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Apr 13 2013 05:02am
Quote (WereWolf12345 @ Apr 13 2013 06:06am)
theres a 45/100 dex 2os 15@res hoi in the RMAH for 11$ USD if anyone is interested.



Yeah thats Bin's old one, hes been dropping it from 24.00 to i guess 11 bucks now for weeks, thats the one he traded that 80/80 perf ring for.

Lawl.
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Apr 13 2013 05:10am
Quote (Ir0nside @ Apr 13 2013 12:02pm)
Yeah thats Bin's old one, hes been dropping it from 24.00 to i guess 11 bucks now for weeks, thats the one he traded that 80/80 perf ring for.

Lawl.


Oh damn :[ what a loss xd

Anyone on ptr btw?
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Apr 13 2013 05:20am
Quote (Orvar @ Apr 13 2013 07:10am)
Oh damn :[ what a loss xd

Anyone on ptr btw?



I jus logged off to get sumthing to eat but i could come back on for a few doolz :P

Gimmie 10 min.
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Apr 13 2013 05:23am
Quote (Ir0nside @ Apr 13 2013 12:20pm)
I jus logged off to get sumthing to eat but i could come back on for a few doolz :P

Gimmie 10 min.


alright :P

im on in 5 minutes then
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Apr 13 2013 05:44am
I'll be on like 12 hours from now.
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Apr 13 2013 05:47am
Quote (tcpgeest @ Apr 13 2013 11:02am)
So I dueled ironside. Pretty insane barb I must say. Was gds.


decided to go back on what you said regarding wiz/wd/monks?
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Apr 13 2013 06:07am
Quote (WereWolf12345 @ Apr 13 2013 11:47am)
decided to go back on what you said regarding wiz/wd/monks?



Well no. Not for what I am used to. Like I said his barb is insane. Very very geared. There is nothing like that on EU so ya when fighting a barb like that maybe WD is the only thing that can beat it. But until everyone on EU is geared like that i still believe any class can win.
And ironside and I also discussed some setups for monk and wiz that provided we had theoretical gear of the level his barb has would surely have a good shot at beating his barb.

Point of it all is, gear level matters alot. More than skill I would say. Currently I don't see it to be possible to win vs someone if you have much worser gear than the other guy. Wizards disadvantage is their lack of escape skills. Like vs ironside's barb. He uses sprint + zerk so even with using teleport he can always catch me and then i eventually die. However they have alot of sustain/survivability and a variety of skills like teleport/skin/mirror to help them overcome a zerk fase. The problem for me right now is that im not geared enough to soak up his damage and ironside came up with an idea that might give wizards just that.

As for monks though. Those were really close. I figure 100-200 dps more, which should be relatively easy to achieve would result in 50/50 duels.

As for WD. I still think they are OP and should be dealt with in one way or another. Ironside has suggest to ban spirit vessel. I came back on banning hex but we at EU have discussed restricting the use of the heal rune that is available for hex.

Do elaborate on both: Spirit vessle essentially gives them a reset button which basically means than when managed to get a kill you still didn't really cuz they heal back to 15%. Other classes have this ability too but not at level 30. So would make sense to ban it. As for the heal rune. When couple with haunt, you can heal for about 1k hp over the duration of hex with a possible 70-100 life regen(depending on ur gear) per sec with the added haunt. Basically means u can heal about 25-33 % of ur hp over the duration of hex.

This post was edited by tcpgeest on Apr 13 2013 06:11am
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Apr 13 2013 06:21am
T4ds :]
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Apr 13 2013 06:24am
Quote (tcpgeest @ Apr 13 2013 08:07am)
Well no. Not for what I am used to. Like I said his barb is insane. Very very geared. There is nothing like that on EU so ya when fighting a barb like that maybe WD is the only thing that can beat it. But until everyone on EU is geared like that i still believe any class can win.
And ironside and I also discussed some setups for monk and wiz that provided we had theoretical gear of the level his barb has would surely have a good shot at beating his barb.

