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Jun 20 2012 07:54am
Quote (capitoljay @ Jun 20 2012 09:50am)
you wont get the same effectiveness of dps if they are not within 15% of damage of each other. with that big of a difference you might as well use a shield or get 2 weapons with very similiar dps


right, but what does that actually mean ? "effectiveness of dps" if i have two 800 dps weapons, and say for a more extreme example, one 400 dps and 1200 dps, am i getting less dps overall with the second setup?
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Jun 20 2012 07:54am
It's so sad to see my dps nerfed... From 2.65 to 2.05, I dropped 6k damage (originally <20k)

The game feels so slow now, so I'm thinking about dual wielding... So I have this question: how do the stats/bonuses work for DW? I heard you actually alternate? So let's say I have 2 identical weapons with 100 dex, 400 Loh, 3% life steal, 3%crit and 30 life per spirit spent... Besides the 15% bonus attack speed, does anything stack?
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Jun 20 2012 07:57am
Quote (LEON69 @ Jun 20 2012 09:52am)
bump for this q, thanks!

also, with DW what mantra is preferred? ive been using evasion + armor rune, but is conviction + overawe maybe preferred? guess it depends on what your armor is (mines only 6.5k with the buff...)


i find i get more damage out using mantra of evasion with backlash than convic overawe. ive found dual wieild that i need my dodge a lot higher to be able to actually survive. with the mantra my dodge is 60%.

for primary i still find that i need a faster attack than deadly reach and keen eye to take advantage of 1200 LoH. so i use either fists of thunder and thunderclap or way of the hundred fists/blazing fists. if u need to get away from mobs, keen eye is not going to help you. the attack speed increase of blazing fists is amazing and gets ur run speed up if u need to get out of the shit

my build
http://us.battle.net/d3/en/calculator/monk#UiXYgh!UdX!Zcbcac

stat focus's
dexterity
LoH
Resistance
Crit chance


you need crit chance if ur gonna use cyclone, if not use blaZing wrath


This post was edited by capitoljay on Jun 20 2012 08:03am
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Jun 20 2012 08:17am
Quote (capitoljay @ Jun 20 2012 08:57am)
i find i get more damage out using mantra of evasion with backlash than convic overawe. ive found dual wieild that i need my dodge a lot higher to be able to actually survive.  with the mantra my dodge is 60%. 

for primary i still find that i need a faster attack than deadly reach and keen eye to take advantage of 1200 LoH. so i use either fists of thunder and thunderclap or way of the hundred fists/blazing fists.  if u need to get away from mobs, keen eye is not going to help you.  the attack speed increase of blazing fists is amazing and gets ur run speed up if u need to get out of the shit


As a dual wielder You need 70%+. The difference between that and 60% is night and day. I went from 61% using Deadly Reach + Keen Eye and Crippling Wave + Concussion, to 72% using FoT + Lightning and I am surviving things that I was having trouble with before. Had to respec and use MoE and Cyclone Strike, but Cyclone has proven extremely useful and increases dodge by 20%. I suppose for more dodge I could use dashing strike, but I haven't had a whole lot of success with it.

For your mitigation, you need to be able to take 2-3 hits. If you have good regen, it should kick in and take care of things.

There is a risk you run into a mob that can 1-shot you. This is where your DPS comes in. Dodge monks need high DPS. I can't stress that enough. Crit chance + Crit damage as well as good base DPS are going to be key. With Cyclone Strike, Backlash, and other AoE options, your crit damage needs to be really high, so long as you don't totally sacrifice everything to get there.

This post was edited by Veranor2 on Jun 20 2012 08:20am
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Jun 20 2012 08:18am
Anyone else switched to dual wield for the attack speed?

Currently sitting at 750 all res / 5300 armor / 11% crit chance / 114% crit dmg / ~70% dodge when spamming mantra and attacking / 19k dps / 1.95 attacks per second / 1300 LoH ... works pretty good so far, champions are no longer BIG NOPE, now can actually tank fire chains in act 4 :o
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Jun 20 2012 08:21am
Quote (ikusus @ Jun 20 2012 09:18am)
Anyone else switched to dual wield for the attack speed?

