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May 31 2012 12:05pm
Does a mojo have a hidden bonus, or would a shield with better stats than a mojo work better?

What effects poison darts damage, is it weapon damage or int?
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May 31 2012 12:16pm
Quote (SpAz. @ May 31 2012 03:56pm)
Hello guys :)
I have been using the widespread spirit walk / soul harvest / vision quest bear spam for massive close up nuke, and managed to clear inferno act2 today. Now in act3 if, and it works there too.

But what I have been noticing lately is that I've more and more started playing like any other build - kiting. I have 600~allres, 3k~def, 32k hp and 30k dps. So I can actually take a few hits meele and 2 before SVessel kicks in versus most casters.
I have become bored with the Bear build, it's geting tidious^^

seems like I can't win versus the barrier in terms of item quality that you need to continue like I did in act1 and start of act2 inferno, so as I am already kiting, I am looking for some cool builds now!

I want massive crowd control, DoT, and some quick aoe/burst damage while kiting. This build should be made for SOLO-ing, in party you have to go something totally different I guess.


What do you guys who have cleared inferno act3 solo use?


€dit:
Atm I'm testing with:
1 spirit walk
2 horrify
3 GoD 80%slow
4 Zombie wall
leftclick firebomb jumping bomb
rightclick locust swarm 485%fire dmg

Spirit wessel / vision quest / Pierce the veil passives


nice stats, sounds nice that you can tank a few hits!

but why all this mana needed, when not use mana consumming skills in your new test setup? 20regen base and like 11in helm 11in weapon would be all needed
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May 31 2012 12:22pm
57.5k dps 450res 27khp wd here... act 2 ezmode (still can't figure out what to do vs mortar tho) act 3 tho still practicing, and hard to kite, my dps burns everything down and i think in a few days I'll be farming act 3 champ packs.

This post was edited by boognis on May 31 2012 12:23pm
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May 31 2012 12:39pm
I see a lot of people not using blind dart whatsoever, but the bear as their main source of damage.... is it worth it swapping those? Bear really that viable using it for lets say... butcher? or azmodan

This post was edited by ziyed2377 on May 31 2012 12:40pm
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May 31 2012 12:51pm
Quote (boognis @ May 31 2012 02:22pm)
57.5k dps 450res 27khp wd here... act 2 ezmode (still can't figure out what to do vs mortar tho) act 3 tho still practicing, and hard to kite, my dps burns everything down and i think in a few days I'll be farming act 3 champ packs.


How do you deal with reflect? When I do inferno cows i basically have to potion or attack while spirit walking.. sometimes it takes too long, and you get that debuff that kills you.
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May 31 2012 01:02pm
idk why u go for survival when WD has alot of cc and don't need it u can stay out of range
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May 31 2012 01:04pm
Quote (boognis @ May 31 2012 01:22pm)
57.5k dps 450res 27khp wd here... act 2 ezmode (still can't figure out what to do vs mortar tho) act 3 tho still practicing, and hard to kite, my dps burns everything down and i think in a few days I'll be farming act 3 champ packs.


whats your gear that gives you 57k dps?
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May 31 2012 01:16pm
Quote (Quantom @ 31 May 2012 20:05)
Does a mojo have a hidden bonus, or would a shield with better stats than a mojo work better?

What effects poison darts damage, is it weapon damage or int?

no hidden stats
Quote (ziyed2377 @ 31 May 2012 20:39)
I see a lot of people not using blind dart whatsoever, but the bear as their main source of damage.... is it worth it swapping those? Bear really that viable using it for lets say... butcher? or azmodan

butcher is easymode with the "bear" build vision quest etc.
azmodan dont know
Quote (boognis @ 31 May 2012 20:22)
57.5k dps 450res 27khp wd here... act 2 ezmode (still can't figure out what to do vs mortar tho) act 3 tho still practicing, and hard to kite, my dps burns everything down and i think in a few days I'll be farming act 3 champ packs.


what build? :)
Quote (Tommyvv @ 31 May 2012 20:16)
nice stats, sounds nice that you can tank a few hits!

but why all this mana needed, when not use mana consumming skills in your new test setup? 20regen base and like 11in helm 11in weapon would be all needed


the locust farm^^
well atm im rolling this:

http://us.battle.net/d3/en/calculator/witch-doctor#aiUZke!VZW!acZcac

and it works.... horribly :D
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May 31 2012 01:31pm
Quote (promise @ May 20 2012 07:27pm)
Hi, this is a lvl 60 WD currently solo'ing through Inferno. I have downed The Butcher Solo yesterday using a balanced spec. At the moment I'm farming gear to progress through Act 2 solo (the jump from Act 1 is huge).

