to stay around it for the entire time and 294 life over a period of 12 seconds of you standing still is outrageously low.

In a real duel, the shaman is always a screen behind / stuck on a wall / stands around and do nothing the second you start running away from it. Sometimes it doesn't even use hex at all.

It would make sense to ban Spirit Vessel in a way, but I highly doubt it would change anything. When you go against a WD, if it's a bad match up for you, you shouldn't be able to bring his life lower than 50%. Having said that, vessel is VERY rarely popped. The reason why WD seems to be the dominant race is because of it's overall kit AT LEVEL 30. The game wasn't balanced around the level we decided to duel at, so of course some classes will benefit more than others. You could try to turn the class down for balance reasons but ultimately, you're not changing anything. Some things do get banned when they warp the format i na MAJOR way and break the entire interactions, but the heal runes / spirit vessel / number of turrets on screen are nowhere near to that format breaking stage.

Say we follow exactly what you say, and ban everything that's decent about a WD, they eventually become just that one class that no ones plays, then you'll see a shift of players going to wards barbs or monks. Then you'll start saying "well... barbs op, we'll start banning some of their stuff now" and so on and so on. Next thing you know, the banlist is an entire screen long and it just confuses people that want to start LLD'ing. You said it yourself; it's a gearcheck format. Skill is almost always outclassed by how well your character is geared. Having said that, OF COURSE iron's barb is going to rape everything. Give it time, give people the chance to build a monk and dh thats actually insane and I can garantee you you'll see change. For now going left and right asking to nerf specific minor things isn't doing anybody any good.



Yeah I can see the dilemma. But I don't wanna ban anything, just for the hell of it. I just want wd's to be played. On eu no one wants to play cuz they scared to loose. Or they dont wanna use it themselves cuz then they feel like a dick. Something just has to be done. But I guess u can make an argument against banning/restricting any skill. In the end it might not matter or matter too much. I know it's hard to balance at 30 but we still gotta try. We can test it all out, if a change seems to radical we can always change it back and simply keep it under consideration. Then we only change something after its been thoroughly tested. As for now for wd's. I feel that even if everyone was ironside's level of gear they'd still win most matchups. It is like you said their entire kit of gear contributes to them being the best class overall. Even little things like haunt and corpse spiders. I honestly wouldn't know the best way to balance them.

I do think it might be an idea to include haunt's regen into the cap. Also the 294 life can proc multiple times. The shaman does get stuck alot that is true. But ive experienced a couple duels where the wd managed to get 3 heal procs off the shaman. But I dunno maybe it really doesnt matter all that much in the grand scheme of things.

This post was edited by tcpgeest on Apr 13 2013 06:53am
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Apr 13 2013 06:58am
Quote (tcpgeest @ Apr 13 2013 12:52pm)
Yeah I can see the dilemma. But I don't wanna ban anything, just for the hell of it. I just want wd's to be played. On eu no one wants to play cuz they scared to loose. Or they dont wanna use it themselves cuz then they feel like a dick. Something just has to be done. But I guess u can make an argument against banning/restricting any skill. In the end it might not matter or matter too much. I know it's hard to balance at 30 but we still gotta try. We can test it all out, if a chance seems to radical we can always change it back and simply keep it under consideration. Then we only change something after its been thoroughly tested. As for now for wd's. I feel that even if everyone was ironside's level of gear they'd still win most matchups. It is like you said their entire kit of gear contributes to them being the best class overall. Even little things like haunt and corpse spiders. I honestly wouldn't know the best way to balance them.

I do think it might be an idea to include haunt's regen into the cap. Also the 294 life can proc multiple times. The shaman does get stuck alot that is true. But ive experienced a couple duels where the wd managed to get 3 heal procs off the shaman. But I dunno maybe it really doesnt matter all that much in the grand scheme of things.


I'm not sure how the heal works EXACTLY I'll test it out when I can. As for vessel, look at it this way. If a passive skill said "increases your life by 15%" do you think it would be ban worthy? That's pretty much exactly how it reads and considering Jungle fortitude does the same thing (15% damage reduction) and no one mentioned it, I'll go ahead and blindly assume that no one thinks 15% dr or 15% life as a passive is op. The reason why you hate vessel so much is because it's a hidden 15% life bonus. You get SOOO close to kill the wd but then it justs poofs on your face and bam hes back up. If anything, it's only annoying for other people, not overpowered.

This post was edited by WereWolf12345 on Apr 13 2013 06:59am
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Apr 13 2013 06:59am
On the banning of spirit vessel note one of our other Passives is already banned and we will soon run out of decent Passives to use. On paper the healing from hex looks good but I don't notice a difference with or without the rune.

6:30 pm central time I want to duel you guys with my insanely geared WD. because I also have the skills to back it up. And I'll show you that vs anyone geared well and decent skills if you ban these things, I will start losing a lot.

You may say "well that's what we are looking for"

I see that as bullshit since I'm the best geared WD and I'm very skilled with it as Ironside can vouch
I deserve to win a lot of my duels. If I out skill AND out gear you. I'm not OP.
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Apr 13 2013 07:02am
Quote (Kommandant @ Apr 13 2013 01:59pm)
On the banning of spirit vessel note one of our other Passives is already banned and we will soon run out of decent Passives to use. On paper the healing from hex looks good but I don't notice a difference with or without the rune.