Currently sitting at 750 all res / 5300 armor / 11% crit chance / 114% crit dmg / ~70% dodge when spamming mantra and attacking / 19k dps / 1.95 attacks per second / 1300 LoH ... works pretty good so far, champions are no longer BIG NOPE, now can actually tank fire chains in act 4 :o


I'm going to try and stack crit damage. I saw a guy with 500% crit damage doing 200k dps on his dodge monk. Imo with the new patch, initial damage is going to be vital more than it has ever been.
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Jun 20 2012 08:24am
Quote (Veranor2 @ Jun 20 2012 10:17am)
As a dual wielder You need 70%+.  The difference between that and 60%  is night and day.  I went from 61% using Deadly Reach + Keen Eye and Crippling Wave + Concussion, to 72% using FoT + Lightning and I am surviving things that I was having trouble with before.  Had to respec and use MoE and Cyclone Strike, but Cyclone has proven extremely useful and increases dodge by 20%.  I suppose for more dodge I could use dashing strike, but I haven't had a whole lot of success with it.

For your mitigation, you need to be able to take 2-3 hits.  If you have good regen, it should kick in and take care of things.

There is a risk you run into a mob that can 1-shot you.  This is where your DPS comes in.  Dodge monks need high DPS.  I can't stress that enough.  Crit chance + Crit damage as well as good base DPS are going to be key.  With Cyclone Strike, Backlash, and other AoE options, your crit damage needs to be really high, so long as you don't totally sacrifice everything to get there.


cyclone strike eh, never thought of using that, that would really boost up my dodge. what other offensive skill do u use with that?
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Jun 20 2012 08:32am
as a "old" user of both cyclone and dashing strike for dodge boosting i'll say that they are both good but work completely different...
first of all cyclone requires twice the spirit dashing needs,
second cyclone deals aoe dmg + aoe interrupt (works onto some champs too!) while dashing allows you to escape from the worst situations,
both are good in a team play scenario, where u can use them to pull off the aggro from ranged classes,
third, cyclone is for aggroing and taking care of meeles (once u cyclone 7-8 foes it's hard to get out before u killed em all) while dashing it's used to reach & lockdown nasty ranged/kiter foes or escaping "ground effects" like molten, lasers, plague and so on...

it's up to you, your playstyle and overall ur survivability to pick up the right one!
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Jun 20 2012 11:00am
Quote (ikusus @ Jun 20 2012 07:18am)
Anyone else switched to dual wield for the attack speed?

Currently sitting at 750 all res / 5300 armor / 11% crit chance / 114% crit dmg / ~70% dodge when spamming mantra and attacking / 19k dps / 1.95 attacks per second / 1300 LoH ... works pretty good so far, champions are no longer BIG NOPE, now can actually tank fire chains in act 4 :o


I tried switching to dual wield last night, but because I have a slow mainhand, the difference wasn't very noticeable. The difference from losing 1100 armor and ~160 resists from not having my shield was more noticeable though.
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Jun 20 2012 11:20am
Quote (Shirl86 @ Jun 20 2012 09:32am)
as a "old" user of both cyclone and dashing strike for dodge boosting i'll say that they are both good but work completely different...
first of all cyclone requires twice the spirit dashing needs,
second cyclone deals aoe dmg + aoe interrupt (works onto some champs too!) while dashing allows you to escape from the worst situations,
both are good in a team play scenario, where u can use them to pull off the aggro from ranged classes,
third, cyclone is for aggroing and taking care of meeles (once u cyclone 7-8 foes it's hard to get out before u killed em all) while dashing it's used to reach & lockdown nasty ranged/kiter foes or escaping "ground effects" like molten, lasers, plague and so on...

it's up to you, your playstyle and overall ur survivability to pick up the right one!


I like the interrupt. For me that's a game changer. Dashing strike was okay, but for me it was a little awkward and would take some getting used to. Oh, and your dodge does not increase if you use it to get away from stuff. In other words, you have to hit something.

Crit damage and chance will also help that too.
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