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Oct 9 2012 08:39am
Quote (ae1337 @ Oct 9 2012 07:15am)
If you have crit helm, new patch will drop 6 crit chance helms.
mojo also will have possible better roll in 1.05 with 10 crit, damage is unchanged agaik.

As for reflect.. get better gear? The whole problem with this shit is, better gear you got, more it hurts.
If you rape yourself with war cry, 50% all resist bonus, i dont think getting few more pieces with all res will make any difference.. (if 50% bonus doesn't).
I tried adding some loh, and use acid cloud. Loh proc is huge, you don't lose hp to reflect while using it.
But there is one "little" problem. It takes forever to kill high hp pack using this skill.. compared to bears. You hit for 115% weapon damage  + dot, that doesn't stack. Bears hit for 700%+..
A lot depends on how many bears hit, it is same as with archon wizard. If beam goes through 1 elite with reflect, you don't lose hp thanks to life steal and loh, 2 elites? you start losing quite fast, and 3 elites, you instagib youself in 1 second. If you drop acid clouds, and then hit with bears, still instaowned, because ticks from cloud dot do heal, quite nicely, but bears dop your whole hp in 1 second if you hit right, It is just different scale of damage.
Same with bears, if there is pack of, let's say phasebeast, and you just cast bears that all hit reflect  = owned instantly ;/
And spirit walk is not enough, if you want cast bears for 2-3 seconds and wait rest for reset of cooldown, you could as well sit there and spam acid cloud, since you at least don't have to stop, damage would be similar, or even better than with bears. In both cases fight takes 10x longer than a non reflect pack.
And funny thing about it is, that with worse gear, less damage, when reflect wasnt a problem, there was no difference between reflect and non reflect in terms of killing speed.
Also tried rain of tods, even better loh, but it takes eternity to kill let's say 15m hp elite with it.
Voodoo with life regen?, with items regen at 5-6k/s, still nowhere near enough, just dead in 1s. If you die so quick to reflect, any form of slow regen, either if it is loh or life regen, doesn't solve the problem, because healing rate is much weaker than rate at which you are losing hp to reflect.
Any other ideas how to deal with reflect, without slowing your build >10x vs rest of elite fights?


http://us.battle.net/d3/en/profile/RaiNHawK-1741/hero/17918849

This is my hero.

/e just sold my blackthorns for 70m on the AH woot woott :D

This post was edited by TheInferno on Oct 9 2012 08:41am
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Oct 9 2012 09:27am
Well you are running most standard solo 1.04 build, based on globes/kills to regen mana/reset cooldowns.
Try that at ptr, with let's say mp7, you will run out of mana a lot.
Taking reflects with spiders isn't exactly the solution cause it takes forever. I know we can use weak skill and slowly wear them down, but question is how to rape them with bears.

Currently I'm testing spec:

health link dogs + bad medicine + jungle fortitude
acid rain with blobs to pin down elites so they dont runa round

with this amount of dr, blobs procing loh, it is much better
main trick is, 50% dr makes huge difference
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Oct 9 2012 01:28pm
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Oct 9 2012 01:53pm
Id get witching hour belt, probably most dps per slot you can get, since you get ias + crit and can get one with similar int.

Btw, tried stacking dots, build that uses 4 dots:

slow burn - 50 dps
locust swarm - 60 dps
grasp - 50 dps
phantasm 45 dps , stacks 3x = 135 dps

so if all hit, monsters sit in it nearly 300% dps aoe dot

unfortunately it still sucks.. tough elites take forever to kill compared to bears ;x
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Oct 9 2012 01:56pm
that's true.. the problem is that I lose resis and life :S
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Oct 9 2012 02:02pm
Depends what you want to run.
Your current build is typical vs low hp enemies, so solo farming 1.04, works like a charm.
But if you want stacking dps for 1.05 monster power, you will need to change build anyway, because you will run out of mana vs high hp targets, and reflect elites will rape you if you cant kill them quick.
So build that involves fortitude and bad medicine is automatically way more tanky.
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Oct 9 2012 02:41pm
:-)

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Oct 9 2012 03:13pm
mass confusion will be 12 sec to begin and gradually less on elite packs now correct? (as opposed to 3s in inferno)

a bit out of the loop but as fas as I understand this will be the new cc changes

picked up a 990 dps 1os last breath yesterday and excited to use if true

This post was edited by MidgarsHero on Oct 9 2012 03:14pm
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Oct 9 2012 03:20pm
it is full 12s vs elites at ptr, and then they get reduction afterwards which they lose gradually if they are not ccd again, but if you wait few seconds and then cast it, you can another full 12s

It works great vs ones with cc, they don't use it while charmed. For example a3 keywarden, charmed, sits for 12s and doesn't use his cold attacks at all. (not that 12s is long if you do it at mp10)

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Oct 9 2012 03:23pm
Quote (ae1337 @ Oct 9 2012 05:20pm)
it is full 12s vs elites at ptr, and then they get reduction afterwards which they lose gradually if they are not ccd again, but if you wait few seconds and then cast it, you can another full 12s

It works great vs ones with cc, they don't use it while charmed. For example a3 keywarden, charmed, sits for 12s and doesn't use his cold attacks at all. (not that 12s is long if you do it at mp10)


ah ok nice ty for info
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