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Jun 19 2012 05:43pm
So I started selling off my stuff before the patch. Still selling some. Got fg and igg. I have saved and am saving it up to buy a new, better, properly put together Full Monk or Monk gear. How much post patch does it cost to buy a pretty good to a damn good Monk cost, to run Inferno solo and with friends?
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Jun 19 2012 05:45pm
after being lazy for days, just killed rakanoth on inferno with my monk solo (100h playtime, no other char for farming). 1st try just like most other bothers (1st boss in a4 needed other skill-setup, though). just in time before the inferno nerf strikes in, too bad I was lacking time to try my luck with diablo - but they'll probably keep the bosses the way they are, at least I hope so :/
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Jun 19 2012 06:28pm
Quote (LEON69 @ Jun 19 2012 04:12pm)
because of this im actually thinking of going to dual wielding. here are my two weapons right now:

http://i.imgur.com/huKrk.pnghttp://i.imgur.com/rv56X.png

here is the shield i was using before (poison monk obv):

http://i.imgur.com/zhOQZ.png

to be fair its a pretty crappy shield. but now i have 1200 loh just on my weapons, more dodge, 2+ attack speed, and deal decent damage. if i could afford a super good shield i might go back but right now im healing pretty quick, especially with the damage nerf. im only in act 2 now but im having no problems really (still have to kite plague/fire chain/desecrator if theyre all on the same mob)


your two weapons are too diferent in dps
they need to be very close
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Jun 19 2012 08:00pm
Quote (capitoljay @ Jun 19 2012 08:28pm)
your two weapons are too diferent in dps
they need to be very close


i understand that they could be higher dps... but whats the advantage about having them being closer?

for example, whats the advantage of having two 800 dps weapons vs one 700 and one 900? (assuming all other stats on the weapons are the same)
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Jun 19 2012 08:22pm
Update: Since the patch killed my DPS quite a bit, it's in fact made it harder to clear the Tower even though mobs don't hit quite as hard.

Initially, I tried switching out Fire Ally for Sweeping Wind, which didn't work so well. I'm trying Deadly Reach Foresight now as my secondary ability (with FoT+Thunderclap primary), which puts me back at the same DPS levels as before. (Using MoC+Overawe as my spirit dump)
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Jun 19 2012 09:10pm
Just did A2 in its entirety. Didn't skip an elite pack. Rares did pick up, but most of them were junk. I took a hit on DPS as well, but did not shop for more attack speed. Was down to 1.94 aps. One thing I noticed is that the packs are way slower than before patch. I remember elites being much faster. This made dodge tanking them much more viable than before. Belial does indeed have an enrage timer. Got him down to 1/4 on phase 3. The ground explosions grow in magnitude and frequency / speed. The entire floor gets covered. Unless you pop a timely serenity... hang it up. That's undodgable and unblockable from what I recalled.

Here's what my focus is going to be as a DW monk:

Attack Speed - Just enough to get to 2 APS. After that... meh.

Crit - Monk's initial strike is going to become more and more vital than it was. Stacking this will help

Dexterity - More of this = more damage and more dodge. Nuff said.

Resists - I'm at the 600s at the moment. So far, A2 doesn't appear to need more for me. Could probably do with less... haven't tried.

Vitality - Short-term goal for my dodger = 25k or higher. Just enough to mitigate 2-3 hits at a time.

Not necessarily in that order. But I won't be stacking attack speed anymore, and I'm going to stay full offensive now. Shield, while it provided additional mitigation, did not improve things as much as I thought it would.
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Jun 19 2012 09:31pm
Quote (Veranor2 @ Jun 19 2012 10:10pm)
Just did A2 in its entirety. Didn't skip an elite pack. Rares did pick up, but most of them were junk. I took a hit on DPS as well, but did not shop for more attack speed. Was down to 1.94 aps. One thing I noticed is that the packs are way slower than before patch. I remember elites being much faster. This made dodge tanking them much more viable than before. Belial does indeed have an enrage timer. Got him down to 1/4 on phase 3. The ground explosions grow in magnitude and frequency / speed. The entire floor gets covered. Unless you pop a timely serenity... hang it up. That's undodgable and unblockable from what I recalled.

Here's what my focus is going to be as a DW monk:

Attack Speed - Just enough to get to 2 APS. After that... meh.

Crit - Monk's initial strike is going to become more and more vital than it was. Stacking this will help

Dexterity - More of this = more damage and more dodge. Nuff said.

Resists - I'm at the 600s at the moment. So far, A2 doesn't appear to need more for me. Could probably do with less... haven't tried.

Vitality - Short-term goal for my dodger = 25k or higher. Just enough to mitigate 2-3 hits at a time.

Not necessarily in that order. But I won't be stacking attack speed anymore, and I'm going to stay full offensive now. Shield, while it provided additional mitigation, did not improve things as much as I thought it would.


more dex also means more armor if you're using sieze the initiative (which you should be)
and i agree with you about the shield. so boring!

This post was edited by et3rnal on Jun 19 2012 09:31pm
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Jun 19 2012 09:37pm
Quote (et3rnal @ Jun 19 2012 10:31pm)
more dex also means more armor if you're using sieze the initiative (which you should be)
and i agree with you about the shield. so boring!


Forgot that. Yes. More dex = more armor.
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Jun 19 2012 10:21pm
Mob affixes feel like they've been significantly buffed this patch too. It's particularly noticeable with Frozen and Arcane affixes - you practically get no DPS time outside of popping Serenity when fighting against mobs with Frozen or Arcane (and worse if it's both). I've run into some pretty nasty packs tonight that I just had to quit on - like 3 Molten Invuln Minion packs, one of which was Soul Lashers running super fast, another was Hulking Phasebeasts that teleported everywhere and were basically unkitable and there was no way to outheal/LoH/DPS the incoming damage from molten and their melee. Overall it feels more of an uphill battle before -- the increased rare drop rate on champ packs is nice, but in 3-4 runs I've vendored/DE'd pretty much every drop I've gotten (~30 rares total probably).

I'd love to switch to DW and be able to kill things like I used to again, but I don't have the gold to afford a weapon that won't result in even more DPS lost. Might just level an alt while the patch settles and Blizz (hopefully) makes further adjustments.

This post was edited by irimi on Jun 19 2012 10:26pm
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Jun 19 2012 11:21pm
Quote (irimi @ Jun 20 2012 12:21am)
Mob affixes feel like they've been significantly buffed this patch too.  It's particularly noticeable with Frozen and Arcane affixes - you practically get no DPS time outside of popping Serenity when fighting against mobs with Frozen or Arcane (and worse if it's both).  I've run into some pretty nasty packs tonight that I just had to quit on - like 3 Molten Invuln Minion packs, one of which was Soul Lashers running super fast, another was Hulking Phasebeasts that teleported everywhere and were basically unkitable and there was no way to outheal/LoH/DPS the incoming damage from molten and their melee.  Overall it feels more of an uphill battle before -- the increased rare drop rate on champ packs is nice, but in 3-4 runs I've vendored/DE'd pretty much every drop I've gotten (~30 rares total probably).

I'd love to switch to DW and be able to kill things like I used to again, but I don't have the gold to afford a weapon that won't result in even more DPS lost.  Might just level an alt while the patch settles and Blizz (hopefully) makes further adjustments.


So it's not just me that thinks arcane got buffed. This patch and this game in general showed me that the devs are clueless morons but buffing arcane... lol
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