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Jun 19 2012 12:23pm
Quote (sion223 @ Jun 19 2012 11:14am)
:S Guess i never had the problem of getting burst damaged or one shotted. So I can't get how you feel. 

I haven't tested the new inferno as of yet.  It's good if our survivability stays the same.  But hope it doesn't take much longer to kill stuff. (definitely a fun factor problem)


It just means that people who geared for super high mitigation instead of balancing out with DPS will have to rethink their gear a bit.

That's really the part of this change that leaves an incredibly bad taste for me (and for most people I think). It's the fact that this change will in fact force people to regear to become as effective as they used to be, but we're not getting anything in the way of compensation to allow us to do that. It makes it incredibly difficult to argue against the sentiment that Blizz is nerfing stuff so that people will spend money on the RMAH -- regardless of whether this is truly an intention of theirs or not, it's impossible to argue against the notion that some people will in fact turn to the RMAH to expedite the incredibly painful and expensive process of regearing.

As for my part, since I refuse to spend any money on this game and since I've already beaten Inferno before the patch, if the game stops being fun for whatever reason, I'll be more inclined to just move on.

This post was edited by irimi on Jun 19 2012 12:27pm
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Jun 19 2012 12:50pm
Quote (irimi @ Jun 19 2012 01:23pm)
It just means that people who geared for super high mitigation instead of balancing out with DPS will have to rethink their gear a bit.

That's really the part of this change that leaves an incredibly bad taste for me (and for most people I think). It's the fact that this change will in fact force people to regear to become as effective as they used to be, but we're not getting anything in the way of compensation to allow us to do that. It makes it incredibly difficult to argue against the sentiment that Blizz is nerfing stuff so that people will spend money on the RMAH -- regardless of whether this is truly an intention of theirs or not, it's impossible to argue against the notion that some people will in fact turn to the RMAH to expedite the incredibly painful and expensive process of regearing.

As for my part, since I refuse to spend any money on this game and since I've already beaten Inferno before the patch, if the game stops being fun for whatever reason, I'll be more inclined to just move on.


This is how I've felt about RMAH since it came out. That's also another reason why it's silly to buy anything off of there. Typically, people stack something if it gets them through the game faster than if they balanced. Now, may still be IAS, but it is likely to be something else entirely. If so, I expect to see those items on the RMAH skyrocket in value. Higher price = more money for Blizzard.

When the price starts to diminish, enter the nerf. Players will find something else to stack, causing prices to go up again.

The vicious cycle continues.

I hope I'm wrong.
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Jun 19 2012 01:16pm
I think someone at Blizzard messed up their math. 12% * .5 = 5%? Cool. This is really fun attacking the same speed I did in normal.
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Jun 19 2012 01:17pm
The datamined patch notes seem to be closer to the truth than the published ones.

Quote
Items
The attack speed affix has been reduced significantly on all items. The following list outlines all of the previous values and new values for each affix level. This should give you a rough idea of how much IAS you should expect to lose.

UPDATE: IAS on Quivers appears to be unchanged, I checked a few (including Dead Man's Legacy) and they retained their pre 1.0.3 values.
Weapons
​Haste 1: Old: (2-3%) New: (2%)
Haste 2: Old: (4-5%) New: (2%)
Haste 3: Old: (6-7%) New: (2-3%)
Haste 4: Old: (8-9%) New: (2-3%)
Haste 5: Old: (10-11%) New: (3-4%)
Haste 6: Old: (12-13%) New: (3-4%)
Haste 7: Old: (14-15%) New: (5%)
Haste 8: Old: (16-17%) New: (6-7%)
Haste 9: Old: (18-19%) New: (8-9%)
Haste 10: Old: (20-25%) New: (10-11%)

Other Types (Rings, Amulet, Gloves, Legendaries)
Haste 1: Old: (2-3%) New: (2%)
Haste 2: Old: (4-5%) New: (2-3%)
Haste 3: Old: (6-7%) New: (3-4%)
Haste 4: Old: (8-9%) New: (3-4%)
Haste 5: Old: (10-11%) New: (4-5%)
Haste 6: Old: (12-13%) New: (5-6%)
Haste 7: Old: (14-15%) New: (6-7%)
Haste 8: Old: (16-17%) New: (8-9%)