For all the newly WD's out there I thought I might share my experiences with Inferno so far and the build I'm using to farm Champion Packs. This build is designed to be balanced, so I don't need to switch between skills for bosses to maintain the Nephalem buff.

First thing you'll notice on Inferno is that pretty much anything will oneshot you :P The Champion Packs will seem impossible at first. So after finishing Nightmare and Hell with ease, I got rid of Vision Quest to allow for more flexibility and survivability.

Poison Darts - Splinter Darts
Poison Darts are extremely effective in single target DPS and because this build doesn't include Vision Quest, I had to pick low mana cost abilities. Also, the darts can all crit individually, that's why I picked Splinter over any other rune. (And with some increased attack speed, seeing your WD shoot like a gattling gun is awesome)

Firebomb - Roll the Bones
The reason I picked Firebomb over all the other AOE spells is once again because of mana costs. You're thinking, huh? Why not use Ghostbomb, the lvl 60 tier rune? I was thinking the same. But the big advantage Roll the Bones has, is that it can bounce to enemies out of your sight and you will want to inflict as much damage before you need to kite. And kite you will!... A lot.

Grasp of the Dead - Desperate Grasp
Usually, people would recommend Unbreakable Grasp rune and I would agree. But with Solo you will need this skill a lot and those extra few seconds will save your life.

Spirit Walk - Healing Journey / Honoured Guest
Spirit Walk is a must. It is your main "OH SH*T" button and allows you to get out of nasty situations. Also works great on bosses who can grab you e.g. Butcher and Diablo. Depending on your mana regen I'd suggest to pick either Healing Journey or Honoured Guest. (I use Honoured guest).

Gargantuan - Bruiser
This is where it gets interesting. Most people just getting into Inferno will say their pets are useless since they die real quick. I've noticed that with the right play, the Bruiser is a real life saver. Why not Restless Giant you say? Because he doesn't interrupt. The stun/interrupt is super against Champion Packs.

Fetish Army - Devoted Following
This Voodoo Skill is the second 'tanking' skill that you need to save for champion packs. Together with the Gargantuan and your Follower, these will give you time to actually stop kiting and nuke for a few moments.

Passives
Pierce the Veil. You will need the extra damage and with Poison Darts and Firebomb as main nukes, you won't be affected much by the Mana cost increase.
Jungle Fortitude. I took this skill to prevent from being oneshotted :)
Bad Medicine. You will be using Poison Darts most of the time so this, combined with Jungle Fortitude, will help you survive nasty blows.

Playstyle
This build is all about flexibility and balance. Unlike burn builds that include Vision Quest, this time you will have the choice when to use Fetish Army or another pop on Gargantuan.

When encountering a Champion Pack, first thing you do is put down a Grasp and run backwards. Always run into areas that you already discovered! Otherwise you'll most likely run into more mobs. By this time your follower and first Gargantuan should be tanking, allowing you to nuke with Poison Darts.
I prefer killing Champions one at a time instead of aoe'ing them down, because the faster you burn down 1-2 enemies, the easier it will get.

Keep kiting backwards and putting down Grasps on cooldowns. About 10 seconds in your first Gargantuan should be dead (*tear) and this will be the time you'll want to pop Fetish Army. This gives you another solid 10-15 seconds to fully nuke those first few Champions. It is crucial that you don't pop all your cooldowns at once!
After the fetishes die, keep kiting while popping your second Gargantuan and maintaining your Undead Grasp-kiting-Poison Dart-pewpew rotation.

Inevitably, enemies will get to you, in which case, Spirit Walk will be extremely effective. If you are unable to down 1-2 Champions during those 2 Gargantuans and 1 Fetish Army, it will probably be a good idea to buy or farm new gear :)

Also, while this build is about survivability, it still packs a mean punch. I'm doing 20k-ish dps and pretty much raped The Butcher after a weapon upgrade.

I hope this helps any who are trying Inferno!


You know, if your gargantuan is going to die in 10 seconds anyways, why not do the 15 second duration gargantuan, that guy is stronger and knocks enemies back. other than that, it seems like a good build.
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May 31 2012 02:28pm
i lagged a little!
now you can see my hits/sec

1) Pyrogeist = 9hits/sec/single target (needs 1 click/3sec)
2) Spider Queen = 3hits/sec for multiple targets (1click in 15sec)
3) Manitou = 3hits/sec for 1target (1click in 20sec)
4) Stinker = 3hits/sec for multiple targets
L) Rain of Toads = 12hits/sec for multiple targets (3clicks/sec used after all is activated)
R) Rain of Corpses = 4hits/sec for multiple targets (1click/8sec)

34hits/sec on 1 monster

take a little life on hit, then you can stand still a little!



This post was edited by Tommyvv on May 31 2012 02:34pm
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