6:30 pm central time I want to duel you guys with my insanely geared WD. because I also have the skills to back it up. And I'll show you that vs anyone geared well and decent skills if you ban these things, I will start losing a lot.

You may say "well that's what we are looking for"

I see that as bullshit since I'm the best geared WD and I'm very skilled with it as Ironside can vouch
I deserve to win a lot of my duels. If I out skill AND out gear you. I'm not OP.


Im not skilled, my WD still got Ironside's op barb

Wd op
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Apr 13 2013 07:11am
Quote (Kommandant @ Apr 13 2013 12:59pm)
On the banning of spirit vessel note one of our other Passives is already banned and we will soon run out of decent Passives to use. On paper the healing from hex looks good but I don't notice a difference with or without the rune.

6:30 pm central time I want to duel you guys with my insanely geared WD. because I also have the skills to back it up. And I'll show you that vs anyone geared well and decent skills if you ban these things, I will start losing a lot.

You may say "well that's what we are looking for"

I see that as bullshit since I'm the best geared WD and I'm very skilled with it as Ironside can vouch
I deserve to win a lot of my duels. If I out skill AND out gear you. I'm not OP.



is there a wd passive banned? which one
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Apr 13 2013 07:20am
Quote (tcpgeest @ Apr 13 2013 01:11pm)
is there a wd passive banned? which one


- No life % regeneration passives allowed (Broodling for DH, Inspiring Presence for Barbs and Blood Magic for WD's)
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Apr 13 2013 07:20am
Can't remember name of it. 1% max life per second and like 20% of mana is spent as life or something
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Apr 13 2013 07:59am
Oh i see yes.
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Apr 13 2013 02:42pm
Anyone on PTR?
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Apr 13 2013 03:52pm
Quote (WereWolf12345 @ Apr 13 2013 08:42am)
1k is pushing it. Haunt heals for 24 life every second. We don't have to ban it, we can just include it in the rep limit of 50. As for the hex healing rune, the number it says on your screen is a lie. You'd have to stay around it for the entire time and 294 life over a period of 12 seconds of you standing still is outrageously low.

In a real duel, the shaman is always a screen behind / stuck on a wall / stands around and do nothing the second you start running away from it. Sometimes it doesn't even use hex at all.

It would make sense to ban Spirit Vessel in a way, but I highly doubt it would change anything. When you go against a WD, if it's a bad match up for you, you shouldn't be able to bring his life lower than 50%. Having said that, vessel is VERY rarely popped. The reason why WD seems to be the dominant race is because of it's overall kit AT LEVEL 30. The game wasn't balanced around the level we decided to duel at, so of course some classes will benefit more than others. You could try to turn the class down for balance reasons but ultimately, you're not changing anything. Some things do get banned when they warp the format i na MAJOR way and break the entire interactions, but the heal runes / spirit vessel / number of turrets on screen are nowhere near to that format breaking stage.

Say we follow exactly what you say, and ban everything that's decent about a WD, they eventually become just that one class that no ones plays, then you'll see a shift of players going to wards barbs or monks. Then you'll start saying "well... barbs op, we'll start banning some of their stuff now" and so on and so on. Next thing you know, the banlist is an entire screen long and it just confuses people that want to start LLD'ing. You said it yourself; it's a gearcheck format. Skill is almost always outclassed by how well your character is geared. Having said that, OF COURSE iron's barb is going to rape everything. Give it time, give people the chance to build a monk and dh thats actually insane and I can garantee you you'll see change. For now going left and right asking to nerf specific minor things isn't doing anybody any good.


You basically said the reasoning behind targeting that passive over anything else on WD, and im sorry, but being able to spirit vessel, into spirit walk, is very op, and DR and actually regaining 15% of your health ARE NOT THE SAME THING. lol. Especially since u get to reposition for free, AND regen 15% on a class that is almost 100% based on positioning, basically my point is, if i pop vessel, u misplayed and should lose the dool neways, not get to reposition and let all ur cds comes back up. Its op dude :P and like u said, u dont need it AT ALL to win dools, and 90% of the duels u win wouldnt see it procced neways. I think its worth a try to test out, and my barb doesnt "rape" any WD's. Maybe if i wasnt the only person on NA who plays Barb regularly more people would understand, the majority of people on NA have a WD, hence the backlash to nerfing anything about them.

I believe aside from "cronoss" and "controller" (who barely LLDs) i am the only person left who plays a melee character on NA. Beating a geared WD with spirit vessel on a melee character is next to impossible, 1/10 if im lucky and thats against sum1 with gear not even close to mine.

This being said, im against banning any active skill or rune, but that passive is more powerful than any other passive in the game by far. Infact, i have no idea why we banned the regen passive OVER that, id rather Wds have the regen passive on.

Id like to test with the regen passive on and that passive banned.

This post was edited by Ir0nside on Apr 13 2013 04:01pm
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