This post was edited by irimi on Jun 19 2012 01:19pm
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Jun 19 2012 01:19pm
http://fr.twitch.tv/huhbum

Welcome to act 3 hell.. inferno actually
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Jun 19 2012 01:20pm
Quote (orangetomato @ Jun 19 2012 03:16pm)
I think someone at Blizzard messed up their math. 12% * .5 = 5%? Cool. This is really fun attacking the same speed I did in normal.


yup and if it lands in the .5%, say you had an odd number such as 15% is rounded down. come on. my bank irl even rounds up the .5%
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Jun 19 2012 01:21pm
Quote (gojeffyourself @ Jun 19 2012 12:20pm)
yup and if it lands in the .5%, say you had an odd number such as 15% is rounded down. come on. my bank irl even rounds up the .5%


in no world does 12/2 rounded down equal to 5

edit: oops, typo

This post was edited by irimi on Jun 19 2012 01:25pm
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Jun 19 2012 02:00pm
Give up my 18% dr 52 Dex 42 total res strings and get a better belt or stick with it?
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Jun 19 2012 02:01pm
Quote (irimi @ Jun 19 2012 10:23am)
It just means that people who geared for super high mitigation instead of balancing out with DPS will have to rethink their gear a bit.

That's really the part of this change that leaves an incredibly bad taste for me (and for most people I think).  It's the fact that this change will in fact force people to regear to become as effective as they used to be, but we're not getting anything in the way of compensation to allow us to do that.  It makes it incredibly difficult to argue against the sentiment that Blizz is nerfing stuff so that people will spend money on the RMAH -- regardless of whether this is truly an intention of theirs or not, it's impossible to argue against the notion that some people will in fact turn to the RMAH to expedite the incredibly painful and expensive process of regearing.

As for my part, since I refuse to spend any money on this game and since I've already beaten Inferno before the patch, if the game stops being fun for whatever reason, I'll be more inclined to just move on.


i whole heartedly agree with this.

in regards to my "placebo" post.. yes i know very well what i mean... and it was in reference to you talking about "consistent" damage which everyone THOUGHT you meant outgoing DPS, not incoming... which is nothing to do with IAS changes, but rather the mob dmg nerf.
So you can understand why confusion... if you had meant what i thought you meant, the "placebo" comment would make sense... if anyone had actually thought their DPS was better or more consistent in any regard.. would have been a product of pure imagination... placebo.
Just wanted to make that clear.

Your points, after being cleared up are very sound. And i wish Blizzard would realize how awkward they have made this game due to how slow and nonfluid the combat has become.
It comes right back to my old old point, Blizzard SEEMS to really push for spending on the AH both igg and RL ones... which is a really disturbing move if that was the intent.
I am like you irimi, i refuse to spend more real world money in game, and the regular auction house prices are so inflated (10, 20, 30 to 100 million dollar items!!??) that it has become impossible for the average joe to EVER be "well geared".
Luckily i have bought my gear before the inflation and hoping it lasts till i beat inferno, than i will 100% quit if subsequent patches don't make things any better... time will tell.
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Jun 19 2012 02:12pm
Quote (Linak @ Jun 19 2012 01:41pm)
Dual wield still give 15% ias?


because of this im actually thinking of going to dual wielding. here are my two weapons right now:



here is the shield i was using before (poison monk obv):



to be fair its a pretty crappy shield. but now i have 1200 loh just on my weapons, more dodge, 2+ attack speed, and deal decent damage. if i could afford a super good shield i might go back but right now im healing pretty quick, especially with the damage nerf. im only in act 2 now but im having no problems really (still have to kite plague/fire chain/desecrator if theyre all on the same mob)

This post was edited by LEON69 on Jun 19 2012 02:13pm
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