Point of it all is, gear level matters alot. More than skill I would say. Currently I don't see it to be possible to win vs someone if you have much worser gear than the other guy. Wizards disadvantage is their lack of escape skills. Like vs ironside's barb. He uses sprint + zerk so even with using teleport he can always catch me and then i eventually die. However they have alot of sustain/survivability and a variety of skills like teleport/skin/mirror to help them overcome a zerk fase. The problem for me right now is that im not geared enough to soak up his damage and ironside came up with an idea that might give wizards just that.

As for monks though. Those were really close. I figure 100-200 dps more, which should be relatively easy to achieve would result in 50/50 duels.

As for WD. I still think they are OP and should be dealt with in one way or another. Ironside has suggest to ban spirit vessel. I came back on banning hex but we at EU have discussed restricting the use of the heal rune that is available for hex.

Do elaborate on both: Spirit vessle essentially gives them a reset button which basically means than when managed to get a kill you still didn't really cuz they heal back to 15%. Other classes have this ability too but not at level 30. So would make sense to ban it. As for the heal rune. When couple with haunt, you can heal for about 1k hp over the duration of hex with a possible 70-100 life regen(depending on ur gear) per sec with the added haunt. Basically means u can heal about 25-33 % of ur hp over the duration of hex.


Was GDS for sure :)

Yeah i think we jus need to start thinking about building sets of GEAR that are centered towards fighting a certain class to make wizards viable at the top level. This gear might take forever to find but i think that may be the way to do it.

Dhs beat me too :) dat dermagez, and so did orvars monk before i realized WTF was going on with that jail me out thing, was like wtf. :P lol

The free man thing definitely has to be banned, but until the WDs agree to it it wont happen :P lawl since there is the most of them and we would have to ask for a vote, but honestly Wds with way less gear than me can smash me 9/10 and even that 1 time when i do get them down that passive saves em :P it's definitely stronger than any Regen passive we have available yet they are all banned so makes no sense to me honestly, but meh. I can deal.

This post was edited by Ir0nside on Apr 13 2013 06:36am
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Apr 13 2013 06:42am
Quote (tcpgeest @ Apr 13 2013 12:07pm)
Do elaborate on both: Spirit vessle essentially gives them a reset button which basically means than when managed to get a kill you still didn't really cuz they heal back to 15%. Other classes have this ability too but not at level 30. So would make sense to ban it. As for the heal rune. When couple with haunt, you can heal for about 1k hp over the duration of hex with a possible 70-100 life regen(depending on ur gear) per sec with the added haunt. Basically means u can heal about 25-33 % of ur hp over the duration of hex.

1k is pushing it. Haunt heals for 24 life every second. We don't have to ban it, we can just include it in the rep limit of 50. As for the hex healing rune, the number it says on your screen is a lie. You'd have to stay around it for the entire time and 294 life over a period of 12 seconds of you standing still is outrageously low.

In a real duel, the shaman is always a screen behind / stuck on a wall / stands around and do nothing the second you start running away from it. Sometimes it doesn't even use hex at all.

It would make sense to ban Spirit Vessel in a way, but I highly doubt it would change anything. When you go against a WD, if it's a bad match up for you, you shouldn't be able to bring his life lower than 50%. Having said that, vessel is VERY rarely popped. The reason why WD seems to be the dominant race is because of it's overall kit AT LEVEL 30. The game wasn't balanced around the level we decided to duel at, so of course some classes will benefit more than others. You could try to turn the class down for balance reasons but ultimately, you're not changing anything. Some things do get banned when they warp the format i na MAJOR way and break the entire interactions, but the heal runes / spirit vessel / number of turrets on screen are nowhere near to that format breaking stage.

Say we follow exactly what you say, and ban everything that's decent about a WD, they eventually become just that one class that no ones plays, then you'll see a shift of players going to wards barbs or monks. Then you'll start saying "well... barbs op, we'll start banning some of their stuff now" and so on and so on. Next thing you know, the banlist is an entire screen long and it just confuses people that want to start LLD'ing. You said it yourself; it's a gearcheck format. Skill is almost always outclassed by how well your character is geared. Having said that, OF COURSE iron's barb is going to rape everything. Give it time, give people the chance to build a monk and dh thats actually insane and I can garantee you you'll see change. For now going left and right asking to nerf specific minor things isn't doing anybody any good